Author Topic: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion  (Read 3059 times)

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Offline KingLeerUK

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #60 on: December 20, 2010, 01:15:36 AM »
I will admit that we have been grossly delayed in delivering 0.4.0, but it has not been through any intentional design.  The simple fact is the scope of what we wanted to achieve was pretty daunting, especially for a volunteer team that does not always have all member specialities available from week-to-week.
 
The short answer is: 0.4.0 is a beast of a release.
 
The post-0.4.0 plan is to work to much shorter sprints and do regular releases (possibly monthly or even bi-weekly) of more condensed content.  This is something we want for ourselves as much as for the community because it will give us tighter goals to bind to.  Since we now have a very solid and capable team in place they should go much easier.  What many of the community don't know is that post 0.3.0 the team had a period of high attrition and we had to spend a lot of time and effort to refill positions.  The other consequence of this was that certain development areas had to lay fallow for a while because we didn't have anyone to really work on them.  Thankfully that is all behind us now and we are closing in on 0.4.0 in earnest AND have good plans for the future.
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Offline Bill

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #61 on: December 20, 2010, 01:42:17 AM »
I will admit that we have been grossly delayed in delivering 0.4.0, but it has not been through any intentional design.  The simple fact is the scope of what we wanted to achieve was pretty daunting, especially for a volunteer team that does not always have all member specialities available from week-to-week.
 
The short answer is: 0.4.0 is a beast of a release.
 
The post-0.4.0 plan is to work to much shorter sprints and do regular releases (possibly monthly or even bi-weekly) of more condensed content.  This is something we want for ourselves as much as for the community because it will give us tighter goals to bind to.  Since we now have a very solid and capable team in place they should go much easier.  What many of the community don't know is that post 0.3.0 the team had a period of high attrition and we had to spend a lot of time and effort to refill positions.  The other consequence of this was that certain development areas had to lay fallow for a while because we didn't have anyone to really work on them.  Thankfully that is all behind us now and we are closing in on 0.4.0 in earnest AND have good plans for the future.

I know i am quite new on here, but i have to ask for a little more post like this one. I am not suffering from version fatigue like most of the vets are, but i can say this from having worked on a couple of mods in the past. Being totally upfront with any problems you've run into with version releases is only going to enamour your audience to you more.

I am in no way trying to attack your guys processes, just trying to give a little bit of friendly advice is all.

I'd also like to take the chance to thank all of the developers for your continued hard work, considering the workload you've all taken on for little more than praise, love of the concept and the Everest complex (because it's there dude!). It's really refreshing to see a dedicated team releasing genuinely excellent work.


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Offline xInVicTuSx

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #62 on: December 20, 2010, 04:15:14 AM »
Pretty much what I figured... as a fan coming into the game and reading the original intent, I figured Terrain Control was the real vision for the mod and what I was really looking forward to. BTU game was only half the story, BTU BF2 type game is what really got me excited.

So I am not surprised or annoyed that you guys have taken this long on the TC release, as I think it is the part of this game that will give it longevity when compared to a standard mechwarrior game and really brings out the combined arms idea.

If it is fully functional I can see how it would be a big step toward 1.0 and worth the wait.

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #63 on: December 20, 2010, 07:59:54 AM »
Pretty much what I figured... as a fan coming into the game and reading the original intent, I figured Terrain Control was the real vision for the mod and what I was really looking forward to. BTU game was only half the story, BTU BF2 type game is what really got me excited.

So I am not surprised or annoyed that you guys have taken this long on the TC release, as I think it is the part of this game that will give it longevity when compared to a standard mechwarrior game and really brings out the combined arms idea.

If it is fully functional I can see how it would be a big step toward 1.0 and worth the wait.

It is functional and damn it's fun.
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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #64 on: December 20, 2010, 10:07:38 AM »
I will admit that we have been grossly delayed in delivering 0.4.0, but it has not been through any intentional design.  The simple fact is the scope of what we wanted to achieve was pretty daunting, especially for a volunteer team that does not always have all member specialities available from week-to-week.
 
The short answer is: 0.4.0 is a beast of a release.
 
The post-0.4.0 plan is to work to much shorter sprints and do regular releases (possibly monthly or even bi-weekly) of more condensed content.  This is something we want for ourselves as much as for the community because it will give us tighter goals to bind to.  Since we now have a very solid and capable team in place they should go much easier.  What many of the community don't know is that post 0.3.0 the team had a period of high attrition and we had to spend a lot of time and effort to refill positions.  The other consequence of this was that certain development areas had to lay fallow for a while because we didn't have anyone to really work on them.  Thankfully that is all behind us now and we are closing in on 0.4.0 in earnest AND have good plans for the future.

I certainly hope so.The monthly releases will likely bring a more stable player base, less bugs but sadly less new features per release. It's the right thing to do tho. Anyway my PC us in repairs and its fate will be decited today. Certainly hope to get it back in time for 0.4.0
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Offline Frostiken

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #65 on: December 20, 2010, 11:12:15 AM »
I think two months is about right for a release.

Offline AlfalphaCat

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #66 on: December 20, 2010, 12:32:50 PM »
I'd really love to sound cliche here, and good things come to those who wait.  Thanks in advance Devs, for the 0.4.0 release, what is this, so you say, "version fatigue"?  If your tired, take a break.  I did, and all I know is 0.3 was quite a ride for what it is.

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #67 on: December 20, 2010, 03:52:28 PM »
As I always tell close friends that complain irrationally:  Quit yer bitchin! and blame Richard Nixon... ;) :P ;D

LoL

  If your tired, take a break. 

Well you guys know me for my bitching about when something must be released, but of you are tired really take a break, play with he comunity, enjoy your product and then after some time, get bect to modding.
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Offline SquareSphere }12thVR{

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #68 on: December 20, 2010, 05:15:38 PM »
This time of year is HORRIBLE for trying to push out release on a free mod.  Real life is in heavy demand during late fall/winter.  Any one still in school will have finals and project due.  Anyone working will have year end report, final pushes before holiday freezes, AND issues due to OTHER people in the office taking time off.

Anyone that thinks other wise is terribly naive when demanding/dictating a release or expectations and clearly has too much time on their hands that they should use to develop skills to help develop the mod OR MAKE THEIR OWN MOD just to they can understand how complex the whole process is.
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Offline MaximusPayne

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #69 on: December 21, 2010, 12:12:20 AM »
I will admit that we have been grossly delayed in delivering 0.4.0, but it has not been through any intentional design.  The simple fact is the scope of what we wanted to achieve was pretty daunting, especially for a volunteer team that does not always have all member specialities available from week-to-week.
 
The short answer is: 0.4.0 is a beast of a release.
 
The post-0.4.0 plan is to work to much shorter sprints and do regular releases (possibly monthly or even bi-weekly) of more condensed content.  This is something we want for ourselves as much as for the community because it will give us tighter goals to bind to.  Since we now have a very solid and capable team in place they should go much easier.  What many of the community don't know is that post 0.3.0 the team had a period of high attrition and we had to spend a lot of time and effort to refill positions.  The other consequence of this was that certain development areas had to lay fallow for a while because we didn't have anyone to really work on them.  Thankfully that is all behind us now and we are closing in on 0.4.0 in earnest AND have good plans for the future.

I'm not excusing their rudeness, devs, but you really can't get frustrated when your fans get impatient and start whining. It just means they're still fans. The worst sound to hear after a big release is the chirping of crickets. :)

Even though the current version servers are starting to dwindle, you still have alot of fans waiting patiently and quietly on the sidelines for the port to wars. Keep up the good fight, guys. It will pay off in the end.

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #70 on: December 21, 2010, 03:51:41 AM »
The WARs servers are warming up in anticipation!
,

Offline aTolyK

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Re: Sneak Peek - Automated Turret Enhancements for MWLL 0.4.0 - Discussion
« Reply #71 on: December 23, 2010, 04:45:14 PM »
I feel that this version will be called MechWarrior: Living Legends. Open Beta Test Version 0.6.0
 :D
(if not 0.7  ;))
Are we here yet?

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