I know that if you put three mechwarriors in a room and ask them about the current armor values and weapon damage you will get four different opinions, but I thought I would share my observation with the rest of you anyways to see how you feel about it.
Yes, some weapons are better than others. Some weapons are better than others in certain situations. Some weapons are bound to be nothing more than the battletech equivalent of one of those little black hockey puck snakes you get on the fourth of July. And people will have their favorite weapon(s) that they prefer to use more than others. Usually this weapon is BIG, the 5lb flowering mortar to continue the independence day analogy. You are going to see people cart out that AC/20 or ErPPC mech because those weapons are going to do damage. But the more I play the more I notice that many of the "non-primary" weapons are just fluff on the mech. When is the last time you really saw a mech flamer used in battle? Why do most of the mechs mount a SSRM rather than an SRM launcher? What is the LBX/5 supposed to be used for?? What exactly is the machine gun used for? And I know people have varying success with sbl and spl killing BA, but I sure suck at it...
So these support/backup weapons to me don't really work that well in the role I think they are designed to fill. The more I think about why this is the case, the more I come back to ammo. A medium laser is by no means a mech stopper, but what it does give a mechwarrior is battlefield longevity. With the small maps that we have and the current economic system a weapon like a medium laser drops in value because longevity is never a problem. Quite often you can step 200m outside your base, fire a Gauss round or two, and cause enough damage to just turn around and refill your ammo again. Ive rarely if ever been in the heat of battle and wondered if I should really waste this AC/20 round on the mech that just turned the bend or I should save it for later. This to me is the major trade off and the reason for having a mix of energy and ammo based weapons in battletech lore. There was a trade-off that you had to consider that I do not really see existing in MWLL at this moment. Deep behind enemy lines, far from base and far from backup, and your Autocannon goes *click* that is when you look at the trigger to your medium laser and thank MechJesus for providing you with such a wonderfully reliable and versatile backup weapon.
If and when the mechlab comes along this phenomena that I have noticed I think will become a much larger issue. How many builds have you guys run through your head and how many hours have you spent pondering where to stick the machine gun?
So do you think that this is an issue? If so, drop your suggestions on us. If not, well then... hail MechJesus, and be gone with you.