Pure speculation on my part, but in what little I saw of this map , I m worried about funnel points for mechs.
I guess , since its TC, THere will be at least ,3?? capture points so we wont have to worry about the same thing that happens on Thunder<valley> lol cant remember the name of that map
the point being that 9 times out of ten , the battle happens the same damn way ,, <fight for the bridge>
SPecifically, having to pilot tanks or mechs along two lane roads sounds a bit like a pain in the ass since control of asset movement is indeed one of the toughest things to master in the mod.
Looks amazing though, and of course S n Love for the Mod.
FOrward~!!!!!