Author Topic: A new heat system  (Read 3763 times)

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Offline Gravecoast

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Re: A new heat system
« Reply #75 on: September 20, 2010, 12:26:30 AM »
I still dont understand why coolant is on every single mech. Coolant pods were an actual piece of equipment like BHP or GECM. Unless we're just going to hand-wave coolant being on everything away.

 It's irreparable harm, that MW2 done to us. ::)

Fixt.

Wrong again. I'm almost definitely sure that MW2 had coolant. Not planning on spending several days trying to get it to work so I can check, though. :-\
pretty sure it didn't. wish I could check I miss playing it

Offline HAARP

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Re: A new heat system
« Reply #76 on: September 20, 2010, 01:01:28 AM »
MW2 most definitely had no coolant. MW3 did, but it was harmless one/two-shot

Offline Leeko

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Re: A new heat system
« Reply #77 on: September 20, 2010, 01:05:06 AM »
Oh, then I'm probably thinking of the bug that I noticed after replaying it on a vista machine for the first time in ~7 years. Evidently, since the first P4 processors it's been a problem... some element of the heat calculation is based on processor speed or something. In short, it shuts you down when you redline but then does nothing. PULSE LASERS HOOOOOOOOOOOOOOO!
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Offline (TLL)Siilk

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Re: A new heat system
« Reply #78 on: September 20, 2010, 07:06:50 AM »
I still dont understand why coolant is on every single mech. Coolant pods were an actual piece of equipment like BHP or GECM. Unless we're just going to hand-wave coolant being on everything away.

 It's irreparable harm, that MW2 done to us. ::)

Fixt.

Wrong again. I'm almost definitely sure that MW2 had coolant. Not planning on spending several days trying to get it to work so I can check, though. :-\

 As it was said already, MW2 had no coolant pods at all, neither free nor mountable alike. MW3's coolant was harmless to overall heat mechanics. It's MW$ err... MW4 that is a culprit here, with it's huge amount of free coolant.

Oh, then I'm probably thinking of the bug that I noticed after replaying it on a vista machine for the first time in ~7 years. Evidently, since the first P4 processors it's been a problem... some element of the heat calculation is based on processor speed or something. In short, it shuts you down when you redline but then does nothing. PULSE LASERS HOOOOOOOOOOOOOOO!

 Yes, MW2 had seemingly forgiving heat mechanics, but it still had reactor explosion on ooverheat, that is instant death. Besides, MW2:GBL and MW2:MERCs was much more serious on the whole heat issue.

 The real deal, though was heat management in MW3. A single spike of heat that goes over the top and boom, you're dead. One Nova's alphastrike could make your reactor go critical, you wouldn't even have a chance to use your coolant in that situation. It was really harsh but it made us watch the heat closely and not overdo energy boating. 4xERPPC NCat? Ha! It would be a deathtrap if used as per MWLL. That's the heat system I'f like to see in MWLL. Hell, we could even leave MW3-styled two-shot free collant. It's not that it had real impact on heat management in MW3 anyway.



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Offline dCK-Ad_Hominem

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Re: A new heat system
« Reply #79 on: September 20, 2010, 03:30:31 PM »
+1 to what Silk said.

I suggest however one exclusion from this, the Long Tom. This thing overheats like crazy and I really do not see a purpose in this. After all it has to be stationary to fire, it takes skill to hit something, it moves slooooooooowly, has a low refire rate and can't carry that much ammo after all.

Offline Threesan

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Re: A new heat system
« Reply #80 on: September 20, 2010, 04:41:12 PM »
Consider the LTA the gun's heat, then, rather than the whole vehicle. Artillery pieces have higher rates of fire than sustained rates of fire. An argument could be made that it would be better placed as overheat on the weapon itself, but the LTA essentially is the gun. Shrug.

Offline Brainwright

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Re: A new heat system
« Reply #81 on: October 04, 2010, 05:23:56 AM »
Heat should be the primary method of retarding the rate of fire.  It shouldn't take more than fifteen seconds to cool from high heat to low, otherwise the mech is dangerously undercooled.

To accomplish this, increase the amount of heat that all weapons generate and increase the rate at which heat sinks cool.  The idea is that large arrays of energy weapons have the potential of spiking the heat to dangerous levels while standard ballistic weapons are relatively carefree until you get into the range of ultra autocannons.  The trick is ensuring that mechs packing mixed loadouts can still actually overheat.

Hell, you might even be able to get rid of individual heat for all weapons by tweaking this system.
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Offline xInVicTuSx

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Re: A new heat system
« Reply #82 on: October 04, 2010, 05:53:58 AM »
To my knowledge the only "heating by themselves" weapons are ACs.
That isnt supposed to be heat perse but a way to simulate jamming without randomness.
Thus why it is being removed from the normal ACs and kept for the UACs and RACs next patch.

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Offline HAARP

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Re: A new heat system
« Reply #83 on: October 04, 2010, 01:37:59 PM »
To my knowledge the only "heating by themselves" weapons are ACs.
That isnt supposed to be heat perse but a way to simulate jamming without randomness.
Thus why it is being removed from the normal ACs and kept for the UACs and RACs next patch.
Which is a change I've been proposing for a while now. Glad it's finally implemented :)

Offline dCK-Ad_Hominem

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Re: A new heat system
« Reply #84 on: October 04, 2010, 02:48:51 PM »
I consider it okay to have UACs jam or overheat, yet I dislike that they transfer that much heat to the mech. This is a downside they have had in no other mechwarrior release and holds them back. After all they weigh a lot, have short range, ammo limitation and ballistic firing. In my opinion it is just fair that a UAC20 annihilates enemies at ranges of about 300m. You are not supposed to fight an enemy mounting one at that distance. In order to fix that I suggest that energy weapons (particulary LBLs) deal more damage, but at the cost of a drastical heat increase. I think 4CERLBLs on a Novacat would do (and no JJ).

Offline Brainwright

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Re: A new heat system
« Reply #85 on: October 04, 2010, 04:48:09 PM »
To my knowledge the only "heating by themselves" weapons are ACs.
That isnt supposed to be heat perse but a way to simulate jamming without randomness.
Thus why it is being removed from the normal ACs and kept for the UACs and RACs next patch.

Way to focus on the part that didn't matter.

The point is that heat should be something more immediate, as in firing two ERLBLs at once would spike your heat into the red, but the heat sinks would be able to cool you off from one LBL in seconds.

You'd need to implement chain fire as a toggle for each individual group, but I assure you, it'd be damned fun.
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