What effect did you use that makes the video pulse to the beat? I am working on some football videos, like this one , and I wanted to add something like that... maybe not all the way through, just in spots. I am putting the movies together with windows movie maker, but I do have Sony Vegas for editing. Any suggestions of filters or plugins I should download would be appreciated.
By the way, thanks for making the video of our map... most of the players don't know it exists. I haven't had much time for mapping since football season started, but I have kind of put Urban Jungle on hold. I am working, slowly, on another city map... trying to focus on the suggestions people made for urban jungle. the overall drabness of the buildings is being addressed as well as the overall scale of the buildings. There will still be some tall skyscrapers, but I want to have a lot more stuff between two and 10 stories. It's a looooong way off, but it's starting to come together.
here are a few shots of the current project. I started with the skyscrapers, but the small and medium stuff is coming along nicely, and will eventually account for most of the buildings on the map. I didn't make these models... we'll just keep it DADT on their origin. 
You're very welcome Salvatoris. It's a great map, and I think it deserved some attention. I'm also guessing you really didn't feel like redoing the map renaming for the upcoming TC mode either hehe. I don't blame you. But what you're working on now looks fantastic too, though from your first attempts I didn't expect any less. Also, as far as the models, I understand. Your average painter doesn't usually create the paint brush or canvas either.

Also, the video you linked me was removed by the user, so I couldn't watch it

As for the pulse effect.. well let me say right off the back, I'm a noob with Sony Vegas 9, and that video was the first time I had even used it lol. I haven't needed to download anything, filters, plugins, or otherwise for what I did with Vegas Pro (didn't know I could any extra stuff haha). That said, I'll explain to you the best way I can on how I managed to create that effect:
Under the Video FX tab, I dragged "Radial Blur" to the video clip, used it as the base effect, and modified the "Strengths" peaks and lows by timing. As for the additional options, I also used "Proportional" instead of "Fixed Radius" with both X and Y axises set at 0.500. With most music (like the song I used for example), the clap, or foot stomp is on the 2 and 4 of most 4/4 measured songs. So to match the pulses up to 2 and 4, I went to Options> Grid Spacing> then I selected 8th notes. Next, in the Options menu, under "Ruler Format," I changed it to "Measures and Beats." Doing this will allow you to accurately add pulse (or Radial Blur) points with the timing of the song (I'm assume Sony Vegas retrieves the BPM/Tempo information from the song upon adding it to the project). To create individual pulse points, go to the "Video Event FX" window (which you can get back to by looking for the green plus sign at the end of your video clip segment).
From the Video Event FX window, click in the checkered area of the timing/ruler window at the bottom. Make sure to drag the timeline position marker (which will be that triangular looking thing with the orange line coming from it) to the beginning. Zoom in using either the mouse scroller or the plus or minus signs located in the right corner of that window. For me, zooming in until I saw 3 notches in-between each number was good enough. Basically it'll be something like:
1.1.000 1.2.000
| | | | |
When it's like that, you can start creating pulse points reliably. Before creating those points make absolutely sure it's following that number scheme of 1.1.000, 1.2.000, 1.3.000, 1.4.000, etc. or it won't match up to the song. Now, to create the pulse effect:
When the timeline marker is on 1.1.000, move the Strength slider all the way to the left or 0. Then click the blue diamond with the plus sign in it, at the bottom of the window, to add your first reference point for the pulse effect. With this, the first point will represent 1 of the 4/4 timing in music where there isn't normally a clap/foot stomp in music, in which case there will be no pulse. Now, move the timing cursor to 1.2.000 where there is suppose to be a clap/foot stomp and move the Strength slider to a higher number (in my video I used 0.6000, but you may want yours more intense or more subtle, choice is yours of course). Then click the blue diamond plus sign again to add that point which will introduce the pulse effect on 2 of 4/4 measures.
That's the basic idea. You'll just repeat that for as long as you need to keeping the pulses to 2 and 4 and non pulses to 1 and 3. Alternatively, you can hold shift and highlight the 2 points thus far and copy and paste them multiple times to alleviate some of the tediousness of having to do one point at a time. Just be careful to keep the pattern otherwise you'll have a hard time trying to find out which point isn't right when it's all said and done lol. At the end it should look something like the following:
Timing: 1.1.000 1.2.000 1.3.000 1.4.000 1.5.000 etc.
| | | | | | | | | | | | | | | | |
◊ ◊ ◊ ◊ ◊
Strength: 0.0000 0.6000 0.0000 0.6000 0.0000 etc.
Welp, I hope I was thorough enough. I also I apologize if I went over stuff you already knew; but, I figured I'd be as detailed as possible just to be safe considerate.
