Author Topic: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion  (Read 3098 times)

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Offline =CJW= Zweistein000 (W)

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Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #60 on: November 04, 2010, 04:22:46 PM »

who wants to get hit by dropship sized turrets?  Nobody ;)


That's why I send my lance/star mates in first. How did you think I survived those dropships in MW4 on veteran: My torso was critical 75% of time and 50% of time I wouldn't survive another shot (because AI tends to shoot you first - especially on solaris 7, god how I hate when randomly three people, locked in a fight to the death, stop and come at you)
..., but this is battletech, and sense is often not made.
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Offline Leeko

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Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #61 on: November 04, 2010, 04:29:03 PM »
Wait for Crysis wars, Arghy - the primary (as I understand it) motivation for the move was specifically for custom map downloading.

That's just one reason. There's also dual-wielding (no, not two hand weapons you nutters), better netcode, and IIRC more players than vanilla Crysis.

Booo can't watch dropship videos on school computers. :(
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Offline Arghy

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Re: MechWarrior: Living Legends 10-31-2010 Playtest Impressions Discussion
« Reply #62 on: November 04, 2010, 10:49:33 PM »
I know its prolly a bit much to ask but... proper round dropship hard points? hehe.