Author Topic: MechWarrior: Living Legends Team Recruitment - Available Positions  (Read 1682 times)

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Online KingLeerUK

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MechWarrior: Living Legends is seeking qualified applicants to join our award winning Total Conversion team.
 
MechWarrior: Living Legends is currently in public open beta (most recent version 0.3.2) and are we continuing with an aggressive development schedule to add additional features to an already impressive game.  MWLL was the recipient of Players Choice Mod of the Year 2009 and Editors Choice Multiplayer Mod of the Year 2009 from moddb.com and has garnered a great deal of recognition from both independent and official press outlets.  The project has official sanction from Microsoft for use of the MechWarrior IP under its Game Content Usage Rules.
 
The MWLL team is composed of highly motivated international volunteer developers working within a professional framework.  Several of our team have capitalised upon their achievements within the MWLL team and now hold positions with Crytek and other professional game development companies while continuing to participate in the MWLL project.
 
 
   
 
   
 
   
 
 
Currently Available Positions
 
 
Character Rigging & Animation
Required
 - experience rigging and animating organic bi-pedal characters within CryEngine2
 - weapon helper placement
 - change/alter/upgrade/iterate-upon existing Crysis/Crysis Wars animation sets
 - add new animations where needed (i.e. grappling)
Bonus
 - experience with heavily armoured characters, i.e. "battle armour" that slightly exceed normal human dimensions and proportions
 - teamwork skills and the ability to finish work in a reasonable amount of time
 

Vehicle Rigging & Animation
Required
 - experience rigging & animating wheeled and tracked vehicles within CryEngine2
 - creating animation helpers for vehicle sub-part animations (ex. deployable stabilisers, weapon pod animations)
 - willing to learn existing workflow & create bi-pedal animation sets for "battlemechs" that conform with artistic vision
 - able to work closely with the programming team to implement animations controls and feedback
 - teamwork skills and the ability to finish work in a reasonable amount of time
 - experience in multiple disciplines is highly valued

 
Vehicle Modelers & Texturers
Required
 - experience creating and exporting vehicle assets in 3DStudioMax 2008
 - must have experience exporting models to CryEngine2 (Crysis/Crysis Wars)
 - create high-poly and low-poly models with suitable performance for high population multiplayer environments
 - texturing skills in Photoshop or similar image editing programme
 - strongly desired for modelers to be able to texture their own work and be able to UV map
 - attention to detail
 - teamwork skills and the ability to finish work in a reasonable amount of time
Bonus
 - skill with sculpting and baking packages such as Mudbox, ZBrush, Xnormal.
 - basic knowledge of the Sandbox2 editor, materials editor (ability to create materials and import assets)
 - past experience with mod teams, especially science fiction related
 
 - will consider artists versed in another 3D application such as XSI, Lightwave, or Maya
 - experience in multiple disciplines is highly valued

 
Texture Artists
Required
 - experience creating detailed and high-performance original texture assets for CryEngine2
 - experience creating all of the standard texture assets (diffuse, specular, normal, parallax occlusion, etc.)
 - willing to texture other artists' assets and work closely with the modeling team to achieve artistic goals
 - extensive knowledge of Sandbox2 materials editor, LOD management and multiplayer performance
 - teamwork skills and the ability to finish work in a reasonable amount of time
 - working knowledge of modeling for in-game engine usage
 - experience in multiple disciplines is highly valued

 
Environmental Artists
Required
 - extensive knowledge of modeling in 3DSMax 2008/2010
 - must have experience exporting models to CryEngine2 (Crysis/Crysis Wars)
 - attention to detail
 - teamwork skills and the ability to finish work in a reasonable amount of time
 - must be able to create assets that exhibit appropriate performance and detail for large-scale outdoor vehicular combat
Bonus
 - skill with sculpting and baking packages such as Mudbox, ZBrush, Xnormal.
 - basic knowledge of the Sandbox2 editor, materials editor (ability to create materials and import assets)
 - past experience with mod teams, especially science fiction related
 - experience in multiple disciplines is highly valued
 
 
Multiplayer Level Designers
Required
 - good working knowledge of Sandbox2 level editor features
 - at least one example multiplayer map showcasing skills in asset placement and team multiplayer map layout
 - ability to create maps that support large multiplayer, vehicular-based combat, including flying assets
 - basic knowledge of the flowgraph editor
 - willingness to learn GeoControl2 terrain generation software
 - attention to detail
 - teamwork skills and the ability to finish work in a reasonable amount of time
Bonus
 - specialisation in one particular tool of the Sandbox2 editor (ex. flowgraph editor, particle editor)
 - working knowledge of GeoControl2 terrain generation software
 - experience in multiple disciplines is highly valued
 
 - the MWLL team will be offering training in GeoControl2 and associated texture placement to all approved applicants
 
 
Mapping Detailers
Required
 - good working knowledge of Sandbox2 level editor features
 - at least one example map showcasing skills in asset placement and team multiplayer map layout
 - willingness to inherhit white-boxed maps for asset placement and detailing
 - willingness to learn GeoControl2 terrain generation software
 - attention to detail
 - teamwork skills and the ability to finish work in a reasonable amount of time
Bonus
 - basic knowledge of the flowgraph editor
 - specialisation in one particular tool of the Sandbox2 editor (ex. flowgraph editor, particle editor)
 - working knowledge of GeoControl2 terrain generation software
 - experience in multiple disciplines is highly valued
 
 
C++ and LUA Programmers
Required
 - solid working knowledge of C++ and/or LUA languages
 - prior experience with a version control system (ex. SVN)
 - prior development experience in a team based environment
Bonus
 - basic understanding of linear algebra
 - past experience with mod teams
 
 
APPLICATION PROCESS
Interested applicants can submit an application posting through our community forums here.  You may also send a detailed application via email to kingleeruk@mechlivinglegends.net but the forum method is preferred for collaborative review of applicants.  Please include links to portfolio materials and methods by which to contact you.
 
 
ABOUT MECHWARRIOR: LIVING LEGENDS
MechWarrior: Living Legends is a Total Conversion multiplayer modification for Crysis (soon Crysis Wars).  MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This has been achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
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Offline dCK-Ad_Hominem

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #1 on: July 24, 2010, 11:44:53 PM »
Um Leer, if I could do any of these things you would have my application, but on another remark: Have some ppl quit or why are you searching for so many new devs? Is there a reason to worry or not?

Offline Perk

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #2 on: July 24, 2010, 11:47:21 PM »
... Is there a reason to worry or not?

Sheesh you guys are pessimists!

I took it to mean they're planning on speeding up the development cycle! =P

Offline Dragonlord

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #3 on: July 24, 2010, 11:52:01 PM »
... Is there a reason to worry or not?

Sheesh you guys are pessimists!

I took it to mean they're planning on speeding up the development cycle! =P

So far I have seen alot of good stuff comming from thse guys, and nothing has given me reason to belive there is any reason to worry.
As per says, they are more likely to try and speed things up and get this things done on a reasonable timeframe.
We dont want them working on this mod for the next several years after all. :P
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Online KingLeerUK

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #4 on: July 24, 2010, 11:56:34 PM »
Um Leer, if I could do any of these things you would have my application, but on another remark: Have some ppl quit or why are you searching for so many new devs? Is there a reason to worry or not?

I am trying to add to the ranks to get some features out quicker than would otherwise be possible.  The MWLL team has always been on a volunteer basis, and as such we are technically resource limited at all times.  Having more people will alleviate some of that, and allow for parallel development of features.  These past few weeks I've been in conceptual overdrive with the team to get requirements groundwork laid for SEVERAL new features, one of them being MechLab...
 
I would not be worried.   :)
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Offline dsi1

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #5 on: July 24, 2010, 11:57:21 PM »
... Is there a reason to worry or not?

Sheesh you guys are pessimists!

I took it to mean they're planning on speeding up the development cycle! =P

So far I have seen alot of good stuff comming from thse guys, and nothing has given me reason to belive there is any reason to worry.
As per says, they are more likely to try and speed things up and get this things done on a reasonable timeframe.
We dont want them working on this mod for the next several years after all. :P
Yeah I'd like to see the Wars version come out before I'm an old man ;p

Offline dCK-Ad_Hominem

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Re: MechWarrior: Living Legends Team Recruitment - Available Positions
« Reply #6 on: July 25, 2010, 12:25:22 AM »
SEVERAL new features, one of them being MechLab...

ZOMG Candy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  ;D