Author Topic: SSRMs?  (Read 1865 times)

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Offline ratbuddy

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Re: SSRMs?
« Reply #45 on: December 02, 2010, 10:27:39 PM »
Streak vultures are super easy to kill. I really don't get why people make such a big deal about them.

Offline ~SJ~ Wolf

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Re: SSRMs?
« Reply #46 on: December 03, 2010, 01:13:48 AM »
Streak vultures are super easy to kill. I really don't get why people make such a big deal about them.

They are, but sometimes a good pilot has one, sneaks in at the right time, and wastes the opposing line of mechs. Good times. I like the mech as is. Great damage, but weak armor and limited range.

Offline Nitro_R

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Re: SSRMs?
« Reply #47 on: December 03, 2010, 03:15:41 AM »
Streak vultures are super easy to kill. I really don't get why people make such a big deal about them.

ratbuddy, can you go over some strategies or mechs you use against SSRM Vultures?
Educate me in not getting owned.

Offline ~SJ~KorbinWimmer

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Re: SSRMs?
« Reply #48 on: December 03, 2010, 04:01:32 AM »
Streak vultures are super easy to kill. I really don't get why people make such a big deal about them.

ratbuddy, can you go over some strategies or mechs you use against SSRM Vultures?
Educate me in not getting owned.

Not ratbuddy, but the key is to use your allies.  That Vulture is by no means a instant win.  It takes a lot of time to wittle opposing heavies down with SRMS, especially from full armor.  Your best bet is to spread the damage over your entire chassis which is extremely easy to do against SSRMS as the opposing pilot cannot aim them per say due to lock on mechanics.  Use terrain  (trees, walls, hills, etc) to break LoS to slow his dmg down even more. The Vulture is extremely vulnerable enemy fire, and will have a hard time killing any opposing heavy before an ally can burn through a Vulture's fragile torso sections.

The main trick is to not walk into a SSRM ambush.  If you're in a mech that has long range weapons flanking wide around  a hanger (say marshes) will give you the range to see /engage the Vulture first which is essentially GG for the clan mech.   If you're all alone use your abilities to break LoS to gain periods to return fire.  Make sure you run passive as well. Any time bit of time you have that extends lock on will help, and buy you more time to return fire effectively. 

An effectively played Vulture will usually flank your group during a big engagment where his allies are already brawling with you.  That's where it SEEMS like the Vulture won the battle, but really SSRM damage is not that high.  The real victory was the Vulture catching, usually your best player or strongest asset, in a steady stream of SRM while his allies finished you off.
« Last Edit: December 03, 2010, 04:08:49 AM by ~SJ~ Korbin Wimmer »

Offline Squibby

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Re: SSRMs?
« Reply #49 on: December 03, 2010, 04:08:41 AM »
Shoot em before they get in range, and run like the dickens if they do?

Sometimes if you stay really close and run directly at them and past, you only get plastered by half the missiles...

Oh and just aim to miss and you might just hit them... and don't miss when you do get the chance, you've got to core them out before they wipe the floor with you.


Offline EagleFire

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Re: SSRMs?
« Reply #50 on: December 03, 2010, 04:09:06 AM »
When it comes to the SSRM Vulture I tend to go for one of the side torsos first. This serves a few purposes: 1) You are removing one of the SSRM's from the chain which gives you a little more room to aim, 2) it has no armor on the side torso so it is very easy to take out and once you do it transfers to the CT very fast.

Offline AlfalphaCat

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Re: SSRMs?
« Reply #51 on: December 03, 2010, 05:15:03 AM »
Just a note:  The Vulture B has DualSSRMs, only difference in the refire rate, I think.  Yeah EagleFire, side torso FTW, if you can't beat 'em run.

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Offline ratbuddy

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Re: SSRMs?
« Reply #52 on: December 03, 2010, 07:30:16 AM »
When it comes to the SSRM Vulture I tend to go for one of the side torsos first. This serves a few purposes: 1) You are removing one of the SSRM's from the chain which gives you a little more room to aim, 2) it has no armor on the side torso so it is very easy to take out and once you do it transfers to the CT very fast.

That's basically it.. Blast the crap out of their side torsos and you win. Vultures have pretty thin armor.

Offline Freeborn_Toad

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Re: SSRMs?
« Reply #53 on: December 03, 2010, 09:38:41 AM »
I love the SSRM Vulture; it's easily my second favorite mech.

I try to come in on the flanks passively, chain fire a pile of damage on enemy snipers and boats, loop around, and run back the way I came. By this time the rest of my team has usually taken advantage of the distraction and is rushing in blasting at the rear armor (that I already tore up) of the line of mechs chasing me, as I continue to spray at their faces to disrupt their aim.

Personally, I find the homing annoying and random narcs are always making my missles go where I don't want them to, so I stay passive most of the time and just dumb fire them. I usually only go active if there is a melee already going on.

Biggest advantages, outside of weapons, is that it's faster than any tank or heavy/assault mech other than the Thantos and that you can fire in any direction irrespective of where you are moving because of that 360 torso twist.

Biggest weaknesses are lack of armor and short range weapons. If the enemy team is watching for flankers or catches one out in the open, it's easy to counter.

Offline dCK-Ad_Hominem

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Re: SSRMs?
« Reply #54 on: December 03, 2010, 09:53:38 AM »
I do not have any problem with SSRMs. In my opinion they are rather a support weapon that a weapon you use to actually kill an opponent (SRM Mad Dog excluded due to its amount of SSRMs). If we look across the board we should become aware that the sense behind them is to keep your enemy busy while your main weapons (usually acs) reload/cool down. You can inflict quite some damage with them, but mainly they are supposed to shock your enemies (lock on over short distance) and bounce them around.

As such I like them quite a lot, also because you can fire them over a hill if you still have lock and thus keep even a retreating enemy under fire.

I say keep them as they are.