I saw that someone mentioned that VTOL has more armor then Osiris, but I never saw that Osiris died so fast as VTOL from kinetic weapon like AC or MG.
MGuns as well as Class 2&5 ACs, UACs, RACs and all classes of LBX do x3 damage against BA, VTOLs & ASF, which is why they kill ASF and VTOLs relatively fast when compared to say Lasers. Gauss is nerfed damage versus these targets (a left over nerf from 0.2 when a gauss round would kill any ASF, and no longer required - ie. harmful to gameplay- in 0.3.2).
How many Gauss shots does your Osiris take before being cored? 2 Gauss slugs to the CT should about do it (in ideal circumstances 2 Gauss and a SRM4 to the CT of a Uller will kill it). 2 Gauss to the extremities of all light 'mechs will most rip off the arms or leave the legs with a few pixels of armour.
How many Gauss slugs will kill your VTOL? well 6 to the CT (Body) or >2 to the sides.
BTW, killing Osiris with AC2s and 5s takes no time if you can lead them well (Osiris can't really climb & dive while evading like the VTOLs, plus they are slower and easier to hit), eassier to kill an Osiris than a VTOL in most battlefield encounters, and that's with the x3 damage modifier for those weapons against VTOLs being taken into consideration.
Don't just take my word for it, try killing VTOLs with any other weapons than the LBXs or class2&5 autocannons (SRMs, Lasers, MRMs, PPCs etc etc) and you'll find out that these weapons kill light 'mechs much faster than a "fragile" 30ton VTOL. Grab a huit prime and your killing most light 'mechs (CT Kill) in ~4seconds, go play a Huit and test that out, you'll be very surprised.
Interesting Thought to take home #325:
A good point was made about VTOL armour being increased in MWLL, and weapons pod tons increased to emulate the fact that VTOLs are used in squadrons (so the same buffing philosophy as is used with the BA - 1 BA has the firepower of 5BA in CBT (they work in squads of ~5 in CBT), and I have to agree that the idea of this mechanic is sound for gameplay, because let's face it, if BA or VTOLs were as weak as in CBT no-one would ever use them .........However.......VTOLs have a double bonus, they get the firepower increase, but unlike the BAs buff in armour of ~x2 the VTOLs have a buff in armour of ~x10....making them the heaviest armoured vehicle you can buy at the start (can take more punishment than a Partisan 80ton tank that you can buy at Warrior rank or with a donation at startup). If the VTOLs armour was ~x3-4 from the CBT figures, then dual gauss to the CT (Body) would turn that area black, and if they both hit the same side it would be one dead VTOL...that would be more believable and better gameplay than we have at the moment IMO.
So in the final analysis of 0.3.2s VTOLs I believe I have shown that the VTOL has the best survivability of any starting vehicle, is virtually immune to anything carried on the starter 'mechs other than Class 2 & 5 ACs (and pilot skill being equal the VTOLs agility means that it is still more survivable than the starting 'mechs and tanks to those AA weapons, plus with it's firepower it can easily kill the starter AA machines such as the AA Uziel, AA Hollander or AA Harasser). This is why I shout abuse at any Vet I see grabbing a VTOL at the start of a 4v4 game, anyone who does that is just griefing IMO.
@Siilk, pfft, I'll see the Hawk Moth Alt D and raise you the Hawk Moth Alt. WTF, at 6000tons it's as heavy as a Light VTOL can be in MWLL, and this enables it to carry an Assault 'mech launcher on each wing (not the AML20, that would be silly, it fires the AML10 with 10 Assault 'mechs per salvo, 120 'mechs stored in the launcher for free and 3,000 tons for ammo), firing anything lighter than Assaults (Like the NovaCat-ML20, that everyone
says they want) would just ruin it's character and iconic status
