Author Topic: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion  (Read 3098 times)

0 Members and 1 Guest are viewing this topic.

Offline KingLeerUK

  • Hawkmoth D arise!
  • Project Director
  • Living Legend
  • *
  • Posts: 3454
  • Karma: 345
This thread is for discussion and responses to the 10-31-2010 Halloween Playtest Media Release.
 
Enjoy!
Proud vendor of Soon™, brought to you by the makers of Someday™, Make Me a Ticket™ and Let's Talk About it Later™

Chief of the Balance Police

Offline KorJax

  • Level Design (Reader of Stickies)
  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2471
  • Karma: 31
  • Memento Mori
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #1 on: November 02, 2010, 04:13:21 PM »
Omg first!

Also I dig that mountainous map, ricefields it looks like?

Offline dCK-Warheart

  • MechWarrior
  • **
  • Posts: 231
  • Karma: 7
    • Words Of Farewell
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #2 on: November 02, 2010, 04:14:57 PM »
Looks like radar contacts now show up in the HUD as distinct symbols I like that. :)
Hunting Ballonmoths and Camperpults since 12.28.2009

Offline Spifficus

  • Recruit
  • *
  • Posts: 122
  • Karma: 9
  • HELL YEAH! THIS GAME ROCKS!!!!
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #3 on: November 02, 2010, 04:16:28 PM »
Beautiful, Just Beautiful. Great work guys! I'm looking forward to this very much badly. :D
THIS IS PRETTY MUCH THE ONLY GAME I PLAY. LOVE IT!!!
Watch out! This moving target might bite back!
My Youtube Vids
http://www.youtube.com/user/darkcloud1979?feature=mhum

Happiness is an inside job

Intel i7 930 2.8ghz CPU, Asus P6T mobo, 10gb DDR3 Tri-channel Ram 1066, 1x Nvidia GTX550 ti 1 GB DDR5 and 1x 8800gt 528MB for physics, Windows 7 Ultimate

Offline Askis

  • Star Colonel
  • ****
  • Posts: 1888
  • Karma: 38
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #4 on: November 02, 2010, 04:23:16 PM »
Looks like radar contacts now show up in the HUD as distinct symbols I like that. :)

Those look more like symbols for different kinds of bases to me ::)

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4513
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #5 on: November 02, 2010, 04:35:23 PM »
Morrigu shot? UAC10 + SSRm4? interesting config

Love the shot of what might be a repair bay in the thunder ridge.

The mountains are so gorgeous, looks like people will need to learn how to fly ;)
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Offline ~SJ~Azov

  • Lance Sergeant
  • **
  • Posts: 364
  • Karma: 20
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #6 on: November 02, 2010, 04:46:20 PM »
that looks more or less like a Hephaestus variant. not the morrigu.

and I can see that it still needs its textures

[~Pytak@cute.fluffyfurries.com] has joined the room

Offline nordwars

  • MechWarrior
  • **
  • Posts: 323
  • Karma: 29
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #7 on: November 02, 2010, 04:52:06 PM »
Morrigu shot? UAC10 + SSRm4? interesting config

that looks more or less like a Hephaestus variant. not the morrigu.

and I can see that it still needs its textures

Yeah, it's way too weak for an 80t tank, let alone not really counting as "fire support". I was initially thinking Ares, but I think Azov's call is more likely, since the Ares is unlikely to be ready in time for the next couple of weeks, they say. Although, if it doesn't have textures, i guess this one *isn't* ready...

Anyway... won't be long now...? My estimate is the week after next  :o
Independent MWLL Merc since Jan 12 2010.

Offline ~SJ~ Karuik

  • Star Captain
  • ***
  • Posts: 1197
  • Karma: 22
  • Lol.
    • Smoke Jaguars
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #8 on: November 02, 2010, 04:54:27 PM »
Soon™?

Offline Bad guy

  • Recruit
  • *
  • Posts: 167
  • Karma: 12
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #9 on: November 02, 2010, 05:03:45 PM »
ricefields?
Yeah, looks like it.

Im looking forward to the new "moon" setting in the update.

That bridge on the other map looks fragile.
What happens when an altas or two stomp across.
« Last Edit: November 02, 2010, 05:12:09 PM by Bad guy »
C2D E8400@3,5GHz, 2GB DDR2@934MHz
Geforce 8800GT 512MB, LG 15EL9500 OLED

Offline (TLL)Siilk

  • Techpriest software engineer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 3020
  • Karma: 124
  • A single trueborn is an army by himself
    • My facebook profile
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #10 on: November 02, 2010, 05:41:19 PM »
  Thanks, KingLeer, it's nice to see more shots of what awaits us in 0.4.0  If only we could see it in person sooner...

that looks more or less like a Hephaestus variant. not the morrigu.

and I can see that it still needs its textures

 Hephaestus? I'm not sure. Body and turret on the shot are not really like Hephaestus'. Judging by the loadout and visible features, I think it could be Chevalier, Musketeer, Myrmidon or even J.Edgar.



"This Clan posses intelligence, the burning passion of true hunters, and a spirit that serves as a beacon to the rest. I mingle my blood with the Wolves."
- ilKhan Nicholas Kerensky, Strana Mechty, 2815

Offline Brainwright

  • Star Captain
  • ***
  • Posts: 1130
  • Karma: 29
  • AKA : Rotten
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #11 on: November 02, 2010, 05:48:23 PM »
Hey!  Nice field repair bay there!

Also, glad to see you found an aesthetically pleasing way of implementing the mountains-everywhere geography.  The Asian imagery is nice, but in all the other maps, it's just silly.
Thanks for the view.

Offline DaveTheArsonist

  • Recruit
  • *
  • Posts: 87
  • Karma: 6
  • Mauler C, Harasser D, Shiva C-you get the picture.
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #12 on: November 02, 2010, 05:51:41 PM »
Looks like radar contacts now show up in the HUD as distinct symbols I like that. :)

Those look more like symbols for different kinds of bases to me ::)

Yeah that appears to be a color-coded coordinate listing for which team has what control point(s).  Very nice way of doing it, we won't have to keep opening the map to see the status of territories  :)

Offline Leslie Pryde

  • Bondsman
  • *
  • Posts: 35
  • Karma: 16
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #13 on: November 02, 2010, 06:06:01 PM »
Yesssssss... more TREEEEEEES

Offline (TLL)Sky_walker

  • Living Legend
  • *******
  • Posts: 2638
  • Karma: 65
  • Close Range Attack Forces
    • MWLL Wiki
Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #14 on: November 02, 2010, 06:28:31 PM »
Looks like radar contacts now show up in the HUD as distinct symbols I like that. :)
You know that it's already in 0.3.2?  8)
Moreover - it was already in 0.3.0! Ha!

Yeah that appears to be a color-coded coordinate listing for which team has what control point(s).  Very nice way of doing it, we won't have to keep opening the map to see the status of territories  :)
You like it? Uffff.... good to hear that someone likes it, cause I don't. ;D
MWLL Wiki Newsletter: Wiki suffers from spammers and lack of activity - change it now, jump in and contribute with something useful! :D


Proud to be C.R.A.P. inspiration # MWLL Wiki Admin # MWLL Alpha Tester # Dev Team # MWLL Defense Force Mercenary - Battlemech Barracks