Author Topic: MechWarrior: Living Legends 0.4.0 Release - Delayed  (Read 22276 times)

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Offline ThunderHawk819

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #30 on: September 29, 2010, 09:31:35 PM »
I think Speculation is OP IMO. I would rather see more baseless opinion in this game.

There ya go Square.

Are you sure you don't want to add to it, Matt? I can think of some good things to say.

Offline MatthewPryde

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #31 on: September 29, 2010, 09:37:03 PM »
Sure why not

Speculative Patch notes for 0.40

- Heat has been removed for the Nova Cat B, it now runs entirely on Coolant.

- Extremity is back now wit Gravity reduced to 0.00009 earth gravity. Assault mechs bounce while walking.

- A mandatory month to month fee of $5.99 will be required to play online.

- Added armor to Demolisher tank

- Battle Armor no longer receives damage.

I think this will balance the game and make it much more playable for the CODMW 2 crowd, which must be pandered too.
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Offline ratbuddy

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #32 on: September 29, 2010, 09:42:57 PM »
OK, I had about six crashes today, all of them with a Novacat on the screen. Any chance it'll be removed/fixed?

Offline Deathbane

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #33 on: September 29, 2010, 09:51:06 PM »
OK, I had about six crashes today, all of them with a Novacat on the screen. Any chance it'll be removed/fixed?

As has been stated numerous times, this issue is being addressed.

You can all sleep easy on the bug front.


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Offline Brainwright

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #34 on: September 29, 2010, 09:56:36 PM »
I thought the claw was out due to inconstancies with latency which also affected the "stickiness" of the grenades.

Maybe so, I don't know. I was just trying to make a more reasonable speculation than "OMG dual-wield MHLs".
Maybe Brainwright is onto the idea, I don't know.

Dammit why did I start speculating what's going to happen, I hate doing that. I'm going back to Toast now.

Getting the claw implemented to just stick to terrain would be a major boon, so who knows?
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Offline SquareSphere }12thVR{

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #35 on: September 29, 2010, 10:11:45 PM »
baseless opinions you say but how else can we compare MWLL to CBT\MW4 ;)  At this point i'm just happy i've got few more weeks to finish up work and school without being distracted a new MWLL release.
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Offline nordwars

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #36 on: September 29, 2010, 11:31:56 PM »
I'm also worried about a player base split between two parallel branches of MWLL with Crysis Vanilla vs. Wars. It really is so cheap and easy to get hold of Wars that I'm not sure if anyone would care about upgrading. Why would we want to risk having less players each in two places, when we could reach critical mass on a single platform?

I guess you developers must have your reasons! But I just want to know what they are :-\

That said... great update, thanks for the info. I'm really having trouble waiting...
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Offline Leeko

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #37 on: September 29, 2010, 11:36:45 PM »
Yeah, I'd really like to see vanilla Crysis support cut off after this release, assuming there's no cross-game play... it would be for the best.
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Offline Gravecoast

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #38 on: September 30, 2010, 12:21:59 AM »
well everyone now has ample warning that the wars port is neigh. so hopefully those that don't have wars yet will get crackin and get it

Offline Squibby

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #39 on: September 30, 2010, 12:46:33 AM »
I believe they may just be keeping the vanilla Crysis branch going for this release due to possible bugs and stability issues with the Wars version that may require a bit more time to iron out. I wouldn't think the devs would want to keep 0.4.0 delayed for that long (after all they've worked long and hard on this and probably just as eager to release it to their adoring fanbase :D).

Also it is a 'beta' so what better way to test the wars port than to let it loose for a bit. I do worry though like most of you that this will cause a split in the playerbase. I for one will keep both versions installed and up to date.

I predict 0.5.0 will be the end of the vanilla Crysis branch.

And yeah, we've been warned plenty of times that Wars was the direction the mod was going in, however it is a bit of a surprise that it's coming with the next release.

Offline Mavy

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #40 on: September 30, 2010, 12:53:57 AM »
I'm all for the wars port .. i hope it is accepted by the playerbase ..
(i told two of my friends to buy crysis with wars included .... they actually only bought it for MWLL ..
and I re bought it with wars included to give the DVD-copy of crysis out to another friend to test it .. there was a weekend deal on steam and i couldn't resist ^^)

so ..
waitin for the release ... :P

.. a decision about continuing on wars or vanilla should be made .. but after the release ;)

Offline MatthewPryde

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #41 on: September 30, 2010, 12:55:46 AM »
Just remember when buying from steam Crysis does NOT come with the 64 bit bin folder, you will have to pick that one up separately or get it from a kind person who knows how to upload things...
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Offline BlueT

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #42 on: September 30, 2010, 01:00:03 AM »

We have MechWarrior: Living Legends ported and running on Crysis Wars.


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Offline BlueT

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #43 on: September 30, 2010, 01:31:37 AM »
Just remember when buying from steam Crysis does NOT come with the 64 bit bin folder, you will have to pick that one up separately or get it from a kind person who knows how to upload things...

Wars?
when I bought it on Steam...came default with Warhead/Wars purchase.
I have it in:

Program Files (86)> Steam>Steamapps>common>Crysis Wars>Bin 64.
« Last Edit: September 30, 2010, 01:53:55 AM by BlueT »
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Offline ratbuddy

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Re: MechWarrior: Living Legends 0.4.0 Release - Delayed
« Reply #44 on: September 30, 2010, 01:43:18 AM »
OK, I had about six crashes today, all of them with a Novacat on the screen. Any chance it'll be removed/fixed?

As has been stated numerous times, this issue is being addressed.

You can all sleep easy on the bug front.

Yay. Just, well, yay.