Author Topic: Cauldron-Born  (Read 10887 times)

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Offline shyrkonflex

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Re: Cauldron-Born
« Reply #180 on: April 20, 2011, 03:08:31 PM »
Yep, free crosshair is and has always been a big problem in any MW game other than MW3, the general handling of the mechs on free reticule mode was just awesome and fit the subject really well.
Mektek are struggling to recreate free ret. into MW4 right now and they're planning for it to be released with the next Mekpack update.

This is afaik completely impossible in MWLL without major rework because all vehicle-mounted weapons in Cryengine always aim to the dead center of the players screen.

Online Spooky

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Re: Cauldron-Born
« Reply #181 on: April 20, 2011, 04:19:55 PM »
This is afaik completely impossible in MWLL without major rework because all vehicle-mounted weapons in Cryengine always aim to the dead center of the players screen.

Which would mean that you would "simply" need to turn the player's camera.

Offline shyrkonflex

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Re: Cauldron-Born
« Reply #182 on: April 20, 2011, 04:59:55 PM »
No, you'd have to have movable weapon-slots (like arms or turrets) which are not static aswell as a "smooth" reticule that hinks behind the acutal cursor for it to feel right, and thats no doable.
In theory you could probably do it "your way", but it would look redic because shots would not exit the weapons in the appropriate angle.

Online Cloudburst

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Re: Cauldron-Born
« Reply #183 on: April 20, 2011, 09:31:00 PM »
No, you'd have to have movable weapon-slots (like arms or turrets) which are not static aswell as a "smooth" reticule that hinks behind the acutal cursor for it to feel right, and thats no doable.
In theory you could probably do it "your way", but it would look redic because shots would not exit the weapons in the appropriate angle.

If you would so kindly notice, many 'Mechs arms' already rotate up and down whenever the torso moves up and down so that they point in the appropriate direction. Whether or not this was just animation work I do not know.

(See Mad Cat-ears and arms aren't pointing the same direction relative to the torso from the idle position)

If the devs haven't already done it, I'd say they won't for such a core feature.
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Online Spooky

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Re: Cauldron-Born
« Reply #184 on: April 20, 2011, 10:16:24 PM »
@shyrkonflex: I was merely pointing out, that if the Crysis Engine "only being able to shoot at the center of the screen" is the only restriction, then it could be done by rotating the camera by mouse movement.



No, you'd have to have movable weapon-slots (like arms or turrets) which are not static

As pointed out by Cloudburst, Weapons on current Mechs already do rotate independently to some degree.



aswell as a "smooth" reticule that hinks behind the acutal cursor for it to feel right

Why would we need that?



and thats no doable.

That's certainly doable. We even had that in 0.4.8 (or was it 7?) ;)



In theory you could probably do it "your way", but it would look redic because shots would not exit the weapons in the appropriate angle.

The shots of the weapons not exiting in the appropriate angle is a 'problem' that all MechWarrior games share. Even MechWarrior 3, since not all weapons on the Mech can move independently (or ar just textured holes on the Mech) and you can move the reticule faster than the arms can move.

In principle we also have this problem in MWLL. Weapons converge to the point where you aim, however, the arms only ever move up and down, but never rotate "inside". You never see this effect however, because there is a discrepancy between the shots you see from other players and how they see their shots. From their point of view their weapons converge and hit targets while from your view every shot of every weapon follows the aim of the barrel and not the aim of the player.

Offline Ingrater

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Re: Cauldron-Born
« Reply #185 on: April 20, 2011, 10:33:43 PM »
This is afaik completely impossible in MWLL without major rework because all vehicle-mounted weapons in Cryengine always aim to the dead center of the players screen.

Please don't make assumptions about things you are not informed about.

Which would mean that you would "simply" need to turn the player's camera.

Moving the camera is not a free recutile. A free recutile would be moving the recutile, not the camera.
There comes a point where the talking must stop, and people have to do actual work.

Offline 7.[WD]Ragor

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Re: Cauldron-Born
« Reply #186 on: April 20, 2011, 10:39:12 PM »
This is afaik completely impossible in MWLL without major rework because all vehicle-mounted weapons in Cryengine always aim to the dead center of the players screen.

Please don't make assumptions about things you are not informed about.
? Can we understand your post as that it actually would be possible in theory but is not done because of lacking manpower?
(Can't be a design decision since this would be quite... er... strange. Because this would be gameplaywise what defines a mech as a mech IMO: fast aim with arm mounted weapons. Tanks have to move the whole turret. Mechs can 'fast' aim more or less like humans. At least with the arm mounted weapons.)
« Last Edit: April 20, 2011, 10:45:39 PM by 7.[WD]Ragor »

Online Spooky

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Re: Cauldron-Born
« Reply #187 on: April 20, 2011, 10:41:24 PM »
Moving the camera is not a free recutile. A free recutile would be moving the recutile, not the camera.

I define a "free reticule" as a reticule that is able to aim independently from the torso. Whether the camera moves with the reticule (or vice versa) or the reticule moves within the current viewport of the camera is a separate thing, imho.



? Can we understand your post as that it actually would be possible in theory but is not done because of lacking manpower?
(Can't be a design decision since this would be quite... er... strange. )

I think he meant the "impossible" part of the post. The devs did state in one thread, that in the Crysis engine, weapons can't aim independently from each other as they always have to aim at the center of the player's view.

Offline shyrkonflex

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Re: Cauldron-Born
« Reply #188 on: April 21, 2011, 01:18:44 PM »
This is afaik completely impossible in MWLL without major rework because all vehicle-mounted weapons in Cryengine always aim to the dead center of the players screen.

Please don't make assumptions about things you are not informed about.

Which would mean that you would "simply" need to turn the player's camera.

Moving the camera is not a free recutile. A free recutile would be moving the recutile, not the camera.

It was "afaik" and I remember around 99.95% sure that I hear'd one of the devs say it.
I thought it was the entire discussion with the movement animations and stuff because the weapons couldn't follow the crosshair.
I'd totally be happy if it was possible, but I remember it very unlikely to make it into the mod (You "can" obviously make everything possible, its just the amount of rework that limits).

Offline Ingrater

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Re: Cauldron-Born
« Reply #189 on: April 23, 2011, 04:39:06 PM »
Previous statements were wrong. It happens from time to time that things that seem impossible, become possible when someone new joins the team.

(there are also dev statements from long ago that a free for all game mode is not possible with CE2)
There comes a point where the talking must stop, and people have to do actual work.