1. Increase aero vs. aero damage 25%
That would cause a lot of whining from the Aerojocks!
2. Add 'invisible thrust' to simulate gliding (see the related thread in the beta General section)
In other words, make the Player fly as if an autopilot was engaged. No!
3. Give Sulla landing gear wider landing gear (angle them outward more rather then remodel the gear)
No not angle them outwards, that would crush the landing gear upon touchdown. I would say, take it easy when you land the Aero, there is no need to hurry, your not
working on accord here.
4. Instant repair and refill when you 'touch-n-go'
I'd have to refer to HAARP's comment! Have Aero's land before they can repair or reload. And repair should only be available in the Hangar area, as it is for all other assets.
5. Add 'Invert Axis' feature for aerospace on things other then mouse
My coffee cup wont like that.
6. Create designated anti-air missiles (LRM + Artemis) for ground units
Hmm you have already the ability to stay out of LRM range avoiding any retaliation from the ground. You are able to stay at 900m dropping one after another volley of LRM's at any target, plus dropping Thunderbolts and FBombs with devastating force, over and over again. You sure its vise to implement yet another element of pain.
7. Add Chaff/Flares for aerospace on the jumpjet key
mhmm so now instead of 20% of the missiles hits the Aero, 2%
may hit it at most.
8. Decrease maneuverability for less pathetic dogfights and more precise aim
No! The areos work quit good now and have an extreme flexibility. With that we would hear 'jocks whinig "increase the manoeuvrability of the Aeros", and "I can't fly or escape when I attack directly at 5 'Meeeechs!".
EDIT: LAM's! LAM's! Wasp LAM, Stinger LAM, Phoenix Hawk LAM, take your pick! They would be very expensive, no doubt, but still awesome.
*shrugs* There will never be LAM's in the MOD! This isn't R***Tech!