it might give Clan LRM mechs a huge advantage over IS ones.
this.
+100 to this.
Clan LRMs in CBT are broken. I will list why.
- Clan LRMs weigh 50% of the weight of IS LRMs. All other Clan weapons have a weight disparity of only 16-20% less than their IS counterparts.
- Clan LRMs have no minimum range. This means that at ranges normally reserved for the Heavy Autocannons, a Clan LRM-20 is enjoying better hit rates and is generally scoring higher damage than the close range king of the battlefield, the AC/20.
- Clan LRMs take up very little space. Theoretically a clan mech crammed full of endo steel, ferro-fibrous armor, XL engine, and double heat sinks can still find room to slot in a low heat, high damage, high range, Clan LRM-15 for very little space and weight. Clan mechs treat this like an afterthought weapon, while for the IS it is a primary weapon system.
Now, the only negatives that you regularly see for Clan LRMs in CBT canon designs is that when they are equipped as a secondary weapon system (as they are on the Madcat Prime and Vulture Prime) they carry extremely limited ammunition. Currently in MWLL the mechs are equipped with a Free ton of ammo and that ton of ammo carries double the salvos as in CBT. This means that a Madcat Prime which normally only has 6 salvos for each LRM-20 is now carrying 12, and it costs less weight than in CBT. As a brawler weapon it is now akin to an LB20X with double the range and lock on capability (plus NARC and TAG) but only weighs 5 tons instead of 12 tons.
With direct fire LRMs I would fully expect to see a Madcat Mk II Beat Stick transformed into something like the following: Assuming 44 tons of pod space.
4x CLRM-20s
4x CERMBL
Jump Jets
8 extra tons of ammo
8 extra heat sinks
This gives you a mech that can reach out to 1000m with 80 LRMs, or Brawl with 80 LRMs and 4 CERMBLs, never overheats and has 36 salvos with each missile launcher. The only support it needs is against aircraft. Anything that tries to "run up on" this LRM boat now eats 80 LRMs regardless of the range and 4 CERMBLs. This thing will eat assault mechs for breakfast. (wiki states an LB20X does 20x69 kinetic damage, while a CLRM-20 does 20x93 missile, and 20x93 frag. That's over 6000 damage in a single volley, though a slower rate of fire to be sure.)
If this were ever implemented, the scatter on an LRM salvo would have to be immense or, like in MW4, they would be broken as F*** (Anyone remember the Stormcrow loaded up with CLRMs that you fight in the Solaris matches?)
My personal preference for LRMs would be that all of them can "hot load" and do direct fire (no lock-on), and scatter much more than MRMs do (MRMs are designed to do this, LRMs aren't.) They would function as Artillery by having an "indirect mode" set as a second linked weapon listing below them and would have the Long Tom artillery targeting system overlay on the HUD. Simply angle your shot using the targeter and trigger the correct Weapon Group and the LRMs will be fired in Indirect Mode, thus raining down on the target area (like LRM artillery should work.) Or angle your torso down and trigger the other Weapon Group and the LRMs will fire in Hot Loaded mode and fly straight forward. Triggering either firing mode initiates the reload timer on both versions of the weapon.