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Offline Madsax67

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noob advice
« on: November 29, 2010, 08:49:42 PM »
Hey Guys,

I've been Jonesing for a Mech game since MW4:vengeance.  I've just recently started playing the MWLL mod (BIG KUDOS AND THANK YOU TO MOD MAKERS AND ALL INVOLVED)!  The learning curve isn't that bad and I know that practice is key to success.  I was hoping you could help me with some of the following:

1.  People in BA tear me to shreds.  I can never get a fix on them.  What is the best weapon/tactic against BA?
2.  Same question as #1, but with the flying units
3.  Is center torso/head the main/best target area?
4.  Opinions will vary on this one, but what is the best starting mech and why?
5.  What is the best weapon to buy for BA?
6.  Are there any good websites/guides for MWLL so I can research myself?

Thanks for the help

Online DFDelta

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Re: noob advice
« Reply #1 on: November 29, 2010, 09:09:14 PM »
1.  People in BA tear me to shreds.  I can never get a fix on them.  What is the best weapon/tactic against BA?
Lots of distance and a large laser are usually the best medicine in my opinion. If they get close SRMs and MRMs work wonders, too.
Both RACs are also very good for anti BA duty.
Bad choices are (funny but true) MGs and Flamers.

2.  Same question as #1, but with the flying units
A unit with a LBX10 or LBX20 (and preferably Jump Jets) or the dedicated AA units work wonders, but ground to air takes lots of practice even with those units.

3.  Is center torso/head the main/best target area?
Depends on the mech, but in most cases the center torso is the best target.

4.  Opinions will vary on this one, but what is the best starting mech and why?
For beginners the Uller A is nice, a very strong long range sniper for its size. Use it until you develop some skills on your controls and some situational awareness, then swich to the light melee mechs (Owens with the SSRMs and Osiris with the AC20)

5.  What is the best weapon to buy for BA?
I prefer the MPPC/AC2 combo, just because I try to not get close enough to mechs for them to see me on radar.
But most people favor the MPPC/HML combo.

6.  Are there any good websites/guides for MWLL so I can research myself?
http://wiki.mechlivinglegends.net/index.php?title=Main_Page has some basic guides.
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Offline HAARP

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Re: noob advice
« Reply #2 on: November 29, 2010, 09:13:33 PM »
1. MGs/RACs and lasers work well against them. If they become annoying, run away. BA can't keep up with lights/mediums and you will be able to blast them from afar. Other than that: Learn to aim better ;)

2. If they get close and you have LBX10/20, blast them with it. In 0.3.2 there is a ridiculous modifier for LBX against aeros, instantly blasting them to bits. If that doesn't work, RACs are also very effective at close range. Press left ctrl to crouch, giving mechs a higher arc to fire.
If they are persistent or very far away, you will need someone on your team to buy an AA tank (Huit Prime, Partisans). Or buy one yourself!

3. Depends. CT is usually the best target, but if a side torso is already damaged (or if it's a Hollander with a huge gun) blast it. Once the ST is gone, the damage transfers to the CT with a hefty modifier if you keep blasting the now "non-existant" ST.

4. Gauss Kitfox for most people. Because for some reason it's available for starts and the gauss packs a huge punch. But it's up to you of course

5. Depends on your style, sorry. The Heavy lasers puts out a LOT of damage at close range, but you can't take it with you into a mech cockpit.

6. The Wiki! :D

Offline Madsax67

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Re: noob advice
« Reply #3 on: November 29, 2010, 09:15:50 PM »
Thank you both for your input!

Offline Cujo

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Re: noob advice
« Reply #4 on: November 29, 2010, 09:23:50 PM »
1.  I really like MRM mechs, so I tend to scatter a group of MRMs around a BA, they usually die, but patience pays off if you wait for them to run outta JJ fuel you have a much higher hit probability.

2. RACs, I like to hide if I can and force them to attack from a very visible angle, then shoot them in the face with LBX.

3. Shooting center mass will ensure a higher hit percentage, if I'm fighting something bigger than me, I'll likely shoot for the cockpit.  If I see a mech jumping in air I like to leg it because it reminds me of duck hunt and is very amusing with ragdoll physics, that and I'm no clanner, I don't mind legging if it's the fastest way to bring them down, although that's only when their legs are the most damaged component.

4. I like the Uller with the UAC10, call me crazy, but I like UAC10s.

5. For killing mechs I prefer going MpPPC/MicroHeavyLaser.  I do like the AC2 as well.

Offline =KoS= Saber15

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Re: noob advice
« Reply #5 on: November 29, 2010, 09:37:30 PM »
1.  People in BA tear me to shreds.  I can never get a fix on them.  What is the best weapon/tactic against BA?

PPC blasts to the feet when they land will work wonders, SRMs and MRMs when they land work great, and Machine Guns/RACs/Pulse lasers work great when they're airborne.

2.  Same question as #1, but with the flying units
If they're flying low: LBX10s and LBX20s. They'll cripple or destroy even the largest fighters with a single shot.
If they're flying high: Low caliber UACs and ACs, and RACs. Remember that if you crouch your mech (CTRL) you can aim higher to attack enemy aircraft.
Don't waste missiles on aircraft, they will easily dodge them.

3.  Is center torso/head the main/best target area?
If you're in a fast mech, go for their rear or side torsos. If you're attacking a faster mech, go for their legs or center torso. If you're attacking a mech like the Madcat MKII, go for their cockpit as it has a ridiculously huge cockpit.

4.  Opinions will vary on this one, but what is the best starting mech and why?
If you're early in the game:
Uller A (Gauss variant): It's usable for almost all situations, cheap, fast, and has decent armor. It will probably be more expensive in the next version though, so don't depend on it too much.
Osiris A (LBL variant): Excellent sniping mech, it's fast and has jump jets, but it has paper for armor.
Owens B (SRM variant): Great if most of your enemies are in slower light mechs like the Uller and Puma. The missile spam from the Owens will disrupt their aim against the already small and hard to hit Owens.

5.  What is the best weapon to buy for BA?
If dedicated BA:
Heavy Micro Laser and an AC/2. The HML will rip mechs to bits and the AC/2 will give excellent anti-armor and anti-infantry capable with high range (if fired semi-automatically)
If you have a good ping, swap the AC/2 for a Flamer. It's useless against fast mechs but if you catch a stationary mech or a slow mech with it, they'll overheat and shut down and then probably blow up from too much heat.

If you're going to buy a BA gun then get into a mech:
Buy an AC/2. It's both anti-armor and anti-infantry.


6.  Are there any good websites/guides for MWLL so I can research myself?
http://wiki.mechlivinglegends.net/index.php?title=Main_Page

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline Madsax67

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Re: noob advice
« Reply #6 on: November 29, 2010, 09:47:28 PM »
Again, thanks to all for quick and good advice.

I can't believe more people don't play this game.  Most of the servers are empty save one or two.  I'm shocked!

Offline SquareSphere }12thVR{

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Re: noob advice
« Reply #7 on: November 29, 2010, 09:47:53 PM »
1) On BA's when they jump they have a dead point in their arc where they stop like a rock.  aim for that point. other wise take splash weapons, srms, mrms, ppc to take them out on the ground.  Most importantly, MOVE IN REVERSE :D seriously it helps a lot.

2) LBX weapons get a bonus against aeros, but I prefer the RAC2 partisan tank, perfect for also taking out BA :D

3) I prefer CT, but some people do leg. when you see Nova Cats GO FOR THE ARMS! they have no torso weapons

4) I prefer the SRM owns because of fire and forget, AND the ability to dodge with MASC

5) If there's not other enemy BA's about or they're not good, i'll go with mPPC/HML.  Other wise mPPC/AC2.  The AC2 is the best rounded weapon against mechs, vehicles and BA's

6) if you don't mind running through a lot of unorganized data. the Pro Tip's Thread has a wealth of information.
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Offline ~SJ~NotSoCoolJ

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Re: noob advice
« Reply #8 on: November 30, 2010, 02:20:45 AM »
You will find that aiming at different hitboxes for different assets is key.

Against the Uller.
Aim for the Cockpit.(cockpit shots are tricky..aim for the actual glass to ensure a hit) The gauss rifle is another easy target hanging out there.

I usually try to cockpit a Novacat if I'm using ACs or PPC.

Always hit the torso gun on a Hollander. After a few hits they are defenseless.

Against the Owens...Leg it. Trust me. It doesn't take much.

Against the Uziel.. Leg it also.

Shadow cat. Aim for the Gauss rifle/main weapon.

Against the Mauler. Aim for those big rocket pods. Once one goes off, it pretty much takes the cockpit with it.

Against the Atlas. Cockpit or run away.

Against the Madcat/IIc. If I have range advantage, I will disarm it. Otherwise, flee or aim for the glass. There is a lot of cockpit to hit there.

I rarely CT a mech. My aim is reduce your battle effectiveness by making you RTB or try to fight without your primary weaponry.


Offline Mekabuser=12thVR=

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Re: noob advice
« Reply #9 on: November 30, 2010, 04:03:16 AM »
Again, thanks to all for quick and good advice.

I can't believe more people don't play this game.  Most of the servers are empty save one or two.  I'm shocked!
This.
But ya know what, we have alot of guys who are hooked to the awesome of this game, and as long as there is one or two servers full, thats all we need.
Anticipate more and more players as time goes on anyways.
Also doesnt hurt to start out as BA. You have alot of good weapons, just watch for splash.
Also, when BA annoy, RUN... seriously... they can do alot of damage in a small amount of time.

Offline Cygma

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Re: noob advice
« Reply #10 on: November 30, 2010, 04:56:51 AM »
I think we played together today, so although you didn't ask for it: try to keep track of where your team-members are - groups are always more effective and lone mechs usually die quickly.

Oh, and have fun :)
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Offline (TLL)Siilk

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Re: noob advice
« Reply #11 on: November 30, 2010, 08:14:53 AM »
 Some of the points I would make could already been posted here, but anyway:

1.  People in BA tear me to shreds.  I can never get a fix on them.  What is the best weapon/tactic against BA?

 Keep medium distance, unless you want to break the fight completely. If you too far away, you would have troubles seeing BA and your radar wouldn't track it's signature, if you're too close, BA could get into your blind spot or keep behind you. 100-200m is a sweet spot for me.

 BAs are small targets and extremely maneuverable, especially if they are skilled in using their jump jets. Moreover, they could hide behind a smallest rock so the best tactic is to engage them in the open and try to wait for the moment when their JJs are recharging(after a long jump, for example) and their maneuverability is limited. Don't let them get too close to you, as they can throw their C8 explosive at you, which is extremely dangerous for a mech. MHL is also dangerous but is limited to 150m so if pressed by MHL-equipped BA, you keep the distance.

 Circle of death is not very effective against BA, the best tactic is to backpedal while keeping BA in your sight. and it's the only good tactic for a lone assault, attacked by a single BA. It could be tricky though as you need to consider the terrain behind you. Getting stuck while fighting a BA could be fatal. If BA jumped on your mech, the best way to get rid of him is to call for assistance from your team. BA couldn't move a lot while sitting on your mech so it's an easy target for your teammates. If you're alone in such situation, you can try to eject and engage BA on foot, but it's not really a good tactic as dedicated BAs are usually have better weapons and chances are skilled at BA combat as well.
 
 Never ignore BA if you're not fast enough to escape from it, especially if you're alone. If attacked by multiple BAs, don't be distracted by them, jumping around you. Choose one of them and concentrate your efforts on killing him, as if it's the only BA around you. Keep pressing until you kill him or he completely escapes from you or hides, then switch to another BA. And keep your eyes open you the targets of opportunity. But, keep in mind that 2-3 BAs working together could be extremely dangerous, so it's usually a better tactic to disengage and retreat instead of fighting them.

 Anti-BA weapons of choice:

 (ER)MBL: Good range, formidable damage against BA, usually negligible heat. Fire 2-3 of these simultaneously and you can shoot BA in one salvo without being extremely precise.

 AC5 and UAC5: Even a couple of rounds of this cannons could rip BAs to shreds. With full-auto fire, great RoF, very good range and almost no heat generation, (U)AC5s are perfect for hunting BA. The only downside is their rareness(only a handful of assets mount them) and limited ammo supply.

 RAC2s and RAC5s: pretty much the same as (U)AC5. Wind-up time make it harder to hit a BA that is popping back and forth from the cover but better RoF make it really good for hitting BA in the air or in the open ground.

 Good against BA:

  (ER)LBL: Practically the same as MBL but as it generates more heat it could give you some troubles on mech with bad heat management.
 
  (U)AC2s and MGs: excellent RoF allows these weapons to keep BA under constant stream of bullets. But as damage is quite low, you need to hose BA for some time to kill it. Thus those weapons usually used as an addition to lasers or heavier ACs to boost damage to BA or to scare BA away.

  MRMs, SRMs and SSRMs: Direct trajectory and wire-guidance(except for SRMs) as well as good splash damage allows these missiles to kill BA quite easily, if it's close to the ground. On the other hand, jumping BA are much harder to hit my missiles.

   Somehow good:
 
   (ER)PPC: this one is tricky. It's splash damage and good projectile speed as well as formidable damage allows you to kill BA in one hit. Hardest part, though is to actually hit it. Best way to use PPC as an anti-BA weapon is to wait untill BA is on the ground(or better yet, he's just landed after a long jump) and fire PPC into it. Even if the projectile miss, large splash area will guarantee you a kill. Firing PPCs into a jumping BA is really hard and shouldn't be done, unless you have very good aim.

   (U)AC10s and 20s: almost the same as PPCs(excellent damage and splash), but it's projectile are a little slower and max range is shorter.

  MPLs and LPLs: with it's beam "pulsing" on and off during the discharge, it's harder to use pulse lasers against BA. Shorter range, compared to beam lasers is also a problem.

  Bad against BA:

  Gauss, HGauss and LtGauss: as it has no splash damage, you need a direct hit. It still could be used but requires very good aim to hit a BA.
 
  SBLs and SPLs: with extremely short range and low damage it's almost useless against BA, and only should be considered a backup weapon.

  Flamers: it has boosted damage against BA but slow stream speed and short range make it hard to use against small, maneuverable target. The best use for a flamer in a fight against BA is to try to "smoke out" BA , hidden behind a cover.

 Unusable against BA:

  LRMs and ArrowIVs: having a 300m "blind spot", this missiles are only could be used against BA at long range or "dumbfired" at extremely short range when looking at the ground so that some of the missiles would hit the ground and damage BA with their splash.

 LongTom: Being a stationary target when deployed to fire it's cannon and sluggish when on the move, it's an easy pray for a BA. If you caught in LT without any escort in, your best chances are either call for help or engage BA on foot. Taking some Anti-BA weapon(BA MG, Flamer) with you, when piloting LT is a wise choice.
 
2.  Same question as #1, but with the flying units

 AC2s AC5s and RACs are the weapon of choice for AA duty. LBLs and MBLs could be easier to hit with but their damage against aeros are not really impressive.

 LBXs have excellent damage against Aeros but their range is extremely limited so it's more of a weapons of opportunity, than a dedicated AA guns.

 Keep in mind, that mech, even when crouched, have limited torso elevation, so they cannot attack aeros that are directly above them. AA tanks(partisan, Huit) and Harassers, on the other hand, could fire vertically up so that vehicles are much better suited to engage flying assets.

 Air to air combat is still rudimentary in MWLL due to almost non-existent flight model, so taking an aero to take down another aero is not the best choice.

3.  Is center torso/head the main/best target area?

 Targeting CT or HD is the fastest way to kill the mech, but sometimes "arming" is the better option, especially in the case of mechs that have most of their weapons on the arms. Targeting the biggest gun(SCat C's Gauss arm, Holly's RT, Thanny's HGauss) could be very effective is your opponent has one. Legging is somehow questionable as many players view it as a bad sportsmanship to use it as a primary tactic. Rear torso(rear armor section for tanks) is also a good target, as it's armor is usually thinner and with RT armor gone, enemy would not only loose half of it's speed but also would receive more damage when RT or CT is hit. When attacking tanks, shooting turret is the best choice as
not only their weapons are located there but it's easily targetable from any angle of engagement.

 As the rule of thumb though, the best tactic is to attack is to attack the most damaged part of the mech. It allow you to exploit enemy's weakness and cripple it fast, reducing it's capabilities.

4.  Opinions will vary on this one, but what is the best starting mech and why?

 Until you're refine your skills, best rides for you are Owens B and Cougar A.

 Owens B is an SRM boat, it's extremely fast and well armored. 2xSSRM6 would allow you to kill a most light mehcs quite fast so you could hop in do some damage here and there and then run away, boosting your speed with MASC, when you smell trouble. 

 Cougar A is a jump-capable LRM boat, that is a good starting support mech. It's helpless if engaged in close combat, so staying 400-700m behind your brawlers and supporting them is a best tactic for that mech. Cougar C isn't the most fun to ride IMO but it could let you earn some cbills to buy a better mech, if brawling is not for you.

5.  What is the best weapon to buy for BA?

 MHL/PPC combo is most popular loadout in 0.3.2. MHL is deadly for both BAs and mechs at close range while PPC could fire up to 700-800m and also packs quite a punch. TAG and BA MG are almost useless, the former is usually ignored by LRM boats, the latter could onlt damage BAs and is not very powerful against them either. And don't forget to buy C8 charges, they could do tremendous amount of damage to mechs.

6.  Are there any good websites/guides for MWLL so I can research myself?

 As was already said, MWLL Wiki has some useful guides. I also recommend reading pro tips thread for some useful advices. Just keep in mind that some of the posts there are from the times of 0.1.X or 0.2.X so older posts are not always in line with current state of play.
 

 Hope this would be helpful.



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Offline -SM-SUCKER

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Re: noob advice
« Reply #12 on: November 30, 2010, 08:27:20 AM »
I usually try to cockpit a Novacat if I'm using ACs or PPC.
Many good advices, but this one. I find it a lot easier to go for the arms against NovaCats. Especially if it is the 5CERBL variant. Left arm first, then the right one.
This leaves the pilot completely without weapons, which is quite funny.

Offline whatever

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Re: noob advice
« Reply #13 on: November 30, 2010, 12:27:58 PM »
my advice is to read up on the wiki and find a test of strength server that is empty.

mess around moving and firing with the controls, basiclly get used to the game THEN play on a populated server

and watch how the other players are playing. Dont get too upset if you get killed right off the bat.

most of all have fun! ;) :)
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Re: noob advice
« Reply #14 on: November 30, 2010, 01:40:46 PM »
One more hint:

Get used to getting killed.

You will die a lot. And I mean it. For first several games you most likely won't even get a positive score. But keep yourself near friends, watch how they play, watch how play people from top-3 of scoreboard, and try their tactics. It's best way to learn for the beginning :) And don't be afraid to use team chat ( [U] key by default)
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