Author Topic: Media Release : TC Kagoshima - Discussion  (Read 2032 times)

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Offline AlfalphaCat

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Re: Media Release : TC Kagoshima - Discussion
« Reply #30 on: November 13, 2010, 08:04:24 AM »
Why does everybody think trees are weak?
 
Most trees, in real life, would totally f**k a mech up, if they smack it, going 100kph.  Now the ones on Marshes are kinda small, but in real life, those trees' roots are all interlacing, and interconnected, hell some trees all grow from the same roots, into a massive forest.  The largest single organism in the world is a forest of aspens in Utah. 
Those would be matchsticks to a lumbering mech, but that's the nature of aspen.
 

Anywho,

STOP HATIN' ON TREES, YO >:( >:( >:( ;D

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Offline (TLL)KitLightning

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Re: Media Release : TC Kagoshima - Discussion
« Reply #31 on: November 13, 2010, 11:12:22 AM »
Tree's are not weak, that the water inside it acts as a heavy buffer not to mention how the trees xylem is weaved iirc. Running into it at 100km/hr will give a good deal of damage to you as well as stop you on the spot. Though this is a game and directly giving to much penalty to Players is not encouraging imo.

STOP HATIN' ON TREES, YO >:( >:( >:( ;D

I don't hate trees, I am only pruning them (of sheer love) or eventually take them down ;D


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Offline MekBeth

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Re: Media Release : TC Kagoshima - Discussion
« Reply #32 on: November 13, 2010, 11:44:27 AM »
Most trees, in real life, would totally f**k a mech up, if they smack it, going 100kph.
Let me think: We ride 100t heavy bipeded, armoured war machines, that stomp tanks and bash their way through solid buildings. They withstand the heat on Inferno and the deepness of space on Extremity. They laugh about tickling AC-rounds and run through barrages of PPC-lightnings.
Do you really think, an immobile tree could mean any harm to them?
You only have to follow 3 rules:
1. Drive around trees, that are bigger than you
2. Don't drink and drive
2. Fasten your seatbelts  ;) 
BTW: How about Hatchet- and Axman in the game (two of trees worst nightmares)?
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P.S. Don't take this post to serious.
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Offline tigerija

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Re: Media Release : TC Kagoshima - Discussion
« Reply #33 on: November 13, 2010, 11:59:11 AM »
Y, all good. But can we maybe expect new meches ? Or at least some mech balances ? Specially between Clan and IS. Since I think Clan has a bit stronger mechs.
Anyway, some meches are used really rare or even never.

Also there is one madcat.. cant remember what variant. That has 1 extra tonnage and 2 cannons. I mean... why not adding 1 tonnage more then... its somehow, unpractical.

Oh  BUG. I will post it here since I am not using this forum that often, so someone can pick it up and post in bugs forum.
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Offline dCK-Ad_Hominem

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Re: Media Release : TC Kagoshima - Discussion
« Reply #34 on: November 13, 2010, 04:06:10 PM »
Most trees, in real life, would totally f**k a mech up, if they smack it, going 100kph.
Let me think: We ride 100t heavy bipeded, armoured war machines, that stomp tanks and bash their way through solid buildings. They withstand the heat on Inferno and the deepness of space on Extremity. They laugh about tickling AC-rounds and run through barrages of PPC-lightnings.
Do you really think, an immobile tree could mean any harm to them?
You only have to follow 3 rules:
1. Drive around trees, that are bigger than you
2. Don't drink and drive
2. Fasten your seatbelts  ;) 
BTW: How about Hatchet- and Axman in the game (two of trees worst nightmares)?
CU Mek

P.S. Don't take this post to serious.

fixed.

Also: If you run into trees, get stuck and get killed you lack skill. Failing should never be rewarded :P. Now fences are a different kind of story ;). As for the map: It looks gorgeus, BUT let's all hope the Morrigu will have some serious rape capabilities. This map will, as far as I can tell, favour tanks greatly and once we have Clan vs. IS settings the Demo will be the king there.

Finally: Devs, thank you very much for keeping us updated constantly, and now release this thing alreday :P.

Offline Mekabuser=12thVR=

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Re: Media Release : TC Kagoshima - Discussion
« Reply #35 on: November 13, 2010, 09:33:16 PM »
Pure speculation on my part, but in what little I saw of this map , I m worried about funnel points for mechs.
I guess , since its TC, THere will be at least ,3?? capture points so we wont have to worry about the same thing that happens on Thunder<valley> lol cant remember the name of that map
the point being that 9 times out of ten , the battle happens the same damn way ,, <fight for the bridge>
SPecifically, having to pilot tanks or mechs along two lane roads sounds a bit like a pain in the ass since control of asset movement is indeed one of the toughest things to master in the mod.
Looks amazing though, and of course S n Love for the Mod.
FOrward~!!!!!

Offline Frostiken

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Re: Media Release : TC Kagoshima - Discussion
« Reply #36 on: November 14, 2010, 01:46:41 AM »
My biggest concern are collision issues. Nothing was more frustrating then getting sucked inside a tree on Marshes or having your left foot permanently wedged inside a mud shack on Sandblasted.

I guess , since its TC, THere will be at least ,3?? capture points so we wont have to worry about the same thing that happens on Thunder<valley> lol cant remember the name of that map
the point being that 9 times out of ten , the battle happens the same damn way ,, <fight for the bridge>
SPecifically, having to pilot tanks or mechs along two lane roads sounds a bit like a pain in the ass since control of asset movement is indeed one of the toughest things to master in the mod.
Looks amazing though, and of course S n Love for the Mod.
FOrward~!!!!!

To me that was kind of an issue on Extremity - spaces were big and open but not quite open enough. The result was a lot of running into hills or off of cliffs while getting caught up in an engagement. If this is all just narrow roads light mechs are gonna be hurting.
« Last Edit: November 14, 2010, 01:55:55 AM by Frostiken »

Offline xInVicTuSx

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Re: Media Release : TC Kagoshima - Discussion
« Reply #37 on: November 14, 2010, 02:58:11 AM »
For something called a Bushwacker... It really, really doesn't handle trees well.
That is the only mech I get consistently stuck in really.

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Offline Squibby

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Re: Media Release : TC Kagoshima - Discussion
« Reply #38 on: November 14, 2010, 10:17:27 AM »
If theres a tree or a funny looking bit of rock, building or fence I WILL run into it and get hopelessly stuck (and probably overheat and shutdown while I'm at it). I consider myself a decent pilot as well...

Nothing to do with skill tbh, we just don't have the means to coordinate where we're going without having any form of front 'leg direction' view camera or snap views (none of which may be possible in the mod). Unless you're some sort of situationally aware god who knows where every obstacle in the immediate vicinity is you ARE going to be smacking into shit a lot.

Offline =KoS= Saber15

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Re: Media Release : TC Kagoshima - Discussion
« Reply #39 on: November 14, 2010, 05:51:16 PM »
My biggest concern are collision issues. Nothing was more frustrating then getting sucked inside a tree on Marshes or having your left foot permanently wedged inside a mud shack on Sandblasted.
The trees in Marshes have very complex collisions on their bases; battlearmor can walk between the roots, meaning that if you run into a tree in a mech you're almost definitely going to get stuck because you can't tell where the entrances/exits from the roots are from your cockpit, and the same thing applies to the shacks on Sandblasted. The trees on Kagoshima look much more simple than Marshes' trees, so you're probably just going to bump into them and stop instead of getting stuck.

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Offline tigerija

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Re: Media Release : TC Kagoshima - Discussion
« Reply #40 on: November 14, 2010, 07:17:04 PM »
I think that trees in real life wouldnt damage mech. Instead mech would fell down. Its hard to dig up a tree. But this is fine how it works in here.

Offline Remove

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Re: Media Release : TC Kagoshima - Discussion
« Reply #41 on: November 15, 2010, 05:12:35 AM »
Seeing how mechs trip and stop over pebbles, get stuck in trees, and are unable to climb anything resembling a slope after x%....I foresee a lot of grief on this map. It does look pretty though with it's extreme funnel points.

Offline [MPB]OM_Sannyasi

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Re: Media Release : TC Kagoshima - Discussion
« Reply #42 on: November 15, 2010, 10:29:09 AM »
I think that trees in real life wouldnt damage mech. Instead mech would fell down. Its hard to dig up a tree. But this is fine how it works in here.

a mech falling down causes major damage + injury to the pilot alot of the time. a mech in many cases would run into a tree much harder than just falling. mech fighting in a dense forest is a nasty business. This comes from reading a boat load of the battletech books.


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