Author Topic: A message to the community  (Read 2319 times)

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Offline Cujo

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Re: A message to the community
« Reply #45 on: September 13, 2010, 05:54:47 PM »
they will all hit the same spot :/
LRMs don't all hit the same spot, they spread out a little

Offline Brainwright

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Re: A message to the community
« Reply #46 on: September 13, 2010, 07:34:13 PM »
LRMs don't all hit the same spot, they spread out a little

Sometimes they hit the same spot, and that's the problem.  They're truly devastating when they do.

As for MRMs, make them truly dumbfire if you want to make them truly medium-range.  No more fly-by-wire crap that will fapp you up in combat as often as not.  Increase the projectile speed and shorten the launch time, and then you've got something there.

Thanks for the view.

Offline Kyatlu

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Re: A message to the community
« Reply #47 on: September 13, 2010, 07:51:11 PM »
What can be said has been said mostly though still I feel like expreesing my thoughts. My take on the subject is I see tabletop games as a way to recreate/simulate real life situations and have the players react as close as their avatar could in real life (rarely the case is so, but still the opportunity is given). The dice simulates the randomness present in real life, and skills/stats etc. respresent the in-game entity in a statistical way.

The thing is, the system is set so that human reactions are required in a minimum way. In a computer simulation that is rather the opposite way, it's the reflex and skill that takes over, not the statistical knowledge on the tabletop game system. So I say why have a computer simulation carry the restrictions of a system designed for completely different way of entertainment? They play completely different so things like clan armory being overpowering or weapons having exact cbt ranges because they play their role well in tabletop (ie provide balanced and fun gameplay) doesn't justify in mwll. Obviously cbt, alongside novels and possible previous mw games are the source here, but if it's in the name of realism, fun and balance adjusting gameplay variables is well justified.

Hope any of the above made any sense :P. My point is mwll should be the optimization of realism/fun/balance, not having exact cbt numbers or gameplay elements is ok if it's in the name of above trio. The comic page of dm of the rings below sums what I meant in a humorus way.

http://www.shamusyoung.com/twentysidedtale/?p=1235

Offline Incubus 24-7

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Re: A message to the community
« Reply #48 on: September 13, 2010, 08:30:36 PM »
As far as gameplay is concerned, I don't mind the range on those MRMs. It puts ME at an advantage and the noobs at the disadvantage because they tend to hold still. But from this point of view, they still feel a bit too powerful.
Also: Medium Range Missile. Not Slightly less range than LRM Missile (SLRTLM) ;)

 600-700m then?

Yes, that would fix the problem i think.
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Offline sleepysheep

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Re: A message to the community
« Reply #49 on: September 13, 2010, 08:32:17 PM »
@Kyatlu : lol that link was quite funny. And true for MWLL.
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