While we’re waiting on 0.4 getting finished, and inspired by DFDeltas radar signature thread (
http://forum.mechlivinglegends.net/index.php/topic,10863.0.html ) I have been having thoughts on Stealth.
The following is a possible interpretation of Null Signature (for Clan) and the Chameleon Light Polarisation Shield (For IS) as it might work in-game; to do this requires a change to how the Passive-Active Sensors dynamic currently works. For the sake of these examples, pretend that passive and ECM do not stack anymore (going passive turns off your ECM, which makes a lot of sense and coincidently works with DFDeltas "sensor signature size" idea quite nicely).
Null Sig and Chameleon Shield are both canon pieces of kit, but the following is based more on gameplay use, than the real CBT cost/effect balance. If you want the Sarna links to the technology I’m interpting here they are:
http://www.sarna.net/wiki/Null_Signature_Systemhttp://www.sarna.net/wiki/Chameleon_Light_Polarization_Shieldhttp://www.sarna.net/wiki/Stealth_ArmorNull Sig GECM System:For the Clanners, a development that takes GECM and combines it with sensor defeating armour (equivalent in protection to Standard armour). It is designed to break the IS C3 network & Longtom advantages. Null Sig can be applied to any ‘mech that has GECM installed and makes your detection on enemy sensors impossible *, this allows the Clan unit equipped with Null Sig to be invisible to sensors and only detectable via pilots eyes (reticule IFF still goes red to indicate a foe on mouse-over). Null Sig therefore allows Clan ‘mechs to scout for the enemy with active sensors without being detected by the enemy ‘mechs sensors, therefor it’s perfect for ambushes and sneak attacks. NullSig does not work with BHP (would be OP) but will work with BAP. Passive sensors are possible with NullSig but do not stack.
Null Sig can be turned on and off, when off the Null Sig acts as if the ‘mech had GECM active, when turned on the Null Sig makes the user totally invisible to sensors at a cost of a 50% reduction in the ‘mechs heatsink efficiency, as a bonus effect, while active it causes a 75% reduction in heat from enemy flamers, Infernos and PPCs (It closes the Heat Sink Vents when on).
Chameleon Light Polarsation Shield:For the Inner Sphere side, the Chameleon Shield is armour that offers similar protection to standard amour **. When active the Chameleon Shield use it’s mimetic armour to blend into the surrounding environment, becoming invisible to all but electronic sensors, or the reticule turning red on mouse-over (so it functions a lot like the original Crysis Stealth mode). When active the Mimetic armour causes heat buildup dependant on movement (causes no heat buildup if at full stop) allowing ‘mechs to walk or even sprint between cover while invisible (over short distances). If the Heat bar reaches the redline the armour deactivates, and cannot be re-engaged until under the redline and with pilot re-activation. It is possible to fire and remain cloaked with the Chameleon shield as long as the weapons fire does not push the redline and force deactivation. The Chameleon shield cannot work with GECM, although it will work with AECM.
The BIG Downside of both systems:Both systems cost a stack load of C-Bills, have inherent quirks (Nullsigs Heat Sink effects, Chameleons massive heat buildup on movement) but both systems also take up a lot of internal space in each area of the ‘mech, to simulate this all weapons pod sizes on any ‘mech carrying either of these systems is reduced by one class, therefore a Barrage pod would become an Assault pod, an Assault pod a Heavy pod on a Null Sig or Chameleon ‘mech, small pods are unaffected by this (for balance)***.
What might this mean in Mechlab:In the example of a NullSig Shadow Cat the arms would only be able to carry up to a ERPPC or UAC10 sized weapon in the arms (without NullSig it can carry up to an UAC20 in the arms), and the ‘meh might have some heat problems when using the system, dependant on build, it would also cost somewhere in the region of 100k (instead of ~70k of the Standard non-ninja Shadow Cat).
Anyways it's just food for thought, but would fit well into the 3067 feel of MWLL IMO, and it's never been done before so it might be interesting to see if kept rare enough via pricing.
*Perhaps detectable to BHP at 200m, BAP at 100m for balance?
** My Chameleon Shield is a blend of Stealth armour and Cameleon Shield as seen in CBT for gameplay purposes.
*** Don't quote me on the pod size food-chain I'm guessing which are bigger.