Author Topic: So server crashes huh?  (Read 508 times)

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Offline GB-72AT Talon

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Re: So server crashes huh?
« Reply #15 on: December 12, 2010, 09:10:18 AM »
again tonight.....it's a regular feature now




Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Ingrater

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Re: So server crashes huh?
« Reply #16 on: December 12, 2010, 12:21:14 PM »
If we would know why they crash, it would be fixed by now. But as we don't have the full CryEngine 2 SDK it makes finding bugs a lot harder and fixing them sometimes even impossible.
There comes a point where the talking must stop, and people have to do actual work.

Offline GB-72AT Talon

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Re: So server crashes huh?
« Reply #17 on: December 12, 2010, 04:34:17 PM »
If we would know why they crash, it would be fixed by now. But as we don't have the full CryEngine 2 SDK it makes finding bugs a lot harder and fixing them sometimes even impossible.

yeah, i've read that.  but what about Wars?  is it showing considerably less crashing as a result of being written for multiplayer?  i know it still uses the same game engine, but the multiplayer part should be or supposedly is better



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Ingrater

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Re: So server crashes huh?
« Reply #18 on: December 12, 2010, 08:24:26 PM »
As we did not do any large scale tests with wars yet (20 people is not really large scale) we can not tell that yet. But in the internal playtests we didn't have any server crashes in a normal playtest.
There comes a point where the talking must stop, and people have to do actual work.

Offline GB-72AT Talon

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Re: So server crashes huh?
« Reply #19 on: December 12, 2010, 09:40:22 PM »
As we did not do any large scale tests with wars yet (20 people is not really large scale) we can not tell that yet. But in the internal playtests we didn't have any server crashes in a normal playtest.

so there hasn't been a large (larger than 20 people) scale playtest period for 0.4.0.  Is there going to be?  I kind of doubt it because at 20 people you already have a third of the active community playing it already.  hoping we all get to playtest before christmas :)



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect