Author Topic: 040!!!! :D (check the front page)  (Read 3279 times)

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Offline SquareSphere }12thVR{

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Offline HAARP

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Re: 040!!!! :D (check the front page)
« Reply #1 on: December 29, 2010, 01:04:37 AM »
Party!
« Last Edit: December 29, 2010, 02:26:38 AM by HAARP »

Offline CHHš Aurailius

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Re: 040!!!! :D (check the front page)
« Reply #2 on: December 29, 2010, 01:07:39 AM »
Awesomeness ensues in 3...2...1...
Also, that's the Puma D, i designed it.  ;D

Offline Virt

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Re: 040!!!! :D (check the front page)
« Reply #3 on: December 29, 2010, 01:31:56 AM »
Wooooohoooooo!

:D

/happiness
Creating Kodiak Moments since 1984.

Online DFDelta

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Re: 040!!!! :D (check the front page)
« Reply #4 on: December 29, 2010, 01:52:17 AM »
Does that Puma have yellow lasers? Heavy Lasers for mechs?  :o
Never arm once what you could arm twice.

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Offline CHHš Aurailius

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Re: 040!!!! :D (check the front page)
« Reply #5 on: December 29, 2010, 02:05:41 AM »
 8)

Offline (TLL)KitLightning

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Re: 040!!!! :D (check the front page)
« Reply #6 on: December 29, 2010, 02:06:24 AM »
 ;D


         BUG Reports                                    Technical Issues                                       Install Errors

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Online =KoS= Saber15

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Re: 040!!!! :D (check the front page)
« Reply #7 on: December 29, 2010, 02:07:08 AM »

It's coming Now™

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline Davidian

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Re: 040!!!! :D (check the front page)
« Reply #8 on: December 29, 2010, 02:24:33 AM »
And it's out !!!! installing now....

Offline Wolf Hawker

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Re: 040!!!! :D (check the front page)
« Reply #9 on: December 29, 2010, 02:28:27 AM »
Best thing about .40 that I have seen so far......

[spoiler]Summoner has been added :)[/spoiler]

Offline Davidian

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Re: 040!!!! :D (check the front page)
« Reply #10 on: December 29, 2010, 02:32:32 AM »
Best thing about .40 that I have seen so far......

[spoiler]Summoner has been added :)[/spoiler]

/agreed x100

also like new Heavy Lasers, ATM, X-Pulse Lasers

Offline BlueT

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Re: 040!!!! :D (check the front page)
« Reply #11 on: December 29, 2010, 02:41:08 AM »
Runs around house piddling on the carpet whilst torrenting.....

Thank you, fine sirs!!!!!
I really did not expect it this soon with all the new stuffs.

Fast torrent. Must be some folks seeding and thank you again.
« Last Edit: December 29, 2010, 02:50:02 AM by BlueT »
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Re: 040!!!! :D (check the front page)
« Reply #12 on: December 29, 2010, 02:44:04 AM »
X-Pulse Lasers for IS?
Please tell me they are laser-RACs in MWLL, please please please  ;D


And the Epona is missing in the Changelog  :o
I hope that is just a mistake in the log  :o



EDIT:
Argh, frikkin download is too slow, its killing me  ;D
Never arm once what you could arm twice.

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Offline SquareSphere }12thVR{

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Re: 040!!!! :D (check the front page)
« Reply #13 on: December 29, 2010, 02:50:52 AM »
what the hell i'll post it here too *release notes*

Current State 24/12/2010

Version 0.4.0
-------------

Balance

- AC10/20s no longer overheat while shooting
- (U)AC10/20, LBX10/20, RAC5: now have increased damage at shorter range
- reduced the explosive force of SRMs and SSRMs. (less explosive knockaround)
- decreased heat produced by (U)AC10/20
- new pricing schema for 'Mechs, vehicles and weapons
- mPPC is now a dedicated Battle Armour weapon and cannot be take into/purchased in vehicles
- repairing 'Mechs now takes longer and is more expensive
- repairing Aerospace now takes much longer and is more expensive
- repairing tracked and hover vehicles is less expensive
- aerospace now have a specific engine component vulnerability
- killing BA now rewards the player depending on the rank of the enemy and equipment carried
- minimum possible revive time is now 30 seconds. As this is a group spawn timer the average respawn time will be 15 seconds
- double heatsinks now cost double the amount and have been given to selected Inner Sphere Mech variants
- added support for seeing enemy NARC beacons with C3. Team can now remove NARC beacons with EMP damage (PPC or critical explosion)

Bug Fixes

- fixed : Bug which could be exploited to load unlimited amounts of ammo into a Mech or vehicle
- fixed : Stuck MASC on shutdown
- fixed : Grenade switching locking keys and firing primary weapon
- fixed : ASF boost not turning off when shutting down
- fixed : Team colors not being displayed when spectating
- fixed : Bug in Test of Strength which caused C-Bills to be reset on server restart
- fixed : Base turrets not working on Mirage
- fixed : Revive timer not disappearing sometimes
- fixed : Bug which caused a crash when buying BA weapons
- complete replacement of Novacat leg rig and animations, fixes common Novacat crashes (bounding box crash)
- attempted to fix aiming being tied to framerate
- refactored explosion handling to improve server performance
- improved 'Mech control, for example throttle is not reset to 0 after a fall
- improved Flamer heat-imparted serialisation to moving targets
- refactored repair mechanism for better server performance
- added solids to 8-bay hanger to address the fall through hangar bugs
- removed unintended Flash traces to console
- added missing buy menu icons for Mechs and Tanks (Osiris, Novacat, Long Tom, etc.)
- various console error spam issues resolved
- fixed lasers shooting through objects and terrain if target is visible for the recutile

New Features

- initial release of dual-platform support for Crysis and Crysis Wars
- cheat protection enabled serverside
- new game mode : Terrain Control
- enabled Beta DLL logging and provided facility to upload crashlogs
- added server command : sv_say_center
- new Weapons : X-Pulse Lasers (Inner Sphere)
- new Weapons : Heavy Beam Lasers (Clan)
- new Weapon : ATM (Advanced Tactical Missile) (Clan)
- added gameplay hints display during map loading process
- league mode cvars to alter certain gameplay aspects (see League Mode documentation)
- league API for additional League Server Setup support
- league mode HUD notification message
- turret AI now has different detection distances for BA/Mech/Aero/Tank etc.
- modified screen overlay indicators for targets and bases
- Battle Armour now loses HUD upon EMP damage
- IS has now its own rank names in TSA
- enhanced sv_is_vs_clan CVar: 0 = all assets, 1 = IS vs. Clan, 2 = IS vs. IS, 3 = Clan vs. Clan
- new firebomb particle and sound, increased visual/audible range
- Hit indicator sound now plays for gauss weapons too

New Content

- new variants for Mechs and vehicles
- new Battle Armour HUD
- new Map : TSA_Palisades
- new Map : TC_DeathValley
- new Map : TC_Kagoshima
- TC version of Thunder Rift
- TC version of Marshes
- TC version of Mirage
- new sounds for RAC2 and RAC5
- new turrets: Sentinel and Hellgiver
- single repair bay for field use
- single bay 'Mech hanger for field use
- new destructible tree models
- new Clan light hovercraft : Hephaestus
- new Clan assault tank : Morrigu
- new Clan heavy 'Mech : Thor
- new MRM sound
- new icons for weapons and ammunition
- 'Mech reactor sounds are now dynamic with speed
- Betty audio notification system for TC game mode

Optimizations

- particle effects support variable performance settings (from Crysis presets)
- cleanup and optimization of all sounds, numerous sound channels saved in heavy fights
- optimization of buy menu

Other Changes

- Solaris Arena has been renamed to Team Solaris Arena
- doubled spectator zoom distance (when rotating around a mech)

External Tools

- numerous reliability, performance improvements, and bug fixes. All known issues with the Beta Launcher or the Auto Updater have been addressed

Auto Updater

- added new functionality to allow release of updates for the external tools (Launcher, Auto Updater, etc.) only. Allows fo rapid hot-fix deployment
- with the above change, versioning of these applications are now detached from that of the MWLL codebase; with MWLL 0.4.0 comes the 0.8 series
- Auto Updater can now download and install full MWLL builds in addition to updates. All future deployments are intended to be distributed via the Auto Updater
- The application now can be minimized to the system tray, where it will keep providing information about the update status

Beta Launcher

- Added option to enable/disable automatic check for updates.
- Now capable of verifying and repairing potentially corrupted game builds (missing/altered/corrupted files). This feature still has a few limitations, but should be able to fix most of the game file corruption issues

Known issues

- Grenades get stuck on Inferno upon buying NARC after spawn from APC and trying to switch them. Selected Inferno cannot be thrown nor changed
- Terrain Control: Cbills are not returned when construction is canceled due to base being captured by enemy
- Firing SSRMs from Aerospace may cause it to jump unintentionally
- New hovercrafts are missing 'blast' effect (blow from below it)
- Aerospace may not crash under water
- Shiva might get stuck in hangar while parking it for repairs
- Spectators can destroy fences
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Offline Sir Tahn Maihem

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Re: 040!!!! :D (check the front page)
« Reply #14 on: December 29, 2010, 02:59:35 AM »
The download is taking a looong time. It is a good thing that 0.4.0 looks like 2.15 Gb of awesomeness.
There is no kill like overkill.