Author Topic: Life in an interstellar casket  (Read 640 times)

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Offline Iron Hands

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Life in an interstellar casket
« on: November 26, 2007, 03:14:47 AM »
   Many on line first person shoot games have been using multiple types of classes for a long time now. For a long time now, they have also been using persistent stat tracking and upgrades in the way of ranks that give access to new weapons.

Well what if these ranks and classes were evolved so that each class in the player account had a life of its own? What if each time a game round was started each class that the player had got a life. Once that life is extinguished, the character is dead for the round.

Players create new characters and advance them in rank to play with. The more classes or characters that the players account has the more “lives” he will have for that game round. Once his lives are expired, he will have a few options. He can move to another server where he has not died or he can watch the rest of the game play out and wait for the next round.

A new character might have to gain a special level in order to qualify as an extra character for the player to use on-line. With this method not all players would have the exact same amount of repayable characters or “lives” to use. Perhaps players would have to complete an off-line or single player experience with a particular character in order for it to be of use in one line matches.

This would encourage more players to play for longer periods and would add a completely new element of game play to the experience. It would make staying alive more compelling, there by encouraging a more realistic atmosphere and emersion. It would also increase the satisfaction one gets when defeating an opponent in combat.
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Offline Kit Lightning

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Re: Life in an interstellar casket
« Reply #1 on: December 06, 2007, 07:55:30 PM »
 On the subject [The more classes or characters that the players account has the more “lives” he will have for that game round] is not a very good idea... the big problem will be that an uncontrolled amount of players will rush into the game only to quickly "die" and sit and wait for their account to "grow". You will even encourage players to go out and shoot each other just to get more "life" time?

The idea of having multiple classes/characters connected to one account is by far a very good and habil idea, and it will certainly be well meet, that it gives game-play diversity.

That a player when creating a character of a specific class (never played before) has to undergo a kind of basic training is a faulty idea yet it is from my own point very acceptable, mainly because you then will have players that actually knows what they are doing and how to engage in battle with that specific character! Thou on the more official point, players used to shooters like BattleField etc. will obviously be annoyed and leave the game. Such an idea should only come up if it is a neccesity in the game (campaign, map or mod) and even then it will only be the very core players pf Mecwarrior/BattleTech (as us) that will love to undergo such a simple and loveable tutor.

p.s. On the next last paragraf [players would have to complete an off-line or single player experience with a particular character] a very brute but too obvious notion should be impleid! I´m here stressing for not making an off-line game entry onto your servers! Hackers loves that kind of links into a game and is a serious thread to the game in general. That the player´s "saved game" might be duped/modifeid by a (deepsh*t) hacker and posted on the gameserever with modded abilities... the idea is thou a good one.
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