Author Topic: Cauldron-Born  (Read 10887 times)

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Offline KingLeerUK

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Re: Cauldron-Born
« Reply #30 on: September 15, 2010, 07:05:56 PM »
Any 'Mech designs that use coaxially mounted arms-to-legs (ex. Nova, Cauldron Born) are impractical for implementation in MWLL unless artistic license is taken to model them with a separate leg-waist structure that allows for torso twist.  Animation sets would be difficult to implement, as would the component boxes.  As such, this take on the Cauldron Born would be "MWLL viable".
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Offline ~SJ~KorbinWimmer

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Re: Cauldron-Born
« Reply #31 on: September 15, 2010, 08:07:25 PM »
I understand you now Perigren.

Sounds like good news to me Leer.  Maybe MWLL/ BumbleBee could take some artistic and imaginative liberty and call it the Cauldron Born Mk II

Offline StarFyre_GUNS

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Re: Cauldron-Born
« Reply #32 on: September 15, 2010, 09:44:53 PM »
LOL...for loadouts on really open maps in MW4 I`d take 100LRM`s...used to knock assaults on their bums LMAO.and I understand that config WONT be happening here....WAS funny as hell tho, you have to admit that part  8)
« Last Edit: September 16, 2010, 12:31:53 AM by StarFyre_GUNS »

Offline MatthewPryde

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Re: Cauldron-Born
« Reply #33 on: September 15, 2010, 11:41:40 PM »
...what?

Anyways, all I ask is could you please recenter the torso. The off angle one bothers the hell out of me.
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Offline BumbleBee

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Re: Cauldron-Born
« Reply #34 on: September 16, 2010, 12:15:54 AM »
Sorry, but I want to keep the cockpit off centre. I personally prefer the MW4 redesign over the original (which I do like as well, I just prefer the look of the new design).

Make something idiot-proof and they'll make a better idiot.

Offline ThunderHawk819

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Re: Cauldron-Born
« Reply #35 on: September 16, 2010, 12:30:28 AM »
I'm with Bumblebee, keep as it is. Also, sounds great, King, as I said before I'd love to see it in MW LL. Cause many of us in 1FSAC love the versatile 'Mech and a workhorse too boot!

Offline MatthewPryde

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Re: Cauldron-Born
« Reply #36 on: September 16, 2010, 05:18:24 AM »
I guess beggars can't be choosers, crap, can't win one for cbt here or over at mektek.
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Offline HAARP

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Re: Cauldron-Born
« Reply #37 on: September 16, 2010, 07:20:13 AM »
I appreciate your work Bumblebee and it looks pretty cool, but the off-center cockpit gives me headaches :S
Also, isn't this design supposed to have a low profile? :P

Offline Deathbane

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Re: Cauldron-Born
« Reply #38 on: September 16, 2010, 07:38:26 AM »
I appreciate your work Bumblebee and it looks pretty cool, but the off-center cockpit gives me headaches :S
Also, isn't this design supposed to have a low profile? :P

I agree HAARP, it is slightly too high.

The original cauldron born design, is like leer said, not possible due to how MWLL operates.


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Offline (Wilson)

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Re: Cauldron-Born
« Reply #39 on: September 16, 2010, 07:41:52 AM »
I like the updates, cheers for that. Looking good Bumblebee.
 
Quote
Also, isn't this design supposed to have a low profile?

I think it would be in the Mech equivelant of what's known as a davinci pose. All spread out symetrically-ish for ease of modelling. When it's rigged and animated I think it would sit alot lower than it looks currently.
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Offline (TLL)Siilk

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Re: Cauldron-Born
« Reply #40 on: September 16, 2010, 12:03:34 PM »
 
I like the updates, cheers for that. Looking good Bumblebee.
 
Quote
Also, isn't this design supposed to have a low profile?

I think it would be in the Mech equivelant of what's known as a davinci pose. All spread out symetrically-ish for ease of modelling. When it's rigged and animated I think it would sit alot lower than it looks currently.

 Could be. If no, I think it should be made a little lower. As far as I remember, it should be as tall as Bushwacker.



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Offline Vlaad

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Re: Cauldron-Born
« Reply #41 on: September 16, 2010, 01:51:22 PM »
Awesome work! Offset cockpit front grills add to uniqueness of the model. Me like! Could you post rear view of the model?
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Offline MatthewPryde

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Re: Cauldron-Born
« Reply #42 on: September 17, 2010, 01:45:27 AM »
The legs look a lot like the huge assault who's name escapes me that is in Bumblebee's sig actually. Actually the whole mech kind of resembles a deimos a bit. Oh hey I remembered the name! I bet it would not be too tricky to pimp it out to be one of those as well.
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Offline ~SJ~ Blhurr

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Re: Cauldron-Born
« Reply #43 on: September 17, 2010, 05:08:51 AM »
My only complaint is that the hips look bigger than the torso.  Makes it look sort of disproportionate.
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Offline BumbleBee

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Re: Cauldron-Born
« Reply #44 on: September 18, 2010, 03:13:46 AM »
Ill post a shot of the rear view once i've done more to it as at the moment, it just doesn't look "right" (basically the same as the MW4 model).

The model does sit a little higher than I originally wanted, but I'll leave how low it actually sits up to the rigger and animator as the way it is sitting now it's easy to work with. There is plenty of room for movement, so that shouldn't be an issue. The crotch of the Mech was scaled up to fill in some space with the legs being so far apart. I can scale it back down if it looks too bad (IMO the extra space between the crotch and leg looked worse).

As per the Deimos, the leg design is much closer to my previous model of the MadDog mkIV.


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« Last Edit: September 18, 2010, 03:28:37 AM by BumbleBee »

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