Author Topic: Final Fantasy XIV: Firing of the old staff who fapped it up and bringing in Vets  (Read 502 times)

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Offline Makaan

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There will be a new staff installed for the ff14 world


Thank you for your continued interest in and support of FINAL FANTASY XIV.

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.

Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.

The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.

President and CEO, Yoichi Wada

The development and management teams would like to make an announcement regarding personnel changes.

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.

[Extension of the Free Trial Period]
As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.

[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.

[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.

[New Development Team Policy]
I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.

No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.

Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.

Everything we do will be for our players and customers.

FINAL FANTASY XIV Producer/Director, Naoki Yoshida

First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.

Hiromichi Tanaka

If you've played chains of Promathia, there are some people here who worked on that expansion and made it one of the best, but difficult expansions for the FFXI series

Offline MerfMerf

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<Giant wall that would have been awesome as a link instead>

This could be some good news.
I sort of wanted to try this out because I have friends who had a lot of good things to say about its predecessor. Everything I have seen from and heard about this new one have been very very bad though. Not at all describing a game I would want to spend time on. Have a friend who wanted to try a free trial but gave up even that due to frustrating account registration/management. Given my track record with bad interfaces (quit games because it was too much of a hassle to submit updated payment information) I am glad I have not yet tried to play this one, yet sad it turned out like that.

Have to give them some respect for basically admitting they failed and asking forgiveness for that. Not very many that would do that without obscuring it to such a level they might as well have said it was bad luck due to Venus positioning at the time of launch.

/Merf - Will monitor this...

Offline SquareSphere }12thVR{

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i doubt this will work on out PC in the long term, they would need to massive overhaul how the game is initially played tutorial wise and make more sense of the open ended system.
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Offline ~SJ~ Griffin

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I laughed when I heard this because I have a friend who, prior to the release, would not stop talking about how awesome this game was going to be. I said from the beginning it was going to bomb and just suck, and now I just wish I would have put money on it  :-\ . It is sad to see a franchise like FF fall to a place like this though. Hopefully they can pull off the impossible and save this game.

/Griffin-Wants a remake of FFVI and FFIV instead.

Offline ratbuddy

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Wow. Bet the old team is gonna kill themselves.

Offline SquareSphere }12thVR{

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hah nah, they're probably just go make more cgi movies and pass them off as games.
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Offline Taemien

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I laughed when I heard this because I have a friend who, prior to the release, would not stop talking about how awesome this game was going to be. I said from the beginning it was going to bomb and just suck, and now I just wish I would have put money on it  :-\ . It is sad to see a franchise like FF fall to a place like this though. Hopefully they can pull off the impossible and save this game.

/Griffin-Wants a remake of FFVI and FFIV instead.

They've got an excellent Remake of FF4 on the DS. Added a few gaps the original story had too and its hard as heck. Though Cecil is really OP as always.

Offline ~SJ~ Griffin

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oh yeah i forgot about that. I always have wanted to get that, but I never have the cash for it when I really want it, then when i do have the cash there is something else I wanna get. Still, my favorite one was FFVI, and they did release it with some extras on the GBA awhile back, but no graphics improvement  :-\ . Although graphics arent a problem for me, i play old  games all the time, it would be neat to see a game of that magnitude brought up to modern graphics.

Offline MerfMerf

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Still, my favorite one was FFVI

Good game. Buuut Chrono trigger is the best in the genre ;)

/Merf - Almost dies of boredom every time it tries to play FFVII

Offline [MPB]OM_Sannyasi

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i love ffVII. would be awsome to remake that and see it in cryengine in all it's glory


I R MAGIC SAN

Offline MerfMerf

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i love ffVII. would be awsome to remake that and see it in cryengine in all it's glory

I hear oh so many say that, and I do love the setting. Still I can not manage to play through it. I get bored every time.

/Merf - Sort of wish it could experience that game with the same enthusiasm as many others have for it.

Online Askis

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i love ffVII. would be awsome to remake that and see it in cryengine in all it's glory

They should do that with VI, the sheer Awesomeness of Kefka would make you crap your pants ;D

Offline ~SJ~ Griffin

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yeah chrono trigger is certainly in my top 3 of favorite RPGs.

 
i love ffVII. would be awsome to remake that and see it in cryengine in all it's glory

They should do that with VI, the sheer Awesomeness of Kefka would make you crap your pants ;D

Kefka is a villain with no equal. In my opinion he is one of the best villains in all of gaming. Who else is so self-centered and hateful? He is just one messed up guy. The Joker from the Batman: The Dark Knight is the only other thing I have seen that comes close to how evil Kefka was.

Also, that sound bit used for his laugh, still sends chills up my spine.

Offline SquareSphere }12thVR{

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I couldn't get into 7 either, but then i didn't give it much of a chance.  I did play 8 and though the whole gunblade thing was cool if a bit nonsensical.  The ending... was pretty generic IMO.
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Offline ~SJ~ Xarg Talasko

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