Author Topic: I hit but I don't damage my enemy  (Read 736 times)

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Offline =CJW= Zweistein000 (W)

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I hit but I don't damage my enemy
« on: November 28, 2010, 06:42:11 PM »
This is something I have been noticing a lot lately:

I Shot the enemy mech
I hit (See it by PPC splash on enemy mech and by crysis sometimes hit sound)
Enemy doesn't get damaged and I don't get money.

This could be due to following problems:
my low end machine (look at DxDag)
Lag (although my Ping was 100-150)
Game Issues
I don't hit (but why the PPC slash on enemy mech and hit sound)

This is what happened lately;

I had Cougar B, ma dad had RAC uziel vs Osiris with AC20 and owens with SRM

I put three Alphas into owens and the only damage he had was that from my dad.
It ended with osiris destroying me and I had the same 1k I had when I bought the Cougar.

Any thoughts?


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Online DFDelta

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Re: I hit but I don't damage my enemy
« Reply #1 on: November 28, 2010, 06:52:03 PM »
Most likely lag. PPCs and big ACs are very prone to hit detection errors, and even the slightest lag or a ping around the 100 will cause your shots to miss even tough you saw them hit, especially if the target is a fast mover like an Owens.
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Offline Frostiken

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Re: I hit but I don't damage my enemy
« Reply #2 on: November 28, 2010, 06:59:01 PM »
I used to notice major problems with Autocannons at long ranges, even on stationary targets. I'd lob an AC-20 shell, it'd hit the target... but nothing. Wasn't range-limited, because if I missed they'd explode behind the target.

Offline =KoS= Saber15

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Re: I hit but I don't damage my enemy
« Reply #3 on: November 28, 2010, 07:39:00 PM »
You need to lag-shoot. Aim slightly ahead of where of you'd normally aim (lead more). Pain in the ass and doesn't always work, but it'll need to suffice until we get a slightly better netcode on Crysis Wars.

PPC and Autocannon mechs are hit hard by lag.

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Offline ~SJ~ Wolf

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Re: I hit but I don't damage my enemy
« Reply #4 on: November 28, 2010, 07:53:07 PM »
With PPCs and big ACs the damage is actually behind the particle bolt/shell. So when you shoot you must take that into account. I rarely miss any but my first shot, I am that practiced. (Scat A and C are great for practicing this)

Offline Squibby

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Re: I hit but I don't damage my enemy
« Reply #5 on: November 28, 2010, 09:11:02 PM »
I'm consider myself quite a good shot, and I sometimes lag 'miss' 50% or more of my AC and PPC shots. The difference is very apparent, when I play on the australian servers I actually have to miss to 'miss'.
I know it's frustrating as hell and even with Wars and some optimisations by the devs I doubt it'll improve greatly.. though I hope I'm proved wrong on this.

I normally run around 200 ping on the US servers, and 60 on the Aussie ones.

Offline =CJW= Zweistein000 (W)

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Re: I hit but I don't damage my enemy
« Reply #6 on: November 28, 2010, 10:36:43 PM »
TY guys.

If I miss when firing on heavy its 90% low FPS. I tend to not miss heavies with ~20-30FPS. Also Deatgbane told me missiles are hardcoded to always be set on high settings. Why? Lots if missiles (and certain maps mainly inferno and clearcut) eat my FPS like a pack of hungry wolves. (insta ~20 to ~10)
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Offline Deathbane

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Re: I hit but I don't damage my enemy
« Reply #7 on: November 28, 2010, 11:50:48 PM »
TY guys.

If I miss when firing on heavy its 90% low FPS. I tend to not miss heavies with ~20-30FPS. Also Deatgbane told me missiles are hardcoded to always be set on high settings. Why? Lots if missiles (and certain maps mainly inferno and clearcut) eat my FPS like a pack of hungry wolves. (insta ~20 to ~10)

For each detail level, you need a different particle.

For example, explosion effects on inferno. These should have 3 particles for the same effect, low medium and high.

Currently only one particle, high, is placed on the map. Since the other two dont exist, when you scale down your settings, the particle effect remains on high due to the other two particles not existing.

Thats the best i can explain it right now, quite tired.


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Offline Nitro_R

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Re: I hit but I don't damage my enemy
« Reply #8 on: November 29, 2010, 12:02:41 AM »
I used to notice major problems with Autocannons at long ranges, even on stationary targets. I'd lob an AC-20 shell, it'd hit the target... but nothing. Wasn't range-limited, because if I missed they'd explode behind the target.

This is a major issue.  The animation shows on your screen of the AC20 exploding in your enemy's face while they are moving perpendicular to your shot, but you did not actually hit them according to the server and the obligatory sound that comes with a good hit is not audible.

It seems that you have to lead far far ahead of your moving target so much that it looks like you're going to miss. 
When the AC20 hits:
- it just disappears,
- you hear the sound
- you see no explosion

So I think the issue is that:
-The hitbox moves too far from the actual visual model while a mech is in motion

And I hope that this issue is solved with Crysis Wars.

Offline ~SJ~ Wolf

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Re: I hit but I don't damage my enemy
« Reply #9 on: November 29, 2010, 12:58:20 AM »
I used to notice major problems with Autocannons at long ranges, even on stationary targets. I'd lob an AC-20 shell, it'd hit the target... but nothing. Wasn't range-limited, because if I missed they'd explode behind the target.

This is a major issue.  The animation shows on your screen of the AC20 exploding in your enemy's face while they are moving perpendicular to your shot, but you did not actually hit them according to the server and the obligatory sound that comes with a good hit is not audible.

It seems that you have to lead far far ahead of your moving target so much that it looks like you're going to miss. 
When the AC20 hits:
- it just disappears,
- you hear the sound
- you see no explosion

So I think the issue is that:
-The hitbox moves too far from the actual visual model while a mech is in motion

And I hope that this issue is solved with Crysis Wars.

My rule of thumb is if you are going for the CT with an AC20 (on the move), aim at the arm.

Offline (TLL)KitLightning

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Re: I hit but I don't damage my enemy
« Reply #10 on: November 29, 2010, 01:08:27 AM »
So I think the issue is that:
-The hitbox moves too far from the actual visual model while a mech is in motion

And I hope that this issue is solved with Crysis Wars.

Thats the hitbox lagging behind, a normal exploit in Crysis as well as Wars. Not saying its heavily exploited in the MOD but the maneuvability of the Aeros comes to mind.


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Offline CHHš Sturmadler

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Re: I hit but I don't damage my enemy
« Reply #11 on: November 29, 2010, 11:42:11 PM »
Yeah, Kit is right.  If you're expecting Wars to cure all lag issues, you'll be sorely disapointed.  The move to wars does not improve or decrease performance much.  Some players might notice a slight difference, but most won't.

Offline Seraph

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Re: I hit but I don't damage my enemy
« Reply #12 on: November 30, 2010, 04:30:44 PM »
TY guys.

If I miss when firing on heavy its 90% low FPS. I tend to not miss heavies with ~20-30FPS. Also Deatgbane told me missiles are hardcoded to always be set on high settings. Why? Lots if missiles (and certain maps mainly inferno and clearcut) eat my FPS like a pack of hungry wolves. (insta ~20 to ~10)

For each detail level, you need a different particle.

For example, explosion effects on inferno. These should have 3 particles for the same effect, low medium and high.

Currently only one particle, high, is placed on the map. Since the other two dont exist, when you scale down your settings, the particle effect remains on high due to the other two particles not existing.

Thats the best i can explain it right now, quite tired.

Good explanation. It's not hardcoded or anything it's just something we haven't touched in the 0.3.x build - we did mention though that in 0.4.0 we finally support multiple particle specs for many of our effects. This does include LRM Trails, explosions, effects on maps and various others. So wait for 0.4.0 and you will be able to set your Particles quality to low and gain some good FPS out of it (especially during heavy combat you will notice a difference). Please also read Particles Effect Optimizations Explained which explains the technical aspect how we did it.
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Offline MerfMerf

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Re: I hit but I don't damage my enemy
« Reply #13 on: November 30, 2010, 04:48:00 PM »
take a look at this: http://www.youtube.com/watch?v=RqVczHsQ7S4 (At 8:40 and onward). You will see a very close and fun match between me and Ragor from earlyish in the FCL (My focus is horribad, Look he is damaged all over! Sheeesh). It is recorded from Ragor's cockpit so you can clearly observe how his UAC20 shots sometimes have to miss to hit.

Also note how it is not really consistent. Sometimes the hits are spot on, sometimes the explosion is there on target, but no hit and sometimes the UAC20 miss and still technically hit (audible by the hit sound and visible through damage display. Damage display sometimes seem to not "keep up" though, so do not always count on it).

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Offline =CJW= Zweistein000 (W)

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Re: I hit but I don't damage my enemy
« Reply #14 on: November 30, 2010, 04:50:17 PM »
Good explanation. It's not hardcoded or anything it's just something we haven't touched in the 0.3.x build - we did mention though that in 0.4.0 we finally support multiple particle specs for many of our effects. This does include LRM Trails, explosions, effects on maps and various others. So wait for 0.4.0 and you will be able to set your Particles quality to low and gain some good FPS out of it (especially during heavy combat you will notice a difference). Please also read Particles Effect Optimizations Explained which explains the technical aspect how we did it.

I saw that and it EPIC :) cant fapping wait for 0.4.0 *starts shaking, neighbors think it's an earthquake
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