Hi there again,
now before you say:"We have had this thread before!" please read what I have to write. I think it is somewhat different to what has been said before.
So, yesterday I was playing again for a couple of hours and noticed something that actually might be the cause of hit detection problems. I was fighting vultures with ACs20/UAC20 (multiple engaments) and came over this phenomenon: When I hit them in the center torso the hits were almost all detected and damage applied. Once I started hitting another section though (back, LT, RT, arms, legs) the hit detection would turn out rather off. It went so far that sometimes only one of three or four hits would be detected. I exlude ping from this since I have witnessed this happening on multiple servers, vs. multiple enemies and within one and the same encounter. As long as I hit the center torso (whether the target was moving or not and whether I had to lead the target or not) it was fine, if I did not then most hits would simply not be counted.
Any ideas what might be the cause for this?