I'll start my post with a story:
Today I played on Kogishma and flanked the enemy team in an Osiris Prime to take one of the outmost bases. I then fought and destroyed two harassers, and a light mech. Then after repairing I looked on the radar and saw three light mechs on their way. I for some reason didn't run and defended the base. Somehow with the help of turrets I took out all three of them myself and it was HAWT. I had about 90k Cbills afterward and I deserved every one.

BUT even though I had about 300k cash by the end of the round, I NEVER had a heavy, EVER.
The reason for this? Since I made sure not to die, I had to march 5 god damn miles to get back to my base and 5 miles back to get back to battle.
Hell if you can roflstomp people in a heavy, go ahead, you're a patient man, because I'm sure not gonna walk all the way back to base and all the way back, possibly taking 10+ minutes after I have had success.
All of these roflstomp games are due to the speed of ticket bleed, in 'most' of those if you look at the "scores" (Damage and point capping) they are almost always extremely close, but once one team gets pushed back to their end of the map its GG because they cannot overcome the tickets they lost in the first few failed engagements.
And lastly, Air assets are kinda useless in TC... I had a round on death valley where I was the only one to field a heavy mech... I was against some of the DCk guys and they were able to Fbomb three of my loki's... too bad their team got roflstomped because they couldn't cap in bases.
Sure, what I mean is:
Turrets should not be such a threat to lights that death is risked capping an undefended base.
Then we will always have these merrygoround light mech dominated, silliness games. That's good for 1 or 2 outposts, but there should always be a few larger bases that should need to be assaulted to be captured rather than "hey no one's here yuk yuk, oh noes two tiny turrets, ill just hide behind something!"