Author Topic: C-Bill modifiers  (Read 1062 times)

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Offline MerfMerf

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Re: C-Bill modifiers
« Reply #15 on: September 07, 2010, 11:08:17 AM »
@Merf, let them eject early if they want, an easy kill for the scoreboard and fresh 'mech for an ejected pilot.

True, you may have a point. If there where no reward for shooting at those neutral mechs perhaps they would remain in field. I'm betting quite a few would still shoot at them int he beginning, but that would probably change with time.

This will mean one would get punished for having good aim and headshotting mechs though since that would leave a neutral mech and you would only get money for some measly cockpit armour. Perhaps this drawback is worth it though with the other benefits. Would be fun to test it out to see how it would play out. I don't think I can get much further on speculation alone.

/Merf - Intrigued.

Offline zombat

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Re: C-Bill modifiers
« Reply #16 on: September 07, 2010, 11:22:56 AM »
Epic bonus for pilot kills then

Offline (TLL) Heretic

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Re: C-Bill modifiers
« Reply #17 on: September 07, 2010, 12:38:37 PM »
Epic bonus for pilot kills then

Yes, x2 or x3 the current reward for basic BA, with modifiers based on what they are carrying (so a BA loaded up with MHL, MP-PPC and a full load of 'nades might get you 2-3 times what a pilot would).


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Offline StarFyre_GUNS

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Re: C-Bill modifiers
« Reply #18 on: September 10, 2010, 10:33:16 PM »
If memory serves me correctly, after Mek-Tek started dealing with MW4, a Raven(as an example) got 1.4x the points for a larger mech damage/kill. And in reverse, larger mechs damaging/killing smaller mechs were less than 1x. Correct me someone if I`m wrong here??

Offline aTolyK

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Re: C-Bill modifiers
« Reply #19 on: September 10, 2010, 10:35:09 PM »
100% right there. and BA could have up to 600%, the thing is that they are less powerful than in MWLL.

(Yes, I've played once, on a freinds account and computer)
Are we here yet?

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I killed stuff with Sparrowhawks in 0.3.2