Author Topic: Dwarf Fortress  (Read 13188 times)

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Offline Leeko

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Re: Dwarf Fortress
« Reply #300 on: January 20, 2011, 08:57:04 PM »
im working on a cave fort right now, after this one dies im gona make and above ground village where i only go under to mine

That was my last fort. It turned out to be incredibly efficient once everything was built, except that the building part took around 5 years.
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline DFDelta

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Re: Dwarf Fortress
« Reply #301 on: January 21, 2011, 03:29:08 AM »
Wow, that's quite the epic tale. I've never been inspired enough to do any "theme" forts, except the one time I tried a terrifying glacier. That ended in seven very dead dwarves and a pile of about 30 dead skeletal yetis. One thing I've been meaning to do is to run a generational fort where I don't allow migrants in and my only population growth comes from new births. I think I might re-attempt the glacier or do that one on my next fort. At the moment I'm working on the final evolution of the Dwarven Lava Cannon. I'll let you all speculate on what just what that is. ;D

Orbital lava "cannon", that kind where you build a huge, map wide, lava reservoir 50z level over the surface, and that allows you to rain down magma anywhere using hatches in the ground?



I am currently building a "reverse tower" fort. I am utilizing the same 11x11 room designs that I created for my many tower projects, only that I am now digging them into the ground instead of building them towards the sky. I'll upload some screens or maybe a map when it is a bit more worked out, only in year 2 so far  ;D
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Offline Snow Gibbon

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Re: Dwarf Fortress
« Reply #302 on: February 24, 2011, 07:50:51 AM »
New version is out. Bees!
12th Vegan Rangers - Missile spam is the best kind of spam!


Offline Scruffe

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Re: Dwarf Fortress
« Reply #303 on: February 24, 2011, 12:32:42 PM »
sorry im taking so long in posting my fort journals, i'm having trouble locating the screen-shots that go with them.

Offline Snow Gibbon

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Re: Dwarf Fortress
« Reply #304 on: March 11, 2011, 09:32:06 AM »
Haven't played in a while, so I'm embarking in a terrifying mountain range bordering with a highly savage forest, in a world where minerals are very rare. Please wish the Plank of Defenders the best of luck.
12th Vegan Rangers - Missile spam is the best kind of spam!


Offline Stahlseele

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Re: Dwarf Fortress
« Reply #305 on: March 11, 2011, 09:42:59 AM »
They need to get together with the minecraft people . . just saying ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Scruffe

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Re: Dwarf Fortress
« Reply #306 on: March 11, 2011, 12:36:07 PM »
sorry to disappoint people but my project fort was lost a reformat so i won't be able to upload it. i may however start a new one this weekend.

Offline Snow Gibbon

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Re: Dwarf Fortress
« Reply #307 on: June 26, 2011, 06:08:08 AM »
Well, the Fortress of Torchrivers has . . . seen better days. My attempts to make a beautifully designed yet efficiently functional fortress has taken longer than expected.

After making a long and restless caravan ride from the mountainhomes of Artobal, the seven brave dwarves found themselves in a "sticky" situation. In their attempt to find a site for an outpost in the pastoral fields for food export. Deviating from the established roads, the settlers found themselves in an uncharted land - A thick temperate forest, taken over by evil spirits. Cursed oak trees grew high, stretching ever further despite their withered and dead state. The dwarves were forced to make an encampment in the forest until a pack of zombified wolves blocking their path through. They never moved. After their pack horses starved to death from a lack of living grass to eat, they were stranded.

Despite their predicament, the valiant dwarves created a beautifully carved town in the . Walls were smoothed and the corridors wide enough to allow a horse-drawn cart through. This took a lot of time to do, and two years later they were still living in a communal dinging room and dormitory and stockpiles were made in the wide halls.

Many more migrants came after the establishment of Torchrivers, all of them hoping to live in the peaceful pastoral lands the settlers dreamed of reaching. Many skilled peoples from the food processing and preparation industry arrived, their hopes of their farming lives dashed in this new harsh environment. Many brought pet grazing animals with them, only to be slaughtered for food to avoid their suffering from starvation. Most of the migrants were put into masonry to carve stone blocks and were drafted into a small militia should the undead wildlife pose a threat.

It was not long until they were put into action. Raccoons and Badgers, living or not living, started to harass the food stockpiles made outside the fortress. Though they posed little threat and were dispatched easily, if they were to freely make off with the entire stock of food it would spell disaster for the future. A young militiaman, a cheese maker, threw himself and another Badger into the river, drowning the both of them. A year later, his spirit, his body not yet at peace or his efforts memorialised, started to haunt the rest of the militia whilst going through training regimes.

Though alcohol stocks were adequate for the amount of dwarves living at the fortress for the first year, it was not so for the second. As the amount of inhabitants grew, the small amount of plants for brewing and barrels of wine traded was not adequate. The winter of the second year was strangely cold for this section of the world. The temperature dropped sharply and the river, the only source of fresh water, froze over. Even the various swampy puddles solidified. When the traders arrived, only two barrels of beer and rum were traded for everything the dwarves could muster to give away. In hope, the fortress leaders thought that 48 rationed units of alcohol could support the whole fortress over the rest of winter and could continue on with the projects. It wasn't. The 25 or so inhabitants started to drop from dehydration everywhere, in an incredibly short amount of time. The last to go was the woodworker, sitting in the trade and delegation room, his only company his starved pet Alpaca and the dead bodies around him. He constantly checked the river for the slightest bit of thawing. Just before nodding of to sleep forever though, he saw a light coming from the north . . .

A migrant wave. After the entirety of the fortress had been exterminated from their own laziness. Though none were skilled in proper survival skills like mining and carpentry, two eager farmers pryed the two worn bronze picks from the hands of the previous miners. The spring of 1053 marked a new era in Torchrivers - a new start, a new design and a new take on previous mistakes. Strike the Earth (again)!
12th Vegan Rangers - Missile spam is the best kind of spam!


Offline EmyLightsaber

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Re: Dwarf Fortress
« Reply #308 on: November 24, 2011, 09:27:27 PM »
I wish to add this small token of lulz.

Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline DFDelta

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Re: Dwarf Fortress
« Reply #309 on: February 15, 2012, 12:16:33 AM »
Megapatch 34.01 is out for those that have missed it.

Downloaded it yesterday and already had my Fun.
Not getting noticed when a dwarf dies has really serious impact on gameplay, you have to actually keep an eye on the little buggers now.
Dwarfs seem to try to cross the new ramped rivers now by swimming across, which doesn't always go well......

Didn't have a chance yet to try the new justice system and had no incidents with the new types of monsters yet, but what I've seen so far is great.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Leeko

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Re: Dwarf Fortress
« Reply #310 on: February 15, 2012, 06:47:14 AM »
YUS I am so excited I have MASSIVE BRAINBONERS

however I have no idea when I will have the time to sit down and play it oh nooooo
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar

Offline Bill

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Re: Dwarf Fortress
« Reply #311 on: February 15, 2012, 07:28:56 AM »
I can't play this game any more.


Well when I wake in the morning and I step outside, I take a deep breath and I get real high and IIIIIIIIIII

Offline Snow Gibbon

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Re: Dwarf Fortress
« Reply #312 on: February 15, 2012, 07:53:37 AM »
Punching anything in the teeth will blast them across the room.
12th Vegan Rangers - Missile spam is the best kind of spam!


Offline aTolyK

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Re: Dwarf Fortress
« Reply #313 on: February 16, 2012, 05:37:21 PM »
Time to toast some toast again.
On my toaster.
By toaster I mean IBM Thinkpad, and by toasting toast I mean killing trolls.
uh.
YAY.
Are we here yet?

Dwarf Fortress: The weak shall be culled, so the strong can have nicer socks.

I killed stuff with Sparrowhawks in 0.3.2

Offline Leeko

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Re: Dwarf Fortress
« Reply #314 on: February 16, 2012, 08:08:03 PM »
The western half of the area I embarked to rains horrid slime. It's also the half with ALL of the trees. And it's infested with zombie capybaras. So dwarfy.
(2:46:59 PM) Pytak: vicious anus
(2:47:09 PM) haarp: it hungers
(2:48:01 PM) Pytak: for moar