Situation A: Playing from New Zealand to American server, Frostbite, 8 or so players, 20-30 fps. Torso turns a bit slow, and tanks are unusable for me.
Situation B: Playing on Australian server, Frostbite, 30-50 fps, suddenly the Demolisher Prime is an absolute monster, and 'Mech torso twisting is faster and smoother too.
Can anyone in the dev team confirm that torso/turret twist/turn rates are tied to fps? I'm not sure this actually strictly a bug as such, I know other games have features like this too (Doom3 physics being tied to frame rate, for example, which is why even on beastly computers it clamps to around 60 fps), but I wonder if this can be mitigated by setting an enforced turn speed that ignores frame rate? It would help make units more 'viable' for more players, since being unable to twist/turn fast enough when your fps drops can often mean you lose, when you haven't even done anything wrong to earn that death.