Author Topic: Why mechs arn`t devided into Clan\IS?  (Read 1547 times)

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Offline (TLL) Zeh

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #30 on: August 27, 2010, 04:07:34 PM »
I dunno, if there are innovative ways to design the game around the concept of clan tech being better and yet still be able to balance the game I think it would be cool to have them be different.
All the way up to Heavy the IS and Clan are pretty evenly matched because the IS has had time to catch up in this timeline, but clan assaults are supposed to be big and badass. There are ways, look at Zeus' system, hes coming up with creative ways to use the economy as balance, there are ways to make it work if the devs are willing to spend the time on that particular aspect.

I think it would cool to have them be different as well.  NOT BETTER.  I don't care what balancing is done, if one team has better mechs, regardless of the hurdles required to get them, that team is going to attract an excessive number of players.  Clan assaults can be big and badass.  IS assaults should be big and badass too, or noone will want to play IS.  They should be EQUALLY big and badass, in a DIFFERENT way.  I'm not suggesting homogenization, as noone wants the sides to be the same, but you should not be able to describe one side as "better, but balanced by x". 

Personally, I think some great ideas have been brought up, especially along the lines of using various mechanics to make the IS mechs more "hardy".  Maybe not necessarily more armor, but perhaps less affected by splash (Can be explained by less streamlined designs), less critical effects due to the bulky design, etc.  There are a lot of more imaginative ways to balance than the obvious variables, and I really like that direction. 

In the end, the answer for me shouldn't be "Well clan mechs are better so x".  Seems to me some people are so in love with the clan and the idea that the clan is simply better, that we have to get beyond that idea and help make a game that's fun and has a draw to join both sides.(As much as blithering on the forums and playtesting an awesome mod is helping)  Being the underdog can be fun, but it's definitely not a positive trait.

Offline zombat

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #31 on: August 27, 2010, 05:11:22 PM »
I usually go with IS tech most of my game. The Awesome has alot going for vs the Nova. GCM on some models, more armor(with same speed as nova), and doesn't have the Nova's disarming weakness. So it makes a great close fire support mech while the nova is alot more suited to just sniping. (which it does quite well at range in the 900s.) (Although when sniping i like to use the Uziel A for EXTREME range advantage.)

The Nova is 20% faster than the Awesome (54 vs 64 for a 10km/h difference).

The wiki is either wrong or the game's bugged

Offline (TLL) Zeh

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #32 on: August 27, 2010, 06:25:56 PM »
I also prefer the Awesome to a Nova, you don't get armed, and you can take a bit more of a beating.  My Fav mech, actually.  (I'm sure only until some other clan Assaults are added)

Offline xInVicTuSx

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #33 on: August 27, 2010, 08:18:38 PM »
Well the damage output of the Novacat and Madcat is so high right now that I imagine a Clan assault to just be that but with more armor. But look at the Kodiak: UAC20,ERLBL, x8 ERMBL, x2 SSRM? at 64kph with 17tons armor and 20DHS?
To be blunt, how the fnck do you fight that? Once mechlab is in if we are allowed to gut an atlas and fully upgrade it for about the same price as a clan assault it will balance it self out.

We will see, the problem is mostly right now that the damage of the clan heavies is extremely high and extremely long range, it is hard to fight that in an IS assault because you are slow. It is easier in a IS heavy like the Thanatos but once there is more than one clustered on a hill you're pretty boned until you break out the Longtom or Arrow+NARC.
It kinda sucks that we have to resort to that constantly ...

LRMs should be used to soften them up before engaging as many Assaults have missile racks but there is a pathetic 100m window between maximum range and the ERPPC/CERLBL/Gauss range and dumb firing beyond 1000m is no longer an option because they just blow themselves up at around 1050m anyways. That and the good amount of cover and long missile lockon times means most of the time you are forced to engage in a direct fire fight which you will always lose because Clan weapons are just better.

If we want separate but equal alot will have to change, first among which are some good solid variants for Mauler and Atlas.

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Offline HAARP

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #34 on: August 27, 2010, 08:32:40 PM »
But look at the Kodiak: UAC20,ERLBL, x8 ERMBL, x2 SSRM? at 64kph with 17tons armor and 20DHS?
To be blunt, how the fnck do you fight that?
It's simple. The Kodiak can only fire half of its weaponry without going Supernova (but will undoubtedly be supplied with enough heatsinks to fire everything in MWLL ::)) and lacks range. How do you fight it? Keep your range, it can only engage with the ER Large. It also runs out of AC ammo pretty fast, but that doesn't hurt it because it can now use the heat towards firing more lazors =P

Offline =KoS=Zeus

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #35 on: August 27, 2010, 08:36:54 PM »
Well, if only the Khan could get one...

Also, the Kodiak could be more brutal. It's using a 400XL engine. If it downgraded to the normal Assault mech speeds given by a 300XL then it could mount an additional 17 tons of weapons.

Offline xInVicTuSx

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #36 on: August 27, 2010, 08:41:14 PM »
So, it can close range with me in my ass slow IS assault, it only needs to get within 700m to use its ERMBL, it will probably fire all of them because of the forgiving heatsystem, and if I get close enough to use my brawler weapons it has UAC20 and x2SSRM6?
So, "keep out of range" means, "run away" then? I bet I could fight it in an Owens prime given open terrain and 45 minutes. :P

Only Kahn could get one? Hmmm, guess that is comforting, as he will probably stay in his Novacat C or A and hurpadurp away with those heatsinks.  ;)

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Offline Brainwright

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #37 on: August 27, 2010, 08:50:02 PM »
It's simple. The Kodiak can only fire half of its weaponry without going Supernova (but will undoubtedly be supplied with enough heatsinks to fire everything in MWLL ::)) and lacks range. How do you fight it? Keep your range, it can only engage with the ER Large. It also runs out of AC ammo pretty fast, but that doesn't hurt it because it can now use the heat towards firing more lazors =P

Once again, something and nothing from HAARP.

That Koadiak packs a good deal of firepower at range, particularly in MWLL.  It's a Puma C on steroids with more armor, an ERLBL, and an UAC20.

I think standard engines shouldn't have the side torso damage bonus if they are even implemented at all.  It's a real game-changer and just the sort of flexibility IS mechs can use against fire-slinging, long-ranged Clan mechs.
Thanks for the view.

Offline HAARP

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Re: Why mechs arn`t devided into Clan\IS?
« Reply #38 on: August 27, 2010, 09:06:00 PM »
It's simple. The Kodiak can only fire half of its weaponry without going Supernova (but will undoubtedly be supplied with enough heatsinks to fire everything in MWLL ::)) and lacks range. How do you fight it? Keep your range, it can only engage with the ER Large. It also runs out of AC ammo pretty fast, but that doesn't hurt it because it can now use the heat towards firing more lazors =P

Once again, something and nothing from HAARP.
Oh, why, thank you. Same goes to you.

I was thinking real weapon ranges. Of course with MWLL weapon ranges being fapped up as they are, the ER Meds could be considered more of long-range than medium range weapon.