Author Topic: Fun-stealing tactics  (Read 4438 times)

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Offline Taemien

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Re: Fun-stealing tactics
« Reply #30 on: December 18, 2010, 05:20:33 AM »
Team stacking is a big one, but not one I see often.

Offline Nitro_R

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Re: Fun-stealing tactics
« Reply #31 on: December 18, 2010, 06:06:43 AM »
Arrow Catapult camping spawn + Raven NARC + Undodgeable missiles = Fun stolen

Offline Arghy

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Re: Fun-stealing tactics
« Reply #32 on: December 18, 2010, 07:06:55 AM »
Seriously i stopped playing because of arrow spam--the other team scrapes together their money to equip a few guys with arrow mechs right off the bat then has a couple ravens narcing. Once narced you cant dodge it and because every single time your going out you get a face full of arrows your entire team has no money and BA rushes are totally negated by a single awesome/SC/nova.

Team stacking has always been around, i remember tribes2 servers where a clan would join with every one of them in vent/TS so it went from a casual public match to a public vs absurdly organized team. If i ever find myself on a team thats slaughtering the other side i just dont use as much tactics since walking your mauler into 5 medium mechs is just as fun as surviving for 20 minutes in that mauler.

Once we got TC i doubt team stacking will be much of an issue.

Offline =KoS= Saber15

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Re: Fun-stealing tactics
« Reply #33 on: December 18, 2010, 07:15:46 AM »

Once we got TC i doubt team stacking will be much of an issue.
Um, if anything teamstacking will be even more of an issue as you can coordinate players to capture different bases simultaneously or have the entire team go after one base.

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Offline Arghy

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Re: Fun-stealing tactics
« Reply #34 on: December 18, 2010, 07:20:51 AM »
In UT2004 TC even with an organized team the last few points were designed to naturally funnel the teams together so unless one team was absolutely horrible the more organized team usually ended up bottle necked outside the other teams base. I suppose if its a point objective rather then a 'destroy the generator' controlling more bases will win the game for you. I dont suppose theres any chance of adding minor power points to activate the main control point.....

Offline dCK-Ad_Hominem

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Re: Fun-stealing tactics
« Reply #35 on: December 18, 2010, 01:37:44 PM »
Um, if anything teamstacking will be even more of an issue as you can coordinate players to capture different bases simultaneously or have the entire team go after one base.

Coordinating your team, be it a clan or not, well is not a dick move  >:(. Also, if you do not show the enemy team what is possible, how will we ever see good team play and the RPS system work? When I see a team on the field that is organized brilliantly I take motivation out of this to organize mine as well...

Online Mekabuser=12thVR=

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Re: Fun-stealing tactics
« Reply #36 on: December 18, 2010, 03:05:58 PM »
true. WHile I tend to do a lot of silent cooperation with the very limited time I have per game, its rare to see in pubs coordinated tactics  via text. Sometimes you do and its helpful. For one, is it me ? or didnt the map used to expand to fill up the whole page if you so liked it before? IF everyone has to squint to read the hexes on the map its hard to call out a rally point etc.
I for   one find that MOST of the time the games are excellent with most everyone behaving. Once in a while its a pain with some kind of grief as already outlined, but mostly people are cool . Perhaps the worst one is the use of innapropriate assets when your team is up, way up , in points. LT for one.
WIth the release of 4.0 we gotta REALLY REALLY be mindful of the noobs.
REALLY ENOUGH WITH THE trolling, or whatever its called when you dont run your own name. IF your a vet, theres no reason , and it makes it more difficult to pick teams at the start of a round when there are LEGIT noobs on the server.
Last night, myself and 3 other guys had rac5 hollys at the other teams base on inferno before they even knew what hit em, and at that point i was like, they HAVE to be noobs mostly and we should withdraw. God knows if it happened, i had to leave, but if the rest of my team didnt, i dont think those noobs had a good MWLL experience.,
We need to be like scientologists and bring in as many people to this game as possible.

Offline Nitro_R

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Re: Fun-stealing tactics
« Reply #37 on: December 21, 2010, 05:14:24 AM »
Totally, agree.

I decree that all Veteran players who know they are capable of roflstompage limit their usage of heavy-assault mechs and give money to newbies.
We want more people to grow into this game as we have.

Offline Bobby

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Re: Fun-stealing tactics
« Reply #38 on: December 21, 2010, 05:28:36 AM »
I agree 2000% To the nooblets!!!

Offline Snow Gibbon

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Re: Fun-stealing tactics
« Reply #39 on: December 21, 2010, 08:32:57 AM »
Totally, agree.

I decree that all Veteran players who know they are capable of roflstompage limit their usage of heavy-assault mechs and give money to newbies.
We want more people to grow into this game as we have.

Though, under no circumstances should a veteran player in an Arrow IV CamperCat Mk II use his accumulated funds to allow another four or so players to purchase a CamperCat Mk II as well.

(Yes, I'm lookin' at you, Bobby.)
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Offline Arghy

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Re: Fun-stealing tactics
« Reply #40 on: December 21, 2010, 09:14:35 AM »
Whoa the key to letting the newbies have fun is to get in the heaviest mech you can then walking forward into them--no poptarting let them see the atlas death head at 200m and let them know the joy of brawling.

Offline Bobby

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Re: Fun-stealing tactics
« Reply #41 on: December 21, 2010, 09:33:24 AM »
Totally, agree.

I decree that all Veteran players who know they are capable of roflstompage limit their usage of heavy-assault mechs and give money to newbies.
We want more people to grow into this game as we have.

Though, under no circumstances should a veteran player in an Arrow IV CamperCat Mk II use his accumulated funds to allow another four or so players to purchase a CamperCat Mk II as well.

(Yes, I'm lookin' at you, Bobby.)

Lol I'm sorry Snow!

That round just got out of hand. Besides I never shared more than maybe 10k because everyone else was sharing cash amongst themselves. Also, prior to all that stompage, I was harassing as I usually do.

But my apologies Snow, you know I normally don't do that.  :P

Offline Squibby

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Re: Fun-stealing tactics
« Reply #42 on: December 21, 2010, 12:16:27 PM »
How about all veteran players solely use the bushy prime... that'd sort you lot out :D

Offline ~SJ~ Wolf

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Re: Fun-stealing tactics
« Reply #43 on: December 21, 2010, 01:37:47 PM »
Totally, agree.

I decree that all Veteran players who know they are capable of roflstompage limit their usage of heavy-assault mechs and give money to newbies.
We want more people to grow into this game as we have.

So you want them to learn by giving them a handicap, training wheels, and lame duck opponents????? Not going to work. That would only create a false sense of confidence.

Offline (TLL)Siilk

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Re: Fun-stealing tactics
« Reply #44 on: December 21, 2010, 02:33:07 PM »
Totally, agree.

I decree that all Veteran players who know they are capable of roflstompage limit their usage of heavy-assault mechs and give money to newbies.
We want more people to grow into this game as we have.

So you want them to learn by giving them a handicap, training wheels, and lame duck opponents????? Not going to work. That would only create a false sense of confidence.

 Raping a bunch of newbies on lights with teamstack of 3-4 veterans in clan assaults isn't a way to help them learn anything, except for the fact that most regular players are dicks. Vet teamstack is frustrating as hell and makes a lot newcomers to loose interest in playing, especially now, with only 1-2 servers filled at average game night.

 Want to help newcomers to learn? Join their team, coordinate their actions in team chat, give them 5-10k cbills to help get a decent mech. Of course, it's not as easy as ROFLSTOMP them in a Timber or and NCat but, unlike the latter, it would help them to become better players. As a rule of thumb, if your team leads with more than 500-1000 points, especially if no one on the enemy team has scored more than 1-2 kills after 15 mins into the game, switch, even if your team have less players.



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