Narcs only have a 900m range btw. That puts the Shiva in a dangerous zone for dedicated ground AA.
Protip:
Dumbfire
Since dogfighting is pretty much useless atm, ELRM Shivas with Pilots that know how to hit with dumbfired NARCs (or NARC stationary targets or just blow 2 tons of NARCs on one enemy) are near untouchable.
Tried that once (on Mirage no less) and I had more money than I could possibly spend after a short time.
However it is about as exciting as watching paint dry >_>
Thank you. That's the point, if there's an exploit (such as a 300m gap in the counters weapons) then some folks will always pick it, even if it's boring or cheap.
Maybe the Narc having to lock-on to make the beacon active (so no active beacon when dumbfired), or having them fall out of the air at 800m would be enough to balance this out more, but I still think there's going to be problems with the ELRMs making the Shiva B skycamping while being immune from AA groundfire.
An increase to the UAC, AC and LB-X Autocannon ranges would be the best solution; for example: AC2s to 1500m, AC5s to 1100m, AC10 to 800m & AC20 to 550m. This would balance things perfectly with the added increase in game play that would come from the AA tanks being able to reach-out and touch missile campers on the ground with the AC5.
@Korbin, Although I want to see some effective dogfighters I think it defeats the point of having a dedicated AA tank if it can not engage every ASF in the game (and in that case people will always go for the fighter over the AA tank if the AA tank is only partially effective in it's job). It's combined arms, if a dogfighter is the ONLY answer to some ASF then we have a separate Air War developing, and that's not good for a combined arms game.