Yeah, much of the time I try to keep in mind that camping isnt the most popular tactic because it is the best, but the easiest.
A play style like mine, grab a Osiris or Thanatos prime and charge the line getting a kill or two before returning with at least two sections in the black(I do this with clockwork regularity many rounds) involves a ton of factors and experience in the MW way of fighting. So when I'm alone in this I try not to yell at my team mates for not charging with me as not only is it a daunting task but not everyone gets great FPS or ping.
Honestly I'm a bit concerned about this to be honest, I don't want this to go the way of Jedi Academy and have no new blood after awhile, though in reality this is much worse off in overall players but that is to be expected being a mod in beta.
On the hopeful side, a game like this plays more like a battlefield type with very large maps and multiple types of units, and less so than something like modern warfare which is much smaller and straightforward. The problem right now is that our gamemodes are more like modern warfare with endless charges into the same ol alleyways and such over and over. I really hope TC mode brings a dynamism to offset the richness of battletech assets and tactics, we will see, but I have hope that with sufficient advertisement we might get a player surge and that will go strong into the 1.0 release.
Honestly it's about fun, tons of people play Modern warfare and Battlefield 2 and completely suck at it and get owned every round, but its still fun to them, the biggest hurdle of getting people to play this is that its ancestors were simulation games, not first person shooters/generic action games, a breed which has been steadily dieing out since 2004.
People will either fall in love with it or yawn and walk away.
Other factors are beyond anyones control, namely cryengine being extraordinarily taxing on hardware slashing down the potential playerbase and of course, this being a mod to an aging game.