Author Topic: A Trend in Smaller Games.  (Read 1080 times)

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Offline Taemien

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A Trend in Smaller Games.
« on: November 14, 2010, 06:24:17 PM »
This has always been an issue though recently its happened in probably 4 out of 5 smaller (4-8 players) matches I've done this week and weekend. What is going on is the other team will sit in their base and use the turrets to help them kill things.

Granted this is a valid tactic. But definitely one that is detrimental to these smaller matches. The intent of the turrets was to prevent base raping, not promote base camping. When you've got a Warhammer and a MKII and the other team has at the heaviest an Uziel, you don't need to sit in your base (in this instance I joined late, making a 2v1 a 2v2).

The last game I played, I was in a Sulla and for some reason the other team would just not leave their base. They even sat a Huit, not even fully out of the Mechbay (if you're going to do that, make sure you know how to use lighter caliber UACs at least). And since they wouldn't leave the mechbay (sorry it doesn't take 10 minutes to repair), I decided to switch teams and flush them out that way.

Was that the right thing to do? Probably not. But when I play, I mean to play. If you won't bring the fight, I'll bring the fight to you if needed. If you're going to be too timid to come out of your mechbay (especially if you're using heavies and assaults and the like), do us a favor and just delete the mod folder.

Do I care about the win? Absolutely not. I care about the fight itself. Anyone thats teamed with me knows this. I won't hang back if we're leading by a few points and there's 30 seconds on the clock (league games might be a different story, but I'm unaffiliated so this isn't even an issue).

Offline (TLL)Siilk

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Re: A Trend in Smaller Games.
« Reply #1 on: November 14, 2010, 06:35:53 PM »
 I feel your pain, Taemien, I saw such things happen from time to time.  Alas, I cannot see anything we can do about such players, besides asking them to stop doing that in game chat. A ban(if appropriate) would be good too, yet such players usually follow the rule(too literally, unfortunately), they just don't want to make it a fair play. Same goes for raping a team of noobs and, after 3-4 kills in a row, fielding a Hellbringer C or NCat C right in the begining of the match when everyone else are in lights. There's no rule, prohibiting player from being a dick so there would always be people, doing such things. Probably more strict server moderation would help, but I'm not sure it would help in the in the long run.



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Offline ~SJ~NotSoCoolJ

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Re: A Trend in Smaller Games.
« Reply #2 on: November 15, 2010, 04:19:52 AM »
Can't really do much at all in this game without GECM anymore. It's always just a LRM standoff. I made half a million Cbills today in a Puma C. It pays to be sneaky and stay out of the major LRM battles. Had a guy try to get into our hangar five times on sandblasted. Good thing my team was savvy. I have had to BA fight in the war room before. That makes me rage.


Come on 4.0.. I am very ready for some changes.

Offline SquareSphere }12thVR{

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Re: A Trend in Smaller Games.
« Reply #3 on: November 15, 2010, 04:57:19 AM »
... uh turtling has always been a problem.  It's one of the reasons a lot of us are looking forward to TC.
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Offline AlfalphaCat

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Re: A Trend in Smaller Games.
« Reply #4 on: November 15, 2010, 05:32:30 AM »
The only time i did this was when the other team used two LRM Hawkmoths, and i rushed out in a Harasser without knowing.  Needless to say i got blowd up. 
I didn't die so what am i to do?  Well i just took pot shots at them with AC2 and Bear auto, then my team decides to join the other team, or just disconnect only to reconnect 5 mins later.  I just join the game so i could buy any thing for AA, anything good that is, but by this time the opposition is rollin in mediums and heavies.  So this brings me to my point/peeve, concerning smaller matches, why does everyone run around in passive radar?  The other team in this match just waited for me in passive, while i was alone, but i was just in a Harasser prime.  I literally had to tell them to come and attack, which they did, i was promptly destroyed.

So in conclusion, get out there and FIGHT!!, and for all our sakes, if there is no more than 8 ppl on a server leave your radar on, except maybe if your RTB.  But come on, what are y'all afraid of, this is a MEchwarrior game not hide and seek!!!

have fun out there kids...

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Offline Nitro_R

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Re: A Trend in Smaller Games.
« Reply #5 on: November 15, 2010, 06:03:10 AM »
Agreed, AlphalfaCat.

Totally looking forward to 0.4.0.

Offline Taemien

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Re: A Trend in Smaller Games.
« Reply #6 on: November 15, 2010, 06:51:16 AM »
The only time i did this was when the other team used two LRM Hawkmoths, and i rushed out in a Harasser without knowing.  Needless to say i got blowd up. 
I didn't die so what am i to do?  Well i just took pot shots at them with AC2 and Bear auto, then my team decides to join the other team, or just disconnect only to reconnect 5 mins later.  I just join the game so i could buy any thing for AA, anything good that is, but by this time the opposition is rollin in mediums and heavies.  So this brings me to my point/peeve, concerning smaller matches, why does everyone run around in passive radar?  The other team in this match just waited for me in passive, while i was alone, but i was just in a Harasser prime.  I literally had to tell them to come and attack, which they did, i was promptly destroyed.

So in conclusion, get out there and FIGHT!!, and for all our sakes, if there is no more than 8 ppl on a server leave your radar on, except maybe if your RTB.  But come on, what are y'all afraid of, this is a MEchwarrior game not hide and seek!!!

have fun out there kids...

I didn't think about this until now, but I usually roll active radar. The few cases when I don't is in a raven mid-late game trying to get into position for C3/Narc duty. Especially active on the smaller matches. If its 2v2, I don't really care if both can see me.

Offline Taemien

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Re: A Trend in Smaller Games.
« Reply #7 on: November 15, 2010, 07:45:15 AM »
Shit's happening in just about every game I join now. I don't get to play very often during peak times when its 12v12 and you don't see it as much. But every 2v2, 3v3, and 4v4 is having too much turtling. Is there any servers with anti-turtling rulesets? And is tourney mode in 0.4.0 going to allow for disabled turrets or something?

This game is really starting to get unfun quick because of this stuff.

I guess the tactic now is to have everyone huddle in the spawn area and send one person out with a Lt Guass Hawkmoth and get a point from a turret or something, and then head back to turtle in the spawn area for 45 minutes. Yeah its not quite that bad, but thats the direction it feels like its going.

Offline -SM-SUCKER

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Re: A Trend in Smaller Games.
« Reply #8 on: November 15, 2010, 11:30:14 AM »
Another problem with small matches is that some people will still field an ASF/VTOL even if asked not to.
There is no real effective way to kill those other than a huit. And those are expensive nd not very efficient against mechs with the same pricing.

Looking at you Taemien.

Offline nordwars

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Re: A Trend in Smaller Games.
« Reply #9 on: November 15, 2010, 11:34:51 AM »
There seems to be quite a lot of new players on servers at the moment for some reason, all this is probably just because they don't know how to play. Try teaching them, that's what I do sometimes. Although, it's pretty hard to get responses out of people sometimes.
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Offline [MPB]OM_Sannyasi

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Re: A Trend in Smaller Games.
« Reply #10 on: November 15, 2010, 11:51:15 AM »
there is an up and a downside to having turrets. no matter which way it's approached you will always get people griping one way or another. if you have turrets, one team will take advantage of them and then we get this complaing. the other side of this coin is having no turrets which we had before on some maps and then we had people complaining about base rape. there's no way to make everyone happy but with turrets there does seem to be less complaints. personally im all for base rape and no turrets as long as there's an alternative spawn point but that's just my opinion.


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Offline AlfalphaCat

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Re: A Trend in Smaller Games.
« Reply #11 on: November 15, 2010, 12:41:50 PM »
I don't think anyone is bitchin' 'bout the turrets per se, but more about the choice to hide under them during relatively small pub matches.  I for one have seen them bypassed on some maps, like the clan hanger on sandblasted.  Owens B runs in, then can't get hit by the turrets outside.  To be honest, lots of crazy stuff happens in smaller matches.  Some of it fun, some just frustrating and a waste of a server.  Lately its been the late night lol crowd that has been getting on my nerves.

 I don't get to play at peak times often either, but none of us can really dictate to others how the game should be played in these circumstances.  We could try just using chat at the beginning of matches, at least say hi, and tell ppl how you intend to play.  Even, after some time, tell them their ruthless tactics are lame!? 

There has been an influx of 'new' players in the last couple of weeks, and most of them are just running 'round like headless chickens, doing whatever seems to work best. 

I think i have the most fun with smaller matches, when no one hides and we all just brawl.  Who wants to run around a map for ten minutes looking for something to shoot. And sometimes, I think, players try to play some kind of meta game, with the ranking, leveling up, money, and bigger and 'bettermechs', because, in Solaris Arena mode, there is no other point.  So ppl play 'dirty' or 'turtle' or 'rape' or LRRRRRRRRRRRRMM' narc...ramble ramble ramble.  Not that i think that shit is cool, but this is all we got right now.  It's as lame as all get out!!!(well not MWLL, just how it plays out sometimes)

have fun out there kids...
 

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Offline Frostiken

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Re: A Trend in Smaller Games.
« Reply #12 on: November 15, 2010, 02:11:45 PM »
Oddly I've seen missile weapons completely fall out of popularity. I ran around NARCing the other day and not a single missile salvo was fired off. Same thing in a match yesterday with someone else's NARCs.

I'm curious as to what that means...

Offline Taemien

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Re: A Trend in Smaller Games.
« Reply #13 on: November 15, 2010, 07:30:05 PM »
Another problem with small matches is that some people will still field an ASF/VTOL even if asked not to.
There is no real effective way to kill those other than a huit. And those are expensive nd not very efficient against mechs with the same pricing.

Looking at you Taemien.

I only field air units on maps that allow it and servers that allow it. I have yet to see a server disallow air assets. On that note, can I ask players not to field BA and eject so I don't have to worry about taking a mech with small caliber lasers, mguns, and flamers?

If the only thing you use to take down air assets is a huit, then I recommend practicing with other assets against high speed targets. I can personally tear them out of the air with PPCs, Lasers, LBX, and even LRMs in some cases.

Now if your whole team has the SSRM Owens.. well you all screwed up for taking the same asset. Your weakness was air and was exploited in that (theoretical of course) case. You could sell off your mech and get a Harasser AA platform. The 2x AC5 or 2 RAC2 is plenty enough to rip down a Hawkmoth or Sparrowhawk. Thats if you can't use an Uller's gauss. Though if your computer isn't up to speed for hitting super fast assets with hard projectiles (gauss, ppc, ect), upgrade it, thats what I had to do.

Lately I've been practicing with air assets because I've been terrible with them in the past. But you know what? I'm still in the middle of the fight more often then not (unless I need ammo). Not sitting inside a base somewhere with just half a turret poking out.

But its all fine. When TC hits, you won't be able to get a 300 pt lead in the first 10 minutes then sit near your base for the last 50. You all that use this turtle tactic will have to come out of your little shells and take a beating.

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Re: A Trend in Smaller Games.
« Reply #14 on: November 15, 2010, 08:45:56 PM »
guys these "problems" have been around since 010.  They get fixed when they player figures out better skills,  choosing appropriate tactics and variants.

I've been in several of these games and the main culprit is that the dominant team will basically park near the enemy base and not let them out.  This as point where time of day hurts the "turtles" as the enemy spotters can still see clearly when a mech is moving out even if passive radar is on.

Can't count how many time I've asked my team to let the other team out and they just sit there.
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