Author Topic: Why mechs arn`t devided into Clan\IS?  (Read 1547 times)

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Offline The_Beast

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Why mechs arn`t devided into Clan\IS?
« on: August 23, 2010, 01:42:55 PM »
The Clan team must must play clan mechs, IS team -IS, Maybe the 3rd team -Mercs Clan+ IS?
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Online MerfMerf

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #1 on: August 23, 2010, 01:53:53 PM »
They are. Server setting to enforce it when choosing mechs. Not often used due to the mode being imbalanced due to not complete asset lists.

/Merf - Thinks it makes for even more predictable mech choices as it currently stands

Offline =KoS= Saber15

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #2 on: August 23, 2010, 03:58:54 PM »
There's a server setting to make assets only usable to the faction that it belongs to. It's really unbalanced; the I.S. team usually curb stomps the Clan team since the IS has access to Long Toms and better air support.

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Offline A.L.

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #3 on: August 23, 2010, 04:01:19 PM »
I currently auto join when I login to a match. That's so I can help whatever team needs the numbers.

If mechs were only available to whichever side produced them, then a huge amount of players would pick Clan over IS, including me. And if the Clan side had too many numbers, I would be pissed of, stuck playing IS. The clan tech is just that much better than IS tech.

Until someone comes up with a way to balance tech, it's only fair that both sides have access to clan tech.

There are some options for balancing. IS could start with more cash.  I would take a lot of testing to get the amounts right, but it's doable. Also, there could be a numbers ratio in favor of IS. Maybe 20% more IS players than Clan. While I picked a number out of the air, it would have to be tested to see it doesn't give too much of a disadvantage.

There's even some lore to support IS fielding more units. Clan philosophy of conserving everything is a part of what makes them bid the minimum amount of units needed to take an objective. That supports the fact that in this game, they could be outnumbered on the field yet their better tech would more than balance out.

Anyhow, that's a balance issue for another time. Keep all units available to both sides, or we'll see more clan vs clan servers than clan vs IS.
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Offline =KoS= Saber15

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #4 on: August 23, 2010, 04:40:00 PM »
There are some options for balancing. IS could start with more cash.  I would take a lot of testing to get the amounts right, but it's doable. Also, there could be a numbers ratio in favor of IS. Maybe 20% more IS players than Clan. While I picked a number out of the air, it would have to be tested to see it doesn't give too much of a disadvantage.

There's even some lore to support IS fielding more units. Clan philosophy of conserving everything is a part of what makes them bid the minimum amount of units needed to take an objective. That supports the fact that in this game, they could be outnumbered on the field yet their better tech would more than balance out.

Anyhow, that's a balance issue for another time. Keep all units available to both sides, or we'll see more clan vs clan servers than clan vs IS.
If you do either of those, the I.S. team will crush the Clan team every match unless they're incompetent; if the I.S. team starts with more cash they could start with powerful lights or mediums, and if there's more players (even if it's only like +3-5) on the I.S. team they'll have more players in support roles, like the finger-of-god Long Tom artillery piece (which the clans don't have, period), C3 scouts, and Thunderbolt ASFs.

In the lore, a Clan cluster is 35 to 45 'Mechs, about the size of an Inner Sphere battalion. The Inner Sphere typically throws multiple regiments of 3+ battalions each at a Cluster (copypaste from TVtropes)

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Offline (TLL) Zeh

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #5 on: August 24, 2010, 12:44:33 AM »
Quote
In the lore, a Clan cluster is 35 to 45 'Mechs, about the size of an Inner Sphere battalion. The Inner Sphere typically throws multiple regiments of 3+ battalions each at a Cluster (copypaste from TVtropes)

Thanks for pointing out how unlike the lore a game could be.  Equality for IS!  Separate but equal!

Offline xInVicTuSx

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #6 on: August 24, 2010, 01:52:10 AM »
There are some options for balancing. IS could start with more cash.  I would take a lot of testing to get the amounts right, but it's doable. Also, there could be a numbers ratio in favor of IS. Maybe 20% more IS players than Clan. While I picked a number out of the air, it would have to be tested to see it doesn't give too much of a disadvantage.

There's even some lore to support IS fielding more units. Clan philosophy of conserving everything is a part of what makes them bid the minimum amount of units needed to take an objective. That supports the fact that in this game, they could be outnumbered on the field yet their better tech would more than balance out.

Anyhow, that's a balance issue for another time. Keep all units available to both sides, or we'll see more clan vs clan servers than clan vs IS.
If you do either of those, the I.S. team will crush the Clan team every match unless they're incompetent; if the I.S. team starts with more cash they could start with powerful lights or mediums, and if there's more players (even if it's only like +3-5) on the I.S. team they'll have more players in support roles, like the finger-of-god Long Tom artillery piece (which the clans don't have, period), C3 scouts, and Thunderbolt ASFs.

Enough said, god damn, people still bringing this up!  ::)
Imbalanced teams is a stupid idea unless you know for a fact the best players are on Clan.
Sadly I would'nt expect it for awhile, just because of the ridiculous faceroll early game would be.
Imagine early round with only 1 Cougar variant, 2 Uller variants, and BA. Against Ravens, Osirises, Owens, Hollanders, BA, and Harassers, not to mention air support.

If anything it will be easier for the IS than it is now, I play puretech particularly when I'm on IS and its a pain in the ass sometimes because other team still uses IS tech, once they can't it will be much easier for me I think.

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Offline =KoS= Saber15

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #7 on: August 24, 2010, 02:02:51 AM »
Quote
In the lore, a Clan cluster is 35 to 45 'Mechs, about the size of an Inner Sphere battalion. The Inner Sphere typically throws multiple regiments of 3+ battalions each at a Cluster (copypaste from TVtropes)

Thanks for pointing out how unlike the lore a game could be.  Equality for IS!  Separate but equal!
Hence why I said "and if there's more players (even if it's only like +3-5) ..." ::)

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Offline Leeko

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #8 on: August 24, 2010, 04:44:38 AM »
Just a random thought - Madcat MK2 should be available for both sides. According to Sarna it was designed by Clan Diamond Shark for sale to the other clans, but was bought in limited supply by the Dracs, Fed Suns, and Lyrans.
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Offline =KoS=Zeus

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #9 on: August 24, 2010, 04:50:42 AM »
I always play puretech, but since others don't it's impossible to determine how gimped clan pure tech really would be. The Uller variants at 49k are brutal early on. Can you imagine a line of Uller A's slinging gauss rounds into advancing Ravens and Owens mechs, or blowing out the gun on Hollanders and then coring out the torso? The entire team strategy would change over the entire match.

I am eager to give it a shot.

Offline Squibby

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #10 on: August 24, 2010, 07:13:13 AM »
Doesn't take much to take out an Uller, and the grifle takes out a nice chunk of torso armour when it blows.

While an uller pilotted by someone with un-natural aim might do well, It's likely most fights would end with the ullers being barraged to death by SRMs in close quarters knife fights.

Offline The_Beast

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #11 on: August 24, 2010, 06:16:52 PM »
Welcome to RUS MWLL #2, Pure tech enabled. :)
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Re: Why mechs arn`t devided into Clan\IS?
« Reply #12 on: August 25, 2010, 12:23:46 AM »
With only 3 mechs to choose from Uller A, Uller B, and Cougar A, the Clan mech strategy is a battle line 3 layers deep. First you have the Uller Bs who can tango with the IS Owens Bs, Raven Primes, Osiris Bs, etc. Then you have the Uller As backing them up with Gauss Rifles and ERMBLs to snipe. If the enemy wants to get to the As they need to get past the Bs first. Backing all of that up you have Cougar As who will bomb on anything that presents an easy target or keep the enemy engaging MASC and burning out their heat sinks and coolant to keep from getting bombarded by LRMs.

While the Uller As Gauss Rifle is easy to blow off, it also only takes 2 or 3 Uller As to connect with Gauss Rifles and ERMBLs in the opening exchange to eliminate an enemy light mech. I think 4 will take out a Hollander through the side torso. Meanwhile it takes a couple salvos of SRMs for an Owens to do the same to an Uller. The Osiris A with its ERLBLs takes 2 alphas to take off a Uller's Gauss Rifle, but the paper thin armor on the Osiris means that if it receives return fire it's not in much better shape.

Again, it's something I'd love to see. I think the tactics would change drastically given what assets are available. Not to say the Clans can pull it off with all the C3, Narc, TAG, ELRMs, SRMs, and RAC/UACs in their face early on.

Offline xInVicTuSx

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #13 on: August 25, 2010, 05:04:40 AM »
That is all on the assumption that it plays out like a textbook play. Which it wont. :P
There is enough cover in the maps and there is so much speed on the IS side that a whole group of Is speed demons could appear 300m away and run screeching through the line of Ullers. And with the UAC10 and SRM4 that take good aim for slowly building damage each Uller will get two shots off at most on the passing owens/orisises before they engage the Gauss line. Not to mention that its hard as hell to hit MASC IS lights with LRMs, while the Ullers are fat and rather slow and the IS start with NARC.
I just don't see it happening if the skill on both sides is relatively equal. Perhaps if they save up to buy a couple pumas to back them up.

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Offline Leeko

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #14 on: August 25, 2010, 05:23:57 AM »
To be honest I really don't see the point in a dedicated pure tech gametype. No matter what it's going to be a nightmare to balance, and I don't see how it would be particularly fun. I guess to make the team names mean something? Might as well be Red and Blue rather than IS and Clan.
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