Author Topic: Black Ops...  (Read 1086 times)

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Offline Aidan

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Re: Black Ops...
« Reply #15 on: November 14, 2010, 05:50:06 PM »
OMG and to think I contributed financially to this tripe.

Never again!

 :o


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Offline CHHš Aethon

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Re: Black Ops...
« Reply #16 on: November 15, 2010, 01:54:20 PM »
I generally agree with the consensus that the game is not worth the plastic it was wrapped in, but that video is a whole different ball of trash. There is a difference between flaws and just nitpicking crap. That was nitpicking. Its a bunch of crap. Hurp derp derp.

That is not 'nitpicking'.  That is the frustration that comes from buying a $60USD first person SHOOTER, only to discover that, not only is it less of a game than its predecessors, but it does not even require much in the way of interaction in many of its repetitive, annoyingly linear, and ridiculous missions.  What we spent 60 bucks on is a much-hyped, well-polished turd.

And to think the developers all claimed to have hired 'people who did this sort of mission in real life' as advisors.  Apparently, firing a sniper rifle should sound like banging your fist on a table.  Apparently, hiding and letting your buddies take all the fire/do all the shooting is what the professionals do.  Somehow I doubt they were telling the truth.

Also, am I the only one who felt embarassed about that takeoff scene?  The way that aircraft sustained that much fire (much of it at point-blank range from AA units), lost an engine, suffered a collision between its wing and numerous telephone poles, and yet went from ~30mph to takeoff speed in less than 5 seconds while you go all Rambo on the ground with that turret?  That stuff, coupled with this zombie crap, tells me this game was never taken seriously by its developers...I wish I had known that before I bought it.  That will teach me to buy games so soon after their release.

I would love to see someone mod this game into what it should have been.  As it is, though, this game was simply the best marketing scam of the year.  Hopefully, the next one will at least include a decent game.
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Offline Zaro27

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Re: Black Ops...
« Reply #17 on: November 15, 2010, 08:20:10 PM »
I'm still planning on getting this game. I understand that it's not the greatest game in the world, but the wager mode has sold me. Also, I haven't bought a recent (COD4 style) shooter yet, so I suppose this is as good a time as any. I didn't buy COD4 because my pc at the time wouldn't run it, COD5 because fapp WW2, COD6 because fapp no dedicated servers, so by process of elimination I'll buy this one.
I want to put a bullet between the eyes of every panda that won't screw to save it's species. I want to open the dump valves on oil tankers and smother all those French beaches I'll never see. I want to breathe smoke. I want to destroy something beautiful.

Offline CHHš Aethon

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Re: Black Ops...
« Reply #18 on: November 15, 2010, 11:16:06 PM »
Zaro, if you want mine, and it is possible to transfer it to someone else's Steam account after playing it, let me know and you can have it.
“I never give them hell. I just tell the truth and they think it's hell.” - Harry S. Truman

Offline Zaro27

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Re: Black Ops...
« Reply #19 on: November 16, 2010, 05:55:06 PM »
Zaro, if you want mine, and it is possible to transfer it to someone else's Steam account after playing it, let me know and you can have it.

I checked. It's not possible. Thanks, though.
I want to put a bullet between the eyes of every panda that won't screw to save it's species. I want to open the dump valves on oil tankers and smother all those French beaches I'll never see. I want to breathe smoke. I want to destroy something beautiful.

Offline =]FC[=Striker

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Re: Black Ops...
« Reply #20 on: November 19, 2010, 07:35:56 PM »
Just a couple comments and a single question:

1. The complaint that grenades have a small kill radius is invalid. REAL grenades have a 5m kill radius and that seems to be about the range of the game's grenades.

2. The AI in SP is some of the worst I have encountered. Not only do they ignore enemies, but they are actually scripted to use specific cover and will push your character into open ground if you happen to use their scripted cover.

3. I LOVE the ability to setup a 'practice server' that is filled with any level of AI that you would like to face. Sometimes jumping into that and slaughtering helpless AI can be a good way to blow off some steam.

Question time (with some background):

The killcam has always been a nice feature for figuring out where someone is killing you from. This is particularly good when you are starting off and don't know the 'hotspot' positions of the maps. The thing that gets me is that the killcam is supposed to be a direct replay of what your enemy saw. This is also nice so you can identify when you are lagging badly which is usually very terrible in MP.

The question...

Has anyone else noticed that the killcam often shows the enemy firing in your general direction, but the crosshairs and rounds don't even impact you and you still die? To me it seems as if they added in some sort of 'aim assist' with the PC game just like they do for the PS3 and XBox360. If that is the fact then Treyarch has crossed the line. There is no reason there should be aim assist on a PC.

Striker
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Offline [CW]Aresye

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Re: Black Ops...
« Reply #21 on: January 13, 2011, 02:02:19 AM »
Just a couple comments and a single question:

1. The complaint that grenades have a small kill radius is invalid. REAL grenades have a 5m kill radius and that seems to be about the range of the game's grenades.

2. The AI in SP is some of the worst I have encountered. Not only do they ignore enemies, but they are actually scripted to use specific cover and will push your character into open ground if you happen to use their scripted cover.

3. I LOVE the ability to setup a 'practice server' that is filled with any level of AI that you would like to face. Sometimes jumping into that and slaughtering helpless AI can be a good way to blow off some steam.

Question time (with some background):

The killcam has always been a nice feature for figuring out where someone is killing you from. This is particularly good when you are starting off and don't know the 'hotspot' positions of the maps. The thing that gets me is that the killcam is supposed to be a direct replay of what your enemy saw. This is also nice so you can identify when you are lagging badly which is usually very terrible in MP.

The question...

Has anyone else noticed that the killcam often shows the enemy firing in your general direction, but the crosshairs and rounds don't even impact you and you still die? To me it seems as if they added in some sort of 'aim assist' with the PC game just like they do for the PS3 and XBox360. If that is the fact then Treyarch has crossed the line. There is no reason there should be aim assist on a PC.

Striker

Sorry to bump an old topic, but I'm curious as to where you're getting the idea that a grenade has a kill radius of 5m?  That's something between 18-20ft.  Last time I checked with the HSC weapons school, a grenade's lethal radius can extend outwards as far as 50m.  Definitely not 5.

Offline Deathbane

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Re: Black Ops...
« Reply #22 on: January 20, 2011, 06:36:19 PM »
IF you still buy COD or other games of the same ilk, your doing a great disservice to everyone, especially the industry.


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Offline =KoS=toasterpastries

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Re: Black Ops...
« Reply #23 on: January 21, 2011, 12:22:29 AM »
I have 0 interest in this game but for some reason I couldn't let it go...

Quote
The M67 can be thrown about 30 to 35 meters by the average soldier. It has a 4.0-5.5 second fuze that ignites explosives packed inside a round body. Steel fragments (not to be confused with shrapnel) are provided by the grenade body and produce a casualty radius of 15 meters, with a fatality radius of 5 meters, though some fragments can disperse as far out as 250 meters.[1] Its effectiveness is not just its blast radius, which measures approximately 45 feet (13.7 m) because fragments fly much farther.

There is a difference between potential frag radius, casualty radius, and kill radius. 5m kill radius is right on the money.

I dunno who you asked, but I know myself and Striker are former Army 11B's who have done the grunt thing for a living.


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Offline Bear

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Re: Black Ops...
« Reply #24 on: January 27, 2011, 09:18:15 PM »
The only 2 games I would buy that are under the name of Call of Duty are:

Call of Duty : 2
and
Call of Duty : 4 Modern Warfare


Everything else really is just a hacked out piece of crap that has a generic story thrown together just to have one, and then a multiplayer that has a very unbalanced feel and lots of weapons anyone under the age of 10 could use and get lots of kills without having to really have any understanding of how to play the game.

A good Campaign and Story mode went out the window when xbox live gained a huge insurgence into the gaming industry. Now the best way to make money is make a game with a story mode you can get through quickly so you can say you beat it in 3 hours, have a few things you have to get by going back into the story mode and find them to get "Achievements". And then have a multiplayer that is geared around players getting lots and lots of kills without really doing anything at all.

And that, my friends, is how to make video games now. You'll make a ton of money using that formula too!

Offline Bill

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Re: Black Ops...
« Reply #25 on: January 28, 2011, 01:44:53 PM »
I hope you enjoyed playing as me in COD2.


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