Bad variants are bad.
With my work in previous threads on variant reviews I've found myself too distracted by the bad ones to move on to the good ones. Everyone knows why the good ones are good, but it needs to be made clear why the bad ones are bad.
And more importantly we need suggestions on better variants.
Now, I will try to be concise to make this thread user friendly and useful.
First a few guidelines:1. This is not a "Variant D" thread, this isn't a place to dream of your Atlas with four Gauss rifles.
2. This is not a weapon rebalance thread, assume that the PPC you are going to include will do the damage most of us think is appropriate when you put it in your design.
3. This is a Variant
replacement thread, only suggest replacements for the specific variant you think should be replaced, do not suggest totally new variants(D,E,F,etc).
4. Please try and take the context into account, what I mean by this is try to think of all the variants on the mech and fill the role gap that it is missing, try too to think about other mechs of a similar cost and factor that in too.
5. It would help to follow a specific format. Thus, try to have the following titles in
bold:
This Variant Sucks; please have a brief explanation of why the variant is bad and why it should be replaced:
My Suggestion an easy to read blueprint of your mech, please take all the construction factors into account before you suggest one, lets not get bogged down on lengthy descriptions of how we reach a certain tonnage,
My Argument a brief argument as to what role this mech would fill along with the how and why it would be better than the current one. With this format people can easily skip the part they don't care about.
6. Lastly, don't worry too much about price for now, the devs rules for pricing seem somewhat cryptic at the moment.
Feel free to comment on others ideas so we can have a discussion going, I will review and pick the ones for this first post which I feel the community agrees are good ideas. I will include one example here and then post my own ideas as they come later in the thread.
Mauler BThis Variant SucksThe Mauler was meant to mostly be a ballistics mech, slapping on some ERPPCs involves unneeded heat problems better left to mechs like the Awesome. The Ac2s and Uac2s, while still effective, are redundant with the Prime. The ELRM15s run out of ammo too quickly even with the ammo, even the Mauler Prime doesn't need ELRMs and that too is a very long range mech.
All it has been said by Zeus that this variant is very overweight and that just adds to the reason why it should go.
*Fixt, man what was I smoking thinking it has Mguns?*
My Suggestionx4 UAC5s
x2 LRM10s
x2 ERMBL
4 tons free ammo. BAP?
My Argument The Mauler A fills the long range heavy hitter role already and does it better without being redundant with the Awesome. The Mauler lacks a medium range high DPS design. My experience with the UAC5s on the Huit(even if they are clan) tells me stacked Uac5s would rock. Optimum range would be 800-500 meters. I think this is better than stacking RAC5s on the mauler because those are more unwieldy, spread the damage, and require you to get too close, we already have a good close range brawler. This would deal great damage to lights and mediums, and respectable constantly gnawing damage to the weakspot of a heavy at great range.
So with that I eagerly await your suggestions, lets squeeze as much potential out of these great mechs as we can!
Note: if the Mod wants to move this to suggestions area that is fine, but I figured it would be better here for more open discussion.