Yet another Variant thread from yours truly!
This time however I have taken the system from a few other games I've been playing, (including league of legends) the tier system is quick and elegant, unlike my previous long winded review attempts.
And it is easy to move variants up and down depending on trends, patches, communal skill development, and game mode. Thus it should be easy to continually update this thread as the mod grows.
I will use a Five Tier system
I will argue my positions upon request, they are part my opinion, part what I see most used.
TIER 1:
Puma C - Owens B - Kitfox A - Raven Prime - Bushwacker A - Scat A - Novacat C & A - Madcat B & C - Vulture C - Catapult C - Atlas C - Mauler C - MKII A - LongTom Prime -Demolisher Prime - Huit C TIER 2:
Puma Prime - Cougar A - Scat Prime & B - Bushwacker C - Madcat Prime - Novacat Prime - Thanatos C - Vulture A & B - Catapult B - Loki C -
Awesome Prime - Mauler Prime - Huit Prime TIER 3:
Osiris Prime & A - Cougar B & C - Uziel Prime & A - Bushwacker B - Scat C - Hollander C - Madcat A - Thanatos Prime & B - Warhammer Prime - Catapult A - Loki Prime - MKII B & Prime - Harraser B & C & Prime - APC Prime - Oro A & C - Demolisher A - Partisan ATIER 4:
Osiris C - Raven C & B - Cougar Prime - Puma B - Owens Prime & C - Kitfox Prime - Hollander Prime & B - Uziel B - Thanatos A - Warhammer C & A - Vulture Prime - Novacat B - Thanatos A & C - Awesome B & A - Mauler A - Atlas B & Prime - MKII C - Harraser A - Oro Prime & B - Demolisher B - Partisan C - Huit BTIER 5:
Kitfox B - Osiris B - Raven A - Puma A - Owens A - Uziel C - Hollander A - Warhammer B - Catapult Prime - Loki A & B - Awesome C - Mauler B - Harraser E- Demolisher C - Partisan B - Huit ATIER FAIL: Bushwacker Prime <3 - Atlas A - Partisan prime - Harasser DExplanation if you want it.
[spoiler]
Tier 1: Srs bzns time variants, when you want to win you use these because they are
simply the best at their respective price level and role.
Dev note: Might want to tap each of these with the Nerf bat just to make sure they're each Legit.
Tier 2: Game changers which excel on the field, but with specific purposes which make them less common than the top tier and also not as flexible or just not quite as good.
Dev note: Think about each of these and compare them to the role you intended, might tell you how they are being used in real combat.
Tier 3: Solid, front of the pack assets, never a bad choice, but each requires a unique discipline which the higher tier mostly lack, as those are so good they lean more towards "press button win game"
Dev note: This should be your target area, all the lesser variants should make it between 3 and 4.
With minute tweaks some of these could easily make it to Tier 2.
Tier 4: Mid and back half of the pack, overall pretty good designs which have yet to shine or special situation variants that while still very effective in the right hands, are easily counter-able and difficult to use.
Dev note: Nothing wrong with many of these really, its just SA mode does not favor them, TC will change this list significantly, but a few of them have serious problems.
Tier: 5: Bad variants which simply have design flaws, sometimes due to favoring poor performing weapons, other times to due to concepts that do not play out in reality the way they were intended on the drawing board.
Dev note: Should probably look at all of these carefully and either rethink the design a bit, or look into the problematic weapon they are carrying.
Tier FAIL: Roflbadly useless!

[/spoiler]
Note: Since I do not fly, if you want air assets included in this,
PM ME YOUR LIST and I will sort the common denominator.