Hello @ all!
I know this was a very provoking title but i realy need help, and some of you , it seems, can play the mod... me not!
My goal was to play the mod, not crysis, so i purchased crysis/war/warhead and installed crysis....and installed the mod.
actual version: MWLL - 0.3.2 ( 1.1.1.6156)
i tried to play vanilla crysis online: access to all listed server - no problems/ errors
i created a lan-game with the mod: access successful, mec usage etc. np.
I tried to play MWLL online:Most server show no player on the server"0/24"
Every time i try to join a server, i get "server authentication failed(3) (game.log entry: "Remote disconnected: Invalid CD Key")
Only on the first day, i could join one server, 4 to 6 player were allready online, i could play without errors until the server was shut down. ( dont remember the name)
I terrorised EA now because of the "invalid CD key" in game.log until i got a brandnew key, i added the key manually to the registry.
*TT* ...nothing changed, all server for the MWLL mod harm me with the same message ""server authentication failed(3) (game.log entry: "Remote disconnected: Invalid CD Key")
Therefore my resulting thoughts let me ask:
I have a valid CD key...i can play every multiplayer of crysis, i installed and patched all as it should be, once i played the mod on one server without problems....is the source of the problem eventually the coding of the mod?
...why do you publish a mod wich cant be played online, or, why does your mod refuse to accept my valid CD key???Sorry, but its the only logical question under the described circumstances.
4 devs: for further details see:
http://forum.mechlivinglegends.net/index.php/topic,11139.0.html