Author Topic: Various Aero-related Idears  (Read 2538 times)

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Offline Taemien

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Re: Various Aero-related Idears
« Reply #30 on: August 26, 2010, 09:19:13 AM »
Up all aero assets to around 1000 kp/h maximum velocity, just like in BF2. It worked in those fine, and with this game's much better AAA weapons and reduced aero armor to compensate for the speed increase, there won't be any problems.

I don't remember the jets in BF2 flying that fast. Yes it said about that fast on the HUD, but it didn't feel much faster then the Aeros in MWLL in comparison. Especially since we're fighting much bigger assets in MWLL.

Maybe its due to the controls of the Aeros being a bit off?

Offline (TLL)ShdNx

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Re: Various Aero-related Idears
« Reply #31 on: August 26, 2010, 10:32:22 AM »


And don't start with the 'oh its 85 tons so the shiva should be slow!'. Its an AeroSPACE fighter. Implying that it can reach escape velocity.

Lets not get crazy here. Aerospace means they can be used within the atmosphere of planet and in space. Even aero's still use dropships for proper deployment.

As for speed, how about we just change the indicator? Will that suit you? An aero zipping around at mach 1 on these maps isnt going to be of use to anyone. This is one of those instances where CBT just does not translate to a videogame. Everyone who compares them to biplanes is being ridiculous.

Its not ridiculous. The shiva and to a lesser extent sulla and sparrowhawk are pathetically slow. I'm not asking for their actual speeds in CBT to be implemented but 285 kph (Shiva) is very slow for anything that flies. I'd be more than happy to see a decrease in armor for an increase in velocity.

Unfortunately, due to the limitation of the CryEngine, it is not possible to make very fast flying vehicles (as far as I know).
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Offline (TLL)KitLightning

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Re: Various Aero-related Idears
« Reply #32 on: August 26, 2010, 04:30:17 PM »
Up all aero assets to around 1000 kp/h maximum velocity, just like in BF2.

*cough* speed hax.

Degreasing the armor would not help since you would not be able to hit the opponent!


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Offline Digital Communist

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Re: Various Aero-related Idears
« Reply #33 on: August 26, 2010, 05:26:15 PM »
Up all aero assets to around 1000 kp/h maximum velocity, just like in BF2.

*cough* speed hax.

Degreasing the armor would not help since you would not be able to hit the opponent!

You never played AA in BF2 did you? Yes, you can hit stuff moving that fast. Its not hard.

Offline Colonel Drego

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Re: Various Aero-related Idears
« Reply #34 on: August 26, 2010, 06:28:25 PM »
May have not reached a full 1000 kp/h in *vanilla* BF2, but they certainly reached and exceeded those speeds in Project Reality and PoE2. Guess what? You could shoot them down with triple A if you could aim worth a damn. It's a baffling concept, I know.

Btw, 1000 kp/h = 16.67 kp/m = 0.28 kp/s or 280 m/s. So at 1000 kp/h you would cover one kilometer in 3.5 seconds roughly.

Offline ~SJ~ Wolf

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Re: Various Aero-related Idears
« Reply #35 on: August 27, 2010, 04:59:35 AM »
May have not reached a full 1000 kp/h in *vanilla* BF2, but they certainly reached and exceeded those speeds in Project Reality and PoE2. Guess what? You could shoot them down with triple A if you could aim worth a damn. It's a baffling concept, I know.

Btw, 1000 kp/h = 16.67 kp/m = 0.28 kp/s or 280 m/s. So at 1000 kp/h you would cover one kilometer in 3.5 seconds roughly.

The maps aside from maybe clearcut are far too small to fly that fast.

Offline Taemien

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Re: Various Aero-related Idears
« Reply #36 on: August 27, 2010, 06:07:53 AM »
If Aeros could fly that fast they'd shoot themselves down.

Offline Colonel Drego

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Re: Various Aero-related Idears
« Reply #37 on: August 27, 2010, 06:26:22 PM »
Because new maps are never coming out and are not going to ever be any larger right?

Offline Taemien

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Re: Various Aero-related Idears
« Reply #38 on: August 27, 2010, 08:35:53 PM »
New maps maybe. Larger? Probably not, or not much bigger.

Which would make the old maps Aero disabled? Bad idea. I think the speed of Aero is fine, they can already outrun LRMs. Unless you want to beef up the speed of those. Do that and I'm all for it. Lets see an Owens masc its way out of the way of missiles now.

Offline (TLL)ShdNx

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Re: Various Aero-related Idears
« Reply #39 on: August 28, 2010, 12:07:07 AM »
Lets see an Owens masc its way out of the way of missiles now.

Well it's quite possible now... not outrunning missiles, but expoliting that they turn relatively slow. :)
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Offline =KoS= Saber15

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Re: Various Aero-related Idears
« Reply #40 on: August 28, 2010, 12:37:42 AM »

You never played AA in BF2 did you? Yes, you can hit stuff moving that fast. Its not hard.
BF2 has a much better netcode; jets don't warp around, plus they don't have 5 separate hitboxes like MWLL aerospace fighters have. Most people I see have no trouble hitting aero at all; hitting them reliably in the same area before they get behind cover/start warping everywhere is what troubles a lot of people.

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Offline Taemien

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Re: Various Aero-related Idears
« Reply #41 on: August 28, 2010, 01:00:05 AM »

You never played AA in BF2 did you? Yes, you can hit stuff moving that fast. Its not hard.
BF2 has a much better netcode; jets don't warp around, plus they don't have 5 separate hitboxes like MWLL aerospace fighters have. Most people I see have no trouble hitting aero at all; hitting them reliably in the same area before they get behind cover/start warping everywhere is what troubles a lot of people.

Only rockets and mortars had travel time. AA weapons and the like did not. So if you pointed at the aircraft you'd hit, you didn't need to lead it.

Offline Colonel Drego

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Re: Various Aero-related Idears
« Reply #42 on: August 28, 2010, 02:55:34 AM »

You never played AA in BF2 did you? Yes, you can hit stuff moving that fast. Its not hard.
BF2 has a much better netcode; jets don't warp around, plus they don't have 5 separate hitboxes like MWLL aerospace fighters have. Most people I see have no trouble hitting aero at all; hitting them reliably in the same area before they get behind cover/start warping everywhere is what troubles a lot of people.

Only rockets and mortars had travel time. AA weapons and the like did not. So if you pointed at the aircraft you'd hit, you didn't need to lead it.

/facepalm

Every weapon in Battlefield 2 (we're talking about the PC version here) had projectile travel time and if applicable bullet drop.

Offline Taemien

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Re: Various Aero-related Idears
« Reply #43 on: August 28, 2010, 03:46:05 AM »
If it did, it as a heck of alot faster then AC2s in MWLL.

Unless you are suggesting increasing their projectile speed too.

Offline Colonel Drego

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Re: Various Aero-related Idears
« Reply #44 on: August 28, 2010, 03:53:31 AM »
If it did, it as a heck of alot faster then AC2s in MWLL.

Unless you are suggesting increasing their projectile speed too.

There is no "if" in regards to this. BF2 is my most played game, ever. I know what I am talking about.