Author Topic: Drop depleted ammo case  (Read 538 times)

0 Members and 1 Guest are viewing this topic.

Offline -SM-SUCKER

  • Star Captain
  • ***
  • Posts: 1059
  • Karma: 75
Drop depleted ammo case
« on: September 02, 2010, 09:34:28 AM »
It would be a neat visual effect if you could see a mech drop depleted ammo cases.
So that if you run out of one ton of ammo the "case" gets dropped. Like a magazine.
Maybe even after each shot for certain weapons liek the Gauss.

Offline (TLL)KitLightning

  • Resident Necromancer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 5128
  • Karma: 295
  • πάντα ρει, και ουδέν μένει
    • The Living Legends
Re: Drop depleted ammo case
« Reply #1 on: September 02, 2010, 11:20:02 AM »
The MG's does drop the shells after the projectile leaves the muzzle.

For LRM/SRM pod it still servers as a minor armor/protection for the 'Mech so I would not discard that so easily. And it can still be reused by the tech when you ream so I don't see the point in completly dropping the case in the middle of the field.

Gauss slugs does not come in a projectile/shell assembly, its a solid metal slug, and it does not use gunpowder to propel it forth.


       BUG Reports                                    Technical Issues                                       Install Errors

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." ~Albert Einstein
                                     "It'll take time to restore chaos" ~George W. Bush

Offline (TLL)Siilk

  • Techpriest software engineer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 2959
  • Karma: 122
  • A single trueborn is an army by himself
    • My facebook profile
Re: Drop depleted ammo case
« Reply #2 on: September 02, 2010, 03:07:04 PM »
 What about ACs? I really miss those huge shells ejecting as the cannon going all *THUMPA-THUMPA-THUMPA*.



"This Clan posses intelligence, the burning passion of true hunters, and a spirit that serves as a beacon to the rest. I mingle my blood with the Wolves."
- ilKhan Nicholas Kerensky, Strana Mechty, 2815

Offline A.L.

  • Bondsman
  • *
  • Posts: 14
  • Karma: 0
  • Putting others out of my misery for ages
Re: Drop depleted ammo case
« Reply #3 on: September 02, 2010, 03:13:51 PM »
What about ACs? I really miss those huge shells ejecting as the cannon going all *THUMPA-THUMPA-THUMPA*.

That would make a very cool visual. Empty shell casings bouncing off the mech next to you, as you unload with all your ACs into an Aero. :)
Though I walk through the Valley of the Shadow of Death, I fear no evil. 'Cause I'm the meanest motherf___er in the valley.

Offline Taemien

  • Star Colonel
  • ****
  • Posts: 1825
  • Karma: 128
  • Less pew pew, More Dakka!
Re: Drop depleted ammo case
« Reply #4 on: September 03, 2010, 12:47:18 AM »
What about ACs? I really miss those huge shells ejecting as the cannon going all *THUMPA-THUMPA-THUMPA*.

That would make a very cool visual. Empty shell casings bouncing off the mech next to you, as you unload with all your ACs into an Aero. :)

Spraying my AG with brass from my M249 was pretty funny. He decided to spot from the left side from then on.

Offline KSerge83

  • Recruit
  • *
  • Posts: 82
  • Karma: 2
Re: Drop depleted ammo case
« Reply #5 on: September 03, 2010, 06:42:45 AM »
As an addendum to this idea, I'd love if depleted ammo cases could not only be dropped, but cause a small (depending on ammo type and mech, of course) increase in overall speed. Consequently, electing to not "fill up" on ammo when purchasing a mech/tank could be a tactical decision to maximize speed.

I won't speculate as to how difficult it would be to implement such a feature, but I think it would be an awesome little detail to add. Lightly armored assets like light mechs, harassers, and smaller aero units would appreciate it (especially if we come late in the game).
I want more heavy gauss in my life.

Offline =KoS= Tripod

  • Alphatester
  • Living Legend
  • *
  • Posts: 3269
  • Karma: 120
  • tactical genious
    • Kos Boards
Re: Drop depleted ammo case
« Reply #6 on: September 03, 2010, 08:26:19 AM »
Well if they went so far to actually reduce weight depending on # of shells, only very light vehicles would benefit

*Imagines Atlas pilot arguing about how one more AC shell would make his mech accelerate like a barn*
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

It's not rape if you yell freestyle wrestling!

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline KSerge83

  • Recruit
  • *
  • Posts: 82
  • Karma: 2
Re: Drop depleted ammo case
« Reply #7 on: September 03, 2010, 11:45:51 AM »
yeah, I'd have to emphasize my choice of the word small there. I'm talking like 1, maybe 2 KPH tops for heavies and assaults, and maybe 4-6 KPH for light mechs and vehicles that "run light" on ammo.
I want more heavy gauss in my life.

Offline -SM-SUCKER

  • Star Captain
  • ***
  • Posts: 1059
  • Karma: 75
Re: Drop depleted ammo case
« Reply #8 on: September 03, 2010, 02:39:45 PM »
What about ACs? I really miss those huge shells ejecting as the cannon going all *THUMPA-THUMPA-THUMPA*.
That + Huit Prime =
But this sounds like something cool.
Sadly Gauss slugs seem not to come in any case... I will have to live with AC20 shells then :D

Offline (TLL)Siilk

  • Techpriest software engineer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 2959
  • Karma: 122
  • A single trueborn is an army by himself
    • My facebook profile
Re: Drop depleted ammo case
« Reply #9 on: September 03, 2010, 05:35:48 PM »
That + Huit Prime =

I's LOVE to see this!



"This Clan posses intelligence, the burning passion of true hunters, and a spirit that serves as a beacon to the rest. I mingle my blood with the Wolves."
- ilKhan Nicholas Kerensky, Strana Mechty, 2815

Offline Gremlich

  • Lance Captain
  • ***
  • Posts: 517
  • Karma: 24
    • Clan Blood Spirit
Re: Drop depleted ammo case
« Reply #10 on: September 18, 2010, 03:28:37 PM »
When shooting a 50 cal or M79/M240 on a tank, you get to hear the "tinkling" of the ejected round casings on the turret and the chassis. Not to mention the 105mm casing inside after the main gun fires. The loader needs to be quick to keep those things from bouncing around in the turret.
“Fail to honor people, they fail to honor you; but of a good leader, who talks little, when his work is done, his aims fulfilled, they will all say, 'We did this ourselves.'” -- Lao Tzu


Offline =KoS=toasterpastries

  • Alphatester
  • Lance Sergeant
  • *
  • Posts: 354
  • Karma: 28
  • Unofficial hand-held portable sugar source of MWLL
Re: Drop depleted ammo case
« Reply #11 on: September 18, 2010, 03:53:23 PM »
LOL I'm imagining a Huit Prime, buried under a pile of shells. Gotta change position just to get out from under the pile!

my only concern is that that much additional rendering and physics could stress servers farther than they are already.
If the shells are only an effect produced client-side, and not physicalized, I suppose that wouldn't be an issue.
Could this tie into i_rejecteffects, or would it require new code?


"This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively but.. if sweetness can win, and it can, then I'll still be here tomorrow to high-five you yesterday my friend. Peace." - The Mad Tart Toter

Offline LordHack

  • Lance Captain
  • ***
  • Posts: 673
  • Karma: 26
Re: Drop depleted ammo case
« Reply #12 on: September 18, 2010, 05:19:19 PM »
It won't work because then all the tanks would be crying "I'm stuck on my shell pile, can someone come push me off?"