Author Topic: Media Release : TC Death Valley - Discussion  (Read 1619 times)

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Offline Seraph

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Media Release : TC Death Valley - Discussion
« on: November 10, 2010, 04:32:13 PM »
Please discuss our latest post Media Release : TC Death Valley.

Keep it clean :)
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Offline ACE FIGHTER

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Re: Media Release : TC Death Valley - Discussion
« Reply #1 on: November 10, 2010, 04:40:24 PM »
This map is great. But, the 8bit color star... :o

Offline (TLL)KitLightning

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Re: Media Release : TC Death Valley - Discussion
« Reply #2 on: November 10, 2010, 04:41:16 PM »
This map is great. But... what's the 8bit color star...?  :o

A moon?


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Offline Seraph

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Re: Media Release : TC Death Valley - Discussion
« Reply #3 on: November 10, 2010, 04:42:31 PM »
This map is great. But, the 8bit color star... :o

It looks better in-game when the heatwaves work :)
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Offline =CJW= Zweistein000 (W)

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Re: Media Release : TC Death Valley - Discussion
« Reply #4 on: November 10, 2010, 04:56:34 PM »
*droooool awesome...

Wait that Jumpship... Does this man Hot drops?
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Offline Seraph

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Re: Media Release : TC Death Valley - Discussion
« Reply #5 on: November 10, 2010, 05:10:09 PM »
*droooool awesome...

Wait that Jumpship... Does this man Hot drops?

No. Purely for the looks.
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Offline Askis

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Re: Media Release : TC Death Valley - Discussion
« Reply #6 on: November 10, 2010, 05:17:28 PM »
Hmm, could we get an image of the minimap? :-*

Offline Seraph

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Re: Media Release : TC Death Valley - Discussion
« Reply #7 on: November 10, 2010, 05:29:24 PM »
Hmm, could we get an image of the minimap? :-*

Map isn't finalized yet so there is no proper minimap yet :)
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Offline Barcode

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Re: Media Release : TC Death Valley - Discussion
« Reply #8 on: November 10, 2010, 05:47:37 PM »
The beauty of this map really comes in full when you're on the ground and you're cruising the planes.
I really like the ship (Jumpship?) in orbit overhead; the Saturn-like planet's a bit...skewed-looking, though.

Keep up the great work!

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Re: Media Release : TC Death Valley - Discussion
« Reply #9 on: November 10, 2010, 05:52:29 PM »
all that open plains and mountains near objectives...  my artillery/arrow sense is tingling.  it's going to all about being mobile and being sneaky :D luv it
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Offline ~SJ~KorbinWimmer

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Re: Media Release : TC Death Valley - Discussion
« Reply #10 on: November 10, 2010, 06:16:16 PM »
rofl at the flux capacitor 1.21 gigawatts....

Offline Kadreal

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Re: Media Release : TC Death Valley - Discussion
« Reply #11 on: November 10, 2010, 06:36:49 PM »
JigaWatts good sir.

But I like the look of this map, desolate and unforgiving.

Offline (TLL)Sky_walker

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Re: Media Release : TC Death Valley - Discussion
« Reply #12 on: November 10, 2010, 06:54:26 PM »
But I like the look of this map, desolate and unforgiving.
unforgiving - certainly it is. :)
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Offline Arghy

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Re: Media Release : TC Death Valley - Discussion
« Reply #13 on: November 10, 2010, 07:07:47 PM »
Its going to be fun in the first few days when everyone is just going to get into ranged mechs and walk into each other raining death.

Offline =CJW= Zweistein000 (W)

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Re: Media Release : TC Death Valley - Discussion
« Reply #14 on: November 10, 2010, 07:56:42 PM »
But I like the look of this map, desolate and unforgiving.
unforgiving - certainly it is. :)
Meteor showers?
..., but this is battletech, and sense is often not made.
Quote from: Defender
Never gonna happen. Ever.
Like, even in every alternate universe to ever possibly exist in the time-space continuum, ever.