Yes ok, thank you. Like has already been stated this isnt a full on sim. Its also still a video game. Entertainment is the science of art, not the art of science.
My point is that if you can imagine it you can do it in video games.
Yes indeed. I hope my first post wasn't too misleading. I *want* to keep the MW4 Mercs feel, if only because I an used to it, lol. The issue I am raising is, with a new/better more realistic physics engine, are you basically going to have to turn some of the physics effects off for Mechs? Think about a 50T mech running through a swamp - e.g., Wetlands. If you stop, you sink. If you walk, you sink. You can't run. I guess maybe you could jj around, lol. I think this has more to do with the physics of the surface's interaction with the mech, but still.
I'm glad to hear about the speed change...as long as everything is scaled down speedwise, that should help. However, I am guessing that this would move away from the specs used in MW RPG?
Yes, the square-cube law does have an impact here, but it really has an impact on ALL the mechs. We are talking about a reasonably narrow range from 20 to 100T. I am not including tanks, copters, jeeps, BA, etc, and perhaps I should. But nevertheless. So 20 to 100 is within one order of magnitude - they are all going to have pretty much the same impact by physics, with some changes at the extremes.
And the answer to the question of the mech walking uphill is straightforward. Just as you would tilt so that you were more vertically inclined as you walk up the hill, so would a mech...and actually you would be tilted slightly forward, given inertia, etc.