Could someone from devs explain the purpose of VTOLS in game except that they look cool and can hover?
Hawkmoth prime, weapon Ltgauss, sensors - BAP.
Supposed to be a sniper variant to hunt down light targets or finish damaged targets. I do not know may be it is me but I hardly able to hit standing still targets and I do not have a clue how to hit light mech or boat that moves. Everything with armor higher then medium do not care about Ltgauss. Never saw that someone use it. Absolutely useless variant as to me.
Hawkmoth A, weapon 2 LRM 10, NARC, sensors - BAP
The most valuable variant from all. But still needless on the battlefiled as all its roles can be much better performed by other units gound or air.
Hawkmoth B, weapon 2 MG, 1 RAC 5, sensors - no.
Supposed to be good AA but again can be succesfully replaced by other units. RAC 5 is cool but still hard to target and requires medium range.
And if there is at least one AA (partisan which can reach with fire from other side of the map) on the field you can forget about medium range at all with such maneuvrability and speed Hawkmoth has. Could be good BA killer but no sensors make it useless in comparison with other BA hunters.
Hawkmoth C, weapon 1 Thunderbolt, 1 LRM 10, 1 NARC, sensors - no.
This variant firepower just pitiful. You nerfed Thunderbolt too much. No free tons no sensors. Utterly useless variant.
I remember there was Variant with 1 PPC and 2 LRM 5 and BAP. It was more or less nice so why did you remove it?
To summarize Hawkmoth roles can be succesfully performed by other units. If Airspace is not available on the map then it can be used as NARCing tools but still useless as reconing without BHP and C3 which for instance Raven has or SparrowHawk.
Well I am not begging devs to implement Variant D (
http://wiki.mechlivinglegends.net/index.php?title=File:HawkmothD.jpg) but just curious if they think about changing somehow Hawkmoth so it has its unique role on battlefield in upcoming patches?