Author Topic: The Day the Servers Died  (Read 5556 times)

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Offline whatever

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Re: The Day the Servers Died
« Reply #45 on: August 28, 2010, 10:28:26 AM »
well i did some checking on the gamspy server help page and i found this little nugget of dried poodle turd:

"Who supports the Powered by GameSpy IN-game browser?



Your game maker provides the support to any issues within your game including the In-game browser. Yes, we know it says "GameSpy" and we know our Support rocks! But truth be told, we sell the technology to the game maker and what happens after that is up to their support team to help you with.

Please look in your start menu under your game title or in the manual for the link to the support provided by your game's maker.

GameSpy Customer Service cannot look up your login Username or provide any assistance in changing your login or your password inside your game."

so basicly rocky non-existant support...thanks gamespy! im excited to be able to play 20 minutes at a time!

-rant off  ;)


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Offline Virt

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Re: The Day the Servers Died
« Reply #46 on: August 28, 2010, 12:55:57 PM »
I just got disconnected 3 times in the first 30 minutes of a round.

It's just too frustrating so, sadly, I'm done until whatever is wrong gets fixed.

I'll check back each day to see if there's been progress.
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Offline CHHš Deathshade

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Re: The Day the Servers Died
« Reply #47 on: August 28, 2010, 02:12:24 PM »
It is happening in all the gamespy games:

Our fearless leader shows the true strength in our mwll mod. KingLeer posts with such honor and I salute you sir. <S>
http://crymod.com/thread.php?threadid=64385&hilight=&hilightuser=0&page=2

A number of games affected by the outages
http://forums.gamespy.com/pc_gaming/b50683/p1

I can see that the data center referred to is a hectic mess of why didn't I plan for this  :o
A six hour move turned into days of hell!

I have noticed that if you just join and spectate, it doesn't boot you. I was in spectate for over 20 min. If you join a team and start playing, BOOT! Big red disconnected from the server appears.

Edit: Testing connection via IP to TLL US NJ to test on.
« Last Edit: August 28, 2010, 02:29:08 PM by CHHš Deathshade »



Offline -SM-SUCKER

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Re: The Day the Servers Died
« Reply #48 on: August 28, 2010, 02:12:46 PM »
I think we have to careful here.  I upgraded the box I use for MWLL and it has been smooth like buttah (settings set waaay up there, too).

I ended up changing so many things (... Win7x64 from XPx32, MWLLx64 from x32),...
Not entirely sure, but there are far less 64bit systems crashing than 32.
Afaik the only 64 config that can crash is W7 running the DX10 version, where running DX9 works fine again.
Please try both just to see.

Offline Virt

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Re: The Day the Servers Died
« Reply #49 on: August 28, 2010, 03:08:53 PM »
Cry-Ruan says: "Just to let you guys know, this will be chased up on Monday."

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Offline LordHack

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Re: The Day the Servers Died
« Reply #50 on: August 28, 2010, 03:19:57 PM »
I think we have to careful here.  I upgraded the box I use for MWLL and it has been smooth like buttah (settings set waaay up there, too).

I ended up changing so many things (... Win7x64 from XPx32, MWLLx64 from x32),...
Not entirely sure, but there are far less 64bit systems crashing than 32.
Afaik the only 64 config that can crash is W7 running the DX10 version, where running DX9 works fine again.
Please try both just to see.

I am running DX11 (per dxdiag).  Do not have Force dx9 option flagged.


Offline KingLeerUK

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Re: The Day the Servers Died
« Reply #51 on: August 28, 2010, 04:10:57 PM »
I have noticed that if you just join and spectate, it doesn't boot you. I was in spectate for over 20 min. If you join a team and start playing, BOOT! Big red disconnected from the server appears.

I think that is a red herring though.  I played some more last night and was able to get through an entire 45 minute session without a disconnect, only to have the very next game kick me within the first 5 minutes.
 
You will also get this disconnection dialogue simply sitting in the server browser, without a connection to a dedicated server.
 
Just FYI, I actually received a response from EA support, and am undertaking their requested debug and logging steps.  I'll post more as I have it.
 
As mentioned above, the fact that it is not only Crysis (but also Crysis Wars, and Battlefield games) being affected is actually a good thing.
 
EDIT
 
Some additional reading seems to point to one of the maser DNS servers at Gamespy being offline for unknown reasons (somebody forgot to plug it back in?).  In any case, some of the Battlefield guys are saying that if you connect to a server directly via IP and don't use the server browser that the connection is improved.  Have been unable to verify this myself, and your mileage may vary.
« Last Edit: August 28, 2010, 04:19:43 PM by KingLeerUK »
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Offline (TLL)Xermalk

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Re: The Day the Servers Died
« Reply #52 on: August 28, 2010, 04:29:57 PM »
Iv blocked all the gamespy ports on my crysis client and haven't had a disconnect so far in 2 40 minute matches.
However by doing this you will not get the server list, you can get around this by disabling your firewall when you connect to a server then re enable it again. or you could do a direct connect to the ip.

Edit1:
Blocked ports are

Application: CRYSIS1 External port: 29900 Internal port: 29900 Protocol: TCP
Application: CRYSIS2 External port: 29901 Internal port: 29901 Protocol: TCP
Application: CRYSIS3 External port: 28910 Internal port: 28910 Protocol: TCP
Application: CRYSIS4 External port: 6667 Internal port: 6667 Protocol: TCP

Edit2: blocking the ports on the server side makes no difference to disconnects so its the client<-> failspy thats acting up.
« Last Edit: August 28, 2010, 04:43:46 PM by (TLL)Xermalk »

Offline Checker

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Re: The Day the Servers Died
« Reply #53 on: August 28, 2010, 08:47:02 PM »
The part that I don't get, is how f**king g@yspy can mess up a connection that has allready been established between a client and server?
Do their servers stay in the middle like a kill switch? So they can allways say: "Oh, lets see. We have a somewhat stable client that is connected with a smooth running server. Nice, but sorry dude, no MWLL for you tonight!" *KLICK*

hmm, so the CDT's could be caused by GameSpy and not be related to MWLL and cache folders and all the hundreds of other reasons given in the past? I don't guess there's anyway to get GameSpy out of the middle to see how stable the game is for us then.

Offline (TLL)Xermalk

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Re: The Day the Servers Died
« Reply #54 on: August 28, 2010, 09:00:35 PM »
Your local client is disconnecting from the server whenever it looses connection to gamespy. that why the log message says use has disconnected from the server, and not connection lost.

The CTD's however are not problems with gamespy.

just block the ports i posted, i haven't had a single disconnect since i did that.

Offline ~SJ~ wangmauler

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Re: The Day the Servers Died
« Reply #55 on: August 28, 2010, 09:44:50 PM »
Iv blocked all the gamespy ports on my crysis client and haven't had a disconnect so far in 2 40 minute matches.
However by doing this you will not get the server list, you can get around this by disabling your firewall when you connect to a server then re enable it again. or you could do a direct connect to the ip.

Edit1:
Blocked ports are

Application: CRYSIS1 External port: 29900 Internal port: 29900 Protocol: TCP
Application: CRYSIS2 External port: 29901 Internal port: 29901 Protocol: TCP
Application: CRYSIS3 External port: 28910 Internal port: 28910 Protocol: TCP
Application: CRYSIS4 External port: 6667 Internal port: 6667 Protocol: TCP

Edit2: blocking the ports on the server side makes no difference to disconnects so its the client<-> failspy thats acting up.


CONFIRMED, This seems to work fine after you just block the ports with your firewall. I just turn my firewall off(after adding those ports to block), go into MWLL, connect to the server, and while the map is loading, turn the firewall back on. presto! no more stupidSPY. lol.


Someone should really STICKY this topic. there are dozens of people constantly asking how to fix it!
w00t!

Online Deathbane

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Re: The Day the Servers Died
« Reply #56 on: August 28, 2010, 10:19:27 PM »
Its not really a fix if it fapps the browser up, but i suppose its all we got.

WIthout it i get random disconnects, and recently my ping shot up to about 2500 to all servers, on mwll only, inexplicably.

Yup, they've indeed dicked it.

Back to mapping and Freelancer for me, i guess. Was fun Yalk and whoever else was on the TLL TX server.


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Offline Shinikaton

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Re: The Day the Servers Died
« Reply #57 on: August 28, 2010, 10:37:42 PM »
I have closed the ports in windows firewall and I can still see the server list. I have checked the ports that were open while I was connected to gamespy and looking at the server list, the ports I blocked were not open/being used. Connections seemed to be mainly in the 49xxx port range.

Edit: I still get the random disconnects, though a bit less frequent then before.
« Last Edit: August 28, 2010, 11:20:22 PM by Shinikaton »

Offline CHHš Deathshade

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Re: The Day the Servers Died
« Reply #58 on: August 29, 2010, 12:30:50 AM »
seems to be much more stable now. No disconnects on TLL TX. There was a problem with the other team rolling over us with three atlases but I don't think it is related.  :o



Offline Dragonlord

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Re: The Day the Servers Died
« Reply #59 on: August 29, 2010, 05:15:29 AM »
Between the DC's and CTD's I can play a whooping 5-10 minutes, only to have to start over when I get back in again.

Its seem though that sometimes it does remember the score.
I was playing on Marshes and had a negative 1 score when I got a DC, when I came back in my all my stats was saved.
Later on I had a CTD, and everything got reset back to the score I had when I got the DC, I found it a bit odd that it would remember that score and not reset completely.
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