Hi everyone,
I have spent some time thinking about this and have decided to put this to discussion.
As many of you may know there are some weapons in MWLL that, in case they hit you, knock your HUD around and give you significant aiming problems. What I have come up with is that there aren't enough of those weapons. Here is how I would list it.
Weapons that should knock you around: Any kind of missile (BA srms excluded, or having only slightly), Gausses, PPCs, Large bore autocannons (10 or 20). Of all those weapons only PPCs have a significant effect which is just wrong for the following reasons:
Gauss slugs travel at super sonic speed and provide a huge effective physical mass, ergo they should shake your mech. Autocannons are, well, freaking grenades (large caliber) which also should shake you around. More so since they are short ranged weapons and by using them in this specific field you should be able to deny an enemy a proper counter strike (look at the trailer to Mechwarrior 5, realize how the Warhammer is unable to defend himself due to his aim being put to waste).
I will give you know 2 scenarios to further support this:
A beatstick and a Novacat C are fighting at close distance (400m). The Novacat chain fires its 4 CERPPCs, dealing massive damage to the enemy mech and throws the beatstick off aim which prevents it from firing its LBXs properly. By the time the Beatstick will have somewhat regained its aim the NCat will fire its next salvos (PPC 5 through 8 ) dealing even more damage to the beatstick. The end result will be that a 70ton long range mechs defeats a 90ton short range mech at short range due to the fact that it controlls the enemy's aim by firing its own weapons.
Now for a situation I have witnessed just yesterday. I was using a beatstick when suddenly I got hit. I turned around and saw CJW Makaan flying towards me with the UAC Shiva hitting me constantly. Even though he was using this heavy weapon load I could target him without a problem and shoot him down when it should in fact have been me that would simply have not had a chance to do so due to his sustained firing.
I suggest to implement this shaking more since A. It was present in MW3 and MW4 and B. Because it adds another element to the game and makes it more skill demanding as you would have to learn to evade enemy fire efficiently and how to keep an enemy under fire in order to reduce his defensive potential. By doing so the advantages the heavier weight classes have over the lighter ones would also be reduced and a Uac20 Shadow Cat would become a thread, even to assaults, again.