Unfortunately I haven't been able to get in on .4 yet (you guys would release it when I'm in another state on business

),so take anything I say with that in mind.But I totally support the idea of the big nasty assaults and heavies being more valuable in a sense.As it was the bad boys like the mkii and atlas(that should be a rarity on the battlefield) were pretty common and you could waste mechs and not really care.Seeing a mad cat or mauler pop up over the hill should mean something,and should be an asset your team doesn't want to lose.Hopefully this will encourage teams to run in mixed packs of all weight classes to provide adequate support with radar/fast movers/brawlers all covering each other.Don't get me wrong,I like to strike out on my own every now and then just for some quick destruction,but the most awesome game play this mod has to offer (in my opinion) is when a team is working together to push lines,while your long range support guys cover you from behind and some fast movers flank around to cause disarray.
Regardless,THANK YOU DEVS!!!! for all your hard work on this fantastic mod.I really do appreciate it and can't wait to get home to play again.
P.S.:Almost forgot,do the ac's/ppc's have any better hit detection now? been a bit worried about that as ac's and ppc's are my favorite weapons.Of course I haven't tried the xpulse or HL's yet

or the atm's...... gah I want to be home now lol