Author Topic: Balancing Clan Tech using their Clan ROE  (Read 497 times)

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Offline -SM-SUCKER

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Balancing Clan Tech using their Clan ROE
« on: August 27, 2010, 11:23:11 AM »
If at some point the different technologies should be separated it would be possible to balance the superior clan technology by using their way of life/battle as a disadvantage, like in the books.

Clanners will loose points/rank/money when they behave dishonorable.

- Attacking an enemy mech who is fighting another unit
- Attacking a powered down mech
- Early ejecting from a mech
etc.
There are probably more, but I do not remember them right now.

Offline ~SJ~ Blhurr

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Re: Balancing Clan Tech using their Clan ROE
« Reply #1 on: August 27, 2010, 03:08:08 PM »
This is an interesting concept. Probably hard as hell to program and easily abused in public games but if played according to the spirit of bt could be very fun.  It might be better suited to organized gameplay. 

Offline Sesambrot

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Re: Balancing Clan Tech using their Clan ROE
« Reply #2 on: August 27, 2010, 03:43:06 PM »
even though i kinda like the idea, that would make it almost impossible for clans to focus fire...

Also, IIRC currently the price is a big factor when it comes to balancing, that may work as soon as the mechlab is out, but IMO doesn't as long as everyone is using stock variants.
The Clan vs. IS mode is the best example.
From my observation in 0.2.x it was not only failing from the fact that Clan had less startermechs and only the scat as medium.
A match normally went like this:
As long as everybody can only access lights it's about balanced, as soon as IS can access mediums they are at a big advantage because theirs are cheaper.
By the time Clan may buy the Scat everyone on IS side has heavies.
However, as soon as Clan could access their heavies, IS got roflstomped everytime.
Depending on the round time either Clan was able to catch up on IS' advance, or IS won if Clan didn't manage to do so.

In the end it looked rather balanced, but while playing it was awful!


And even though your idea is pretty interesting, I fear it'd be about the same, except that Clan may access their heavies a lot later...
IMO the Techbalance is at first needed when you want to play Clan vs IS, so i believe it won't matter that much until the "vehicle-choice-disadvantage" of Clan is balanced.

the "vehicle-choice-disadvantage" features:
- clan has no cheap tanks
- no VTOLs
- no light/heavy ASF
- only few cadet-rank mechs
- only one medium
- only one assault
- only heavies, which cost as much as IS assaults
(despite what I heard, IIRC LT and APC are accessible to Clan as well)
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Offline Askis

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Re: Balancing Clan Tech using their Clan ROE
« Reply #3 on: August 27, 2010, 05:31:21 PM »
Imho not a good idea, new players joining pub games would be confused why they're losing money when they're trying to help out their teammates and being unable to focus fire without losing cash would favour IS massively unless clan tech would be improved to the point of being op.

Might work as a separate game mode for Leagues though...

Offline Sesambrot

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Re: Balancing Clan Tech using their Clan ROE
« Reply #4 on: August 27, 2010, 05:41:37 PM »
Imho not a good idea, new players joining pub games would be confused why they're losing money when they're trying to help out their teammates and being unable to focus fire without losing cash would favour IS massively unless clan tech would be improved to the point of being op.

Might work as a separate game mode for Leagues though...
Those rules would have no effect on League matches...
Since no one get's more money than he requires to buy the assigned mech, no one would care if he lost a rank or or money, coz there was nothing to lose, and ejecting is forbidden anyways...
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Offline (TLL)Siilk

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Re: Balancing Clan Tech using their Clan ROE
« Reply #5 on: August 27, 2010, 05:44:32 PM »
Imho not a good idea, new players joining pub games would be confused why they're losing money when they're trying to help out their teammates and being unable to focus fire without losing cash would favour IS massively unless clan tech would be improved to the point of being op.

+1



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Offline Brainwright

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Re: Balancing Clan Tech using their Clan ROE
« Reply #6 on: August 27, 2010, 06:13:44 PM »
Here is a BT concept that would have a hard time working in MWLL: to think that real game-playing humans ("the playerbase") will mirror (as a group) the tactics, morals and battle logic of fictitious Clan or Inner Sphere entities and as such then request that development model the weapons and gameplay to mirror those elements of fiction.

Here's an idea, though : make Clan vs. IS a league-type setup.  Rank is persistent between matches.  Then you can represent clan doctrine by rules for ranking up. You could even have trials in between major engagements.

Just make Clanners only rank up through kills and the value of those kills, and you'll get a lot of incentive for one-on-one engagements right there.  Particularly if you can penalize kill stealers through Trials of Position.
Thanks for the view.

Offline -SM-SUCKER

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Re: Balancing Clan Tech using their Clan ROE
« Reply #7 on: August 27, 2010, 06:29:05 PM »
Imho not a good idea, new players joining pub games would be confused why they're losing money when they're trying to help out their teammates and being unable to focus fire without losing cash would favour IS massively unless clan tech would be improved to the point of being op.
There could be a little textmessage telling a newcomer why the current action is considered dishonorable. Like "Shooting at an opponents legs is dishonorable."
And Clan tech is supposed to be superior.
I am in favour of two very different teams. Asymetrical balance is something which can let a game/mod stand out even more than others. And it increases the fun/learning factor, because you need to learn for both factions.
On the downside, asymetrical balancing is a pain in the ass to get it balanced...

Offline Taemien

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Re: Balancing Clan Tech using their Clan ROE
« Reply #8 on: August 27, 2010, 08:30:58 PM »
It would have to be a gamemode other then Solaris Arena and it would be a gamemode I wouldn't play. I'd rather fight opponents using the same tactics I'm using against them. And I would hate to see the assets I like to use get rebalanced around something like this.