Author Topic: A Little Venting  (Read 1564 times)

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Offline Bangy

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A Little Venting
« on: November 27, 2010, 11:44:47 PM »
Hi guys.

I want to preface what I'm going to say with this. You guys have done a remarkable job with Living Legends. You gotten some well deserved accolades and you managed to do what VERY few BT modders have done...released a BT mod and followed through with what you said you would do.

Having said that....

I downloaded the original beta with high hopes and most of those hopes were fulfilled. unfortunately I didn't have the time to devote to getting the mod up and running in a way that would make the game fun to play.

The past few days I've a bit of time off and decided to give the mod another shot. I just spent a sizeable portion of today trying to get the game running and playing in an acceptable manner. After 5 hours I'm still at it.

I realize doing something on this scale is a difficult task at best but for the average guy/gal who wants to check this great piece of work out, getting into the game is just too complex, time consuming and frustrating. I'm a MW fan from back in the MW2 days so I certainly realize this kind of game isn't like jumping into a game of Quake. But trying to get something as simple as a joystick working with LL is heartbreakingly difficult. Finding out things like your control config that works with Battle Armor doesn't translate to your mech is something that makes one want to smash their joystick. Making things like getting into ones mech a skill in itself doesn't lend the mod to being user friendly. Losing the mech you just bought because some arbitrarily set timer runs out makes one want to plow their fist into their monitor (why can't one just look up at their mech, hit the "enter" button and have at it?). I won't go into the installation problems because I have the EA Store version of Crysis which has its own set of niggling issues

Don't get me wrong, I'm not a person that is looking for a Mechassault type arcade game. Part of the big attraction to the series is having to learn some complex stats and skills. I would just like to see a less frustrating experience for a first timer like myself who really really wants to play this great mod.

I guess what I'm saying is that with all the great content I'm sure you guys are planning, I hope part of the plan is to streamline the process of being able to enjoy all the hard work that was put into this mod.

With that said, you may proceed to smash me. Just know that I mean no ill will. I'm truly appreciative of the work thats gone into this and realize it was done with no payment rendered for the team. I just want to see the game flourish is all.  :)

-Bangy


Offline Cowboy

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Re: A Little Venting
« Reply #1 on: November 28, 2010, 12:14:34 AM »
No blasting here, just wanted to say, you're right about things being harder than your average FPS in terms of learning curve.  It's definitely more of a Battlefield style game than a Call of Duty or Quake style, various classes, varous control schemes, and you have to master most of them to play competatively. 

Just remember, while you are learning, don't over complicate the game.  It's very easy to do, and was the first thing I did as well.  Jumped into every possible mech, every possible aircraft, and all the tanks in my first couple days.  Then I settled down a bit, found which mechs and styles work best for my objectives, and developed from there.  I'm still a complete and utter noob, but the problem isn't necessarily the ambition of the developers, but of the players.  The only thing that I have to complain about play-wise is getting into a mech on low gravity maps.  If you miss the first hop, you're in for several frustrating attempts.

Welcome to MWLL, Bangy, look forward to seeing you online.
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Offline Rally

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Re: A Little Venting
« Reply #2 on: November 28, 2010, 01:10:36 AM »
Setting up the joystick is difficult. So just use the mouse and the default control config, that's what I did when I just started out.

You can get on top of most mechs by simply walking off the platform. To do this most efficiently, wait in the hangar control room for a message informing you in which bay your new mech just spawned. Then just head to the right bay, the entrances are numbered.

Hope I helped.

Offline ~SJ~KorbinWimmer

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Re: A Little Venting
« Reply #3 on: November 28, 2010, 01:37:40 AM »
I know what you mean Bangy, but learning the game was half the fun (for me).....

I'd had previous Mechwarrior experience so I was fully expecting to HAVE to use a joystick, but I was pleasantly surprised at how easy it was to get used to mouse and keyboard.   I think you will be better off in the long run learning with a Mouse, but it is of course personal preference.   I only started playing in March.  Here's how I loosely progressed my learning curve.  Hopefully it helps....


Steps:
1) Practiced as a BA to get a sense of how vulnerable I really was outside a mech and get used to using BA jumpjets.  It made getting into mechs a lot easier at the very least.

2) Then progressed to a mixture of mechs and tanks.  I made sure to ALWAYS vary my choice. At the time I didn't really pay attention to which variants were 'OP' or the latest craze.  My main goal was to getting a feeling for how every variant, weapon system, and which tricks worked and which didn't.  Above all else, HAVE FUN!

3) Continue to use every playstyle available, but attempt to incorporate your opponent and allies into the equation.  I.e. Attempting to use variants that support your allies' choices and not mimic them. For example I wouldn't play LRM support if we already had 2-3 players in LRM boats, or I wouldn't play as BA if the opponents had plenty of particularly effective anti-BA weapons fielded.

4) While I personally enjoy pretty much everything in the game atm, I did start to focus on mechs (and aeros but that's later). Begin to choose play styles you prefer over others and begin to refine your approach and how you get an edge over your opponents.

5) Aeros/vtols.... they will seem almost uncontrollable after playing in relatively sluggish mechs and tanks.   I was no aero jock when I first started.  You have no idea how many of my early aerospace fighters would make it half way off the landing strip then veer starboard into a wall.  DONT GET MAD!! Approach it like a woman, especially the lighter ones (aerospace ;) ), while you can go balls to the wall full throttle with take off and manueveres, you will be MUCH better off starting slow.  You will actually be able to notice which hand movement did what and what caused you to go out of control.  I suggest starting with Aeros perferably the Sulla/ Shiva (For as cheap as the Sparrowhawk is, I'd imagine it is even harder to control for a fresh player than the slower alternatives)

6) Lastly, learn your opponents. As you play you will begin to notice players (especially now a days given how small the pop is), and what they are particularly good at.  I.e. if I saw Snowball in a Huit I just would not fly a Shiva or fight aggressively as a BA  anywhere near him.  As you pick up how certain players work you will be able to even further refine how you play.
« Last Edit: November 28, 2010, 01:42:43 AM by ~SJ~ Korbin Wimmer »

Offline Bangy

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Re: A Little Venting
« Reply #4 on: November 28, 2010, 01:54:57 AM »
Guys,

Thanks so much for the kind response.  I'll definitely check out the suggestions!

Offline Nitro_R

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Re: A Little Venting
« Reply #5 on: November 28, 2010, 04:00:24 AM »
@Korbin

5) I've been playing this mod since it came out and I still can't land an aero/vtol without dying 50% of the time.

"6) Lastly, learn your opponents. As you play you will begin to notice players (especially now a days given how small the pop is), and what they are particularly good at.  I.e. if I saw Snowball in a Huit I just would not fly a Shiva or fight aggressively as a BA  anywhere near him.  As you pick up how certain players work you will be able to even further refine how you play."

This is absolute KEY.  Continue to play and observe the best players on your team. Learn how to play by watching and listening to them.  You will pick up on subtle, yet important skills.

Offline ~SJ~KorbinWimmer

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Re: A Little Venting
« Reply #6 on: November 28, 2010, 04:19:28 AM »
@Korbin

5) I've been playing this mod since it came out and I still can't land an aero/vtol without dying 50% of the time.


hehehe.  It takes a fair amount of patience to line up a sulla............. and praying that your client isn't bugged and your wheels go through the map....


The trick is to avoid damage for as long as possible and never need to land! ; )

Offline Mekabuser=12thVR=

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Re: A Little Venting
« Reply #7 on: November 28, 2010, 04:23:17 AM »
control is a pain in the ass with the keys, but learnable.
aero is rough for same reason, perhaps down the line there will be a reliable , easy way to map js. there could even be one now with the actionmapper, but i honestly dont have the time or patience to bother with aero,tanks or Joysticks.
BA is an excellent place to start, take out the apc, do your team a favor, and that in turn will persuade others to go the BA route.
As soon as you have one or two guys to run with as BA then you will be amazed at the fun to be had.
The forums are really quite excellent here and the mod so far imo is amazing.

Offline ~SJ~ Wolf

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Re: A Little Venting
« Reply #8 on: November 28, 2010, 04:26:43 AM »
The best advice I can give, is to seek out those on the playing field who are doing well, and die to them. Over and over again. Each time you come back if you lasted just a bit longer you are getting better. also run a dedicated server for yourself to learn the maps. Just a few runs around and you will feel much better about where things are in combat. Walking into something is the worst possible thing that can happen to you while in combat.

Offline SquareSphere }12thVR{

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Re: A Little Venting
« Reply #9 on: November 28, 2010, 04:43:50 AM »
a few distilled "pro tips" from said thread that will help you along

-when in a mech bay, you can sell your asset by pressing J

-slower speed mean better maneuverability on land, in the air you can turn on a dime in aeros

-when you're a BA use the load screen on the far right of your buy menus, it'll allow you to setup preferred load out for quick deployment. 

-in some of the more unweldy mech, learn how to circle in reverse

- the best anti LRM tactic is to hug the terrain features

-crouching your mech will reduce lock times and allow your mech to pitch up further to increase AA ability.
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Offline Taemien

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Re: A Little Venting
« Reply #10 on: November 28, 2010, 04:44:11 AM »
I know what you mean Bangy, but learning the game was half the fun (for me).....

I'd had previous Mechwarrior experience so I was fully expecting to HAVE to use a joystick, but I was pleasantly surprised at how easy it was to get used to mouse and keyboard.   I think you will be better off in the long run learning with a Mouse, but it is of course personal preference.   I only started playing in March. <quote truncated>

Pretty much what Korbin said.

Another thing I'll add is this game is very hard to get into if you haven't played MechWarrior before. It was designed with us Vets in mind. This doesn't mean you can't get your feet wet. You'll just have to get blasted alot learning as you go, some of us did that years ago in other Mech games and then again here.

You have an advantage however. You'll learn the way MWLL rather then trying to make what you knew in MW2, MW3, or MW4 work here. So you should pick it up rather quickly. The fun part is just that as well.

Note on VTOL and AERO. Very steep learning curb. I played air assets in other games and still took months to get it down. Now I'm getting complaints when I use air assets, so I must be doing well  ;D Work on ground assets first, once you've mastered that, then try getting into air a bit (You'll get shot down quite a bit, so knowing BA well is a good thing here).

Offline (TLL)Siilk

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Re: A Little Venting
« Reply #11 on: November 28, 2010, 05:03:19 AM »
You can get on top of most mechs by simply running off the platform.

 fixed. Walking is not enough in most cases. But the rest of Rally's suggestion is right.

Settign key/joystick config is not very easy but using actionmapper  makes it easier a bit.

Also, I recommend you read through Pro tips thread, MWLL Basics Guide, Combat Guide as well as other Gameplay tactics articles(MWLL Wiki has a lot of useful articles ;) ).
 
 And don't be afraid to ask on the forum, there are a lot of people here that would be glad to help green mechwarrior. :)



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Offline Seraph

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Re: A Little Venting
« Reply #12 on: November 28, 2010, 08:51:25 AM »
@Korbin

5) I've been playing this mod since it came out and I still can't land an aero/vtol without dying 50% of the time.


hehehe.  It takes a fair amount of patience to line up a sulla............. and praying that your client isn't bugged and your wheels go through the map....


The trick is to avoid damage for as long as possible and never need to land! ; )

I am no pilot myself (I suck at it ..) but I noticed that using the "Level Out" key (LEFT CTONRTOL) really helps in landing those planes. Apparently they dont like hitting ground with a single wheel at a time ;)
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Offline ~SJ~ Xarg Talasko

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Re: A Little Venting
« Reply #13 on: November 28, 2010, 09:14:48 AM »
Only in Extremity do you want to WALK off the ramp, as running in the lowered gravity will make you overshoot your 'Mech the vast majority of the time.


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Offline (TLL)Sky_walker

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Re: A Little Venting
« Reply #14 on: November 28, 2010, 09:35:47 AM »
On extremity you can jump up while walking forward to crash with the roof, and than let the controls off, fall down slowly onto the Mech. 8) works like a charm for me.

Finding out things like...
Very nice post :) If you'll have some ideas on how to improve the usability of MWLL for the new players feel free to write them up on Ideas and Suggestions forum - it's always good to hear some fresh point of view on the mechanics, and finding a ways to improve the situation. :)
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