Author Topic: About these prices  (Read 3667 times)

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Offline ~SJ~CookiesAndSprayCheese

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About these prices
« on: December 29, 2010, 07:54:53 AM »
They seem to be outrageous. I havent played MWLL in a super long time, but I remember 80k being able to get most heavies and some assaults, not the crappiest heavy out there and all but one medium.

Offline xInVicTuSx

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Re: About these prices
« Reply #1 on: December 29, 2010, 08:05:12 AM »
I think it is meant to slow down the progression of the game. In my opinion it was sorely needed as decent teams could start fielding assaults 10 minutes into the game and it would just get out of hand from there.

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Offline ~SJ~CookiesAndSprayCheese

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Re: About these prices
« Reply #2 on: December 29, 2010, 08:15:26 AM »
Ive been talking with come clanmates and only one of them got to the heavy tier to get a Thor, and that was because he was gifted C-Bills. And its not that they suck, the other team were in the same situation.

Offline ~SJ~Azov

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Re: About these prices
« Reply #3 on: December 29, 2010, 08:19:39 AM »
Its disheartening knowing that If i join the game late, I may never be able to get above Star Colonel with a maximum Cbill limit of 80k. That being, I can only afford mediums or the MRM catapult. And to be quite honest. that just sucks. I also feel that this also widens the skill gap greatly. Unless you're able to rocket through the ranks, you can forget about heavy or assaults. 

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Offline ~SJ~ Xarg Talasko

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Re: About these prices
« Reply #4 on: December 29, 2010, 08:21:17 AM »
It has already been slowed down in a previous version, but was still rather easy to get a massive amount of cash early in some circumstances. Give it about a week and I'm sure it'll feel more natural.


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Offline ~SJ~CookiesAndSprayCheese

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Re: About these prices
« Reply #5 on: December 29, 2010, 08:23:08 AM »
More natural to not get past Medium mechs?

Offline Waysted

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Re: About these prices
« Reply #6 on: December 29, 2010, 08:25:48 AM »
Slowing the progression is one thing and that is fine.  However, capping the C-Bills amount a Khan receives to the point where they can't buy half of the options in the Assault class without assistance (from a fresh respawn w/o carry over) seems silly.

Instead of making BA money pumping less viable, it seems this is just a push towards making that more common.  Sure, the other team will get more credit for the BA kills.  However, the 'bank' on the BA's team is still going to come out ahead every single time.

If they wanted to slow the progression that is a fine goal, but that could have been achieved by adding more ranks in the middle to stretch out the progression.  I don't see the Khan of any Clan or the the General (New IS top rank?) being denied any asset s/he wanted on a fresh spawn.
« Last Edit: December 29, 2010, 08:41:40 AM by Waysted »

Offline Frostiken

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Re: About these prices
« Reply #7 on: December 29, 2010, 08:35:11 AM »
FYI as a Khan (and general or whatever the IS equal is), you get 110000 CBills, which is enough to afford one of an assortment of IS assaults (ie: Awesomes), or exactly one Timberwolf variant (the infighter variant)... the Khan should NOT be the guy asking for money.

The economy could work if we had more ranks, maybe. Would make spreading out assets a little easier too. Right now, the difference in mech variety between CDT and PCM is.. very little. You're still in lights. You don't even get access to more than a few heavies until like, SCL.

If you kept a linear progression, sped up ranking a bit, but turned it from, what 8 ranks? Into say 16, you could more easily control when mechs show up as well as keep a sense of progression going.

I think Riker mentioned that the new economy HEAVILY favors organized teams min/maxing their economics - banking, BA offloading, etc.

Funny thing is that the Khan can afford the 2x UAC Hellbringer which I imagine we'll see a *lot* of.

Offline Frostiken

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Re: About these prices
« Reply #8 on: December 29, 2010, 08:40:59 AM »
Quote
I don't see the Khan of any Clan or the the General (New IS top rank?) being denied any asset s/he wanted on a fresh spawn.

I can see denying them the absolute best of the best, just as a reward for banking your OWN money from spawn-to-spawn. However it's absolutely ridiculous from multiple perspectives, including lore-wise, that the leader of an assault team has to beg for cash to get a 75T staple Clan heavy.

So yeah, I'm for more ranks - if you do that you could pace out clan vs. IS assets a bit better. The top dog, however, should almost always get what he wants. He's the boss after all.

I *do* like that lights hang around a bit longer before the medium game starts, but as (someone) said, joining a late game would be just brutal.

Offline xInVicTuSx

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Re: About these prices
« Reply #9 on: December 29, 2010, 08:51:07 AM »
Well to me it wasnt light to medium that was the problem it was the medium to heavy was so quick.

I have yet to play so I dunno, it could be the value of your asset is a different mind set in TC and adding much higher prices to that is complicating things.
Its one thing to lololololol bank respawn get assaults in SA.... its another to actually have to worry about dieing in TC.

We will see...

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Offline Frostiken

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Re: About these prices
« Reply #10 on: December 29, 2010, 08:56:17 AM »
Well right now, strictly speaking, lights to anything is a problem. It's fine when EVERYONE is a CDT at the beginning because everyone's got the overcome the grind. The issue is later-game joiners or people maximizing their economy. Being outgunned because you joined late always sucks, but now you have to do it for a great many ranks before you can begin to walk on your own.

I was the Khan so I can't comment but it seemed like the majority of the SCM-ish players were fairly miserable as they had to just pick the same mechs every time. I don't think it's unfair for a middle-ranked player to get access to a handful of IS heavies. Not the best, natch, but decent.

Offline Taemien

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Re: About these prices
« Reply #11 on: December 29, 2010, 09:41:58 AM »
It appears that there is now a hefty death penalty. If you save up to get a nasty mech (easy to rack up 90k cbills, sell the mech and buy just whatever you need). But if you die, you're back to lower end heavies and mediums.

So if you get your hands on a Madcat, Don't die! If you see an enemy Madcat, bring it down fast!

I noticed racking up c-bills is a bit easier these days too. I was in a TC match earlier and started in a PPC Osirius, got the rank to get the ATM puma. Within minutes I was in a dual gauss vulture.

Besides anything above 55 tons is too slow for TC anyway.

Offline Toth

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Re: About these prices
« Reply #12 on: December 29, 2010, 11:04:11 AM »
I'll double check this later, but despite prices being moved around, the tiers should have staid more or less the same. Assaults weren't 80k ever, and certainly not since after 0.1.

Offline (TLL)Sky_walker

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Re: About these prices
« Reply #13 on: December 29, 2010, 11:10:34 AM »
And I like it.
No more endless Novacat fest supported by Madcats. Battles are more diversified and finally money-sharing is a good way to go, so if you can teamplay - you will win. Also selling Mechs is now an important part - and I love it, no more stupid "I'll die, it'll be faster" logic.
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Offline Waysted

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Re: About these prices
« Reply #14 on: December 29, 2010, 11:27:24 AM »
I'll double check this later, but despite prices being moved around, the tiers should have staid more or less the same. Assaults weren't 80k ever, and certainly not since after 0.1.

Well Khan getting 110k and as Frost said most assaults cost more than that.  Not exactly the 'tiers' from .3.2 where a Khan could get any assault.  I also don't think anyone was implying that .3.2 had 80k assaults, more that was the expensive medium to cheap heavy range before.

I don't think any of us are talking about Star Colonels or Galaxy Commanders streaming assaults across the battlefield 10 minutes in.