Author Topic: Heavy Lasers  (Read 928 times)

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Offline Aidan

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Re: Heavy Lasers
« Reply #15 on: November 30, 2010, 08:14:02 PM »
This wont replace the ER lasers you know..  anyway I'm going to play MWLL (probably RUS server)

I think it is interesting you are being creative in this aspect. Please realize the closer the MWLL Dev team gets to the official 1.0 release the more they will have a tendency to lock down, security wise, the MWLL mod file structures on both the client and the server.


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Offline =CJW= Zweistein000 (W)

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Re: Heavy Lasers
« Reply #16 on: November 30, 2010, 08:15:47 PM »
Read the CBT rules. Then think about how this is not enough.
Then consider actual in-game balance. Then think about how this doesn't work.
Now consider the devs. Realize that this thread is bs.

ಠ_ಠ

Would be happy to balance it if I could test it. Why doesn't it work.
Devs? Did I say the must be taken now and must be done till 0.4.0 is out. No, I didn't, and if it doesn't help, then they'll know I at least tried. + It's more of a suggestion anyway ಠ_ಠ

Oh and bs is...
..., but this is battletech, and sense is often not made.
Quote from: Defender
Never gonna happen. Ever.
Like, even in every alternate universe to ever possibly exist in the time-space continuum, ever.

Offline =CJW= Zweistein000 (W)

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Re: Heavy Lasers
« Reply #17 on: November 30, 2010, 08:17:26 PM »
..., but this is battletech, and sense is often not made.
Quote from: Defender
Never gonna happen. Ever.
Like, even in every alternate universe to ever possibly exist in the time-space continuum, ever.

Offline HAARP

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Re: Heavy Lasers
« Reply #18 on: November 30, 2010, 08:32:01 PM »
Maybe you should read my Heavy Laser thread
http://forum.mechlivinglegends.net/index.php/topic,9082.msg127513.html#msg127513
You will notice some points that you never even considered, due to lack of knowledge of Battletech and CBT itself. ::) (no offense dude, but you can't expect to do this with MW4 level of knowledge)

Offline =CJW= Zweistein000 (W)

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Re: Heavy Lasers
« Reply #19 on: November 30, 2010, 11:33:10 PM »
Maybe you should read my Heavy Laser thread
http://forum.mechlivinglegends.net/index.php/topic,9082.msg127513.html#msg127513
You will notice some points that you never even considered, due to lack of knowledge of Battletech and CBT itself. ::) (no offense dude, but you can't expect to do this with MW4 level of knowledge)

I'm not acting solely from MW4 knowledge and FYI if I think that certain things from MW4 are interesting or cool doesn't mean I never played any other cbt based game and it doesn't make your knowledge supperior if you played MW2 and I (regretably) didn't. Also I know that heavy laser produce an EM effect that scrambles reticle (and it's not in MW4), but I didn't incorporate it because there is no EM effect in the game. We could supposibly make lasers shake you, but this is retarded. Also I don't like your idea of instant damage as low weight, high power and insta damage greatly encourage boating and that scramble effect only happens once you fire, making aiming with heavy lasers no harder than any other weapon.
..., but this is battletech, and sense is often not made.
Quote from: Defender
Never gonna happen. Ever.
Like, even in every alternate universe to ever possibly exist in the time-space continuum, ever.

Offline HAARP

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Re: Heavy Lasers
« Reply #20 on: December 01, 2010, 12:09:12 AM »
You didn't read the thread. I reversed my statement later on; longer beam durations are better. Which also fixes the other problem, shake not being effective. Oh, btw. shake isn't MEANT to be an effective deterrent, just an annoying side-effect. It lessens your hit chances by 1 in CBT, which won't make a huge difference.
And if you look at the heat output you will realize that these weapons will not be easily boated. An heavy large needs you to get pretty close and puts out more heat than an ERPPC for only slightly more damage.

Quote
it doesn't make your knowledge supperior if you played MW2 and I (regretably) didn't.
No, that wouldn't make my knowledge superior. What DOES make my knowledge superior is years of experience playing all MechWarrior games, reading the novels, websites and user accounts, playing CBT (the board game) in several timelines, both offline and online with many different equipment levels, several versions and depths of the RPG, having spent months designing and optimizing mechs when I was bored at work to the point that I can make variants in my head now, sucking up every piece of information I can get my hands on and recently having had contact with one of the authors of Battletech.
« Last Edit: December 01, 2010, 12:22:49 AM by HAARP »

Offline Taemien

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Re: Heavy Lasers
« Reply #21 on: December 04, 2010, 10:44:39 AM »
I'm not going to even try to assume I know how to read the code. But I don't need to in order to understand the intent of what the OP was trying to do.

I'm a little disturbed by someone saying the Devs would find this annoying for treading on their masterpiece. Its been said many times that they need others to join the team. If they have 2 people or 20 people working on something, they still want more.

Also knowledge of CBT and novels doesn't make anyone better qualified on design decisions. Kingleer has stated time after time that they don't go for CBT accuracy, they go for what works and what is fun. This is why Clan Assets have C3. This is why Clan Tech isn't double the range, double the damage and half the weight of its IS counterparts.

I haven't seen anything in the post that the OP did that insinuates that he was trying to insult what the Devs have done with MWLL, nor did I see any demands made, or anything annoying. He's merely trying to help with a suggestion and went a bit more then say "Heavy Lasers need to have more heat, more damage, and longer duration." He actually went in with some detail and did what looks like to be the code for it.

I personally don't see anything wrong with that. Its no different then a concept artist. I didn't see everyone jump on the artist's case who did the Cauldron Born, Blood Asp, or Behemoth 3d renderings.

I don't know if the OP did anything annoying in previous threads, but I'm not going to blast someone in a thread for something they did in another, especially if they are trying to be constructive (assuming this is even the case).